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Blue Nebula

Blue Nebula is a fork of Red Eclipse 1. While the Red Eclipse team have moved their game on to another engine for their latest release, 2.0, this also meant a total conversion of the gameplay, in our opinion sacrificing some of the best aspects.

Therefore, a group of eager community members have started to fork off Red Eclipse from the last 1.x series release, setting up the necessary infrastructure to (re-)establish a community around Red Eclipse 1.5+.

We thank the Red Eclipse developers for providing us with one of the (if not the best) free software shooter, providing us with so many hours of fun. We build upon their great work and continue to support and maintain it.

Download the game

The game has not officially been release yet. However, there are beta-grade builds available on our release page.

  • For Linux, we recommend using our AppImages.
  • For Windows, we consider creating an installer later on. For now, you can download a .zip archive containing both the game and the data.
  • For macOS, we provide a binary archive, too. Please note that currently those have not been tested yet. Feedback welcome!

The builds are, as of yet, fully compatible with Red Eclipse 1.5.8 to 1.6.0.

Get in touch

This project is still very young. We provide an official chatroom on the Libera.Chat IRC network. Our channel is #blue-nebula. Please do not hesitate to get in touch with us!

Current state of Blue Nebula

We already provide our own master server (which also re-hosts the entries on the Red Eclipse master server) to which many more Blue Nebula servers are connected than to the Red Eclipse one. Check out our online server browser, Blueflare.

Right now we are working on creating downloadable binaries, installers etc., as a first step in our journey to a standalone Blue Nebula game.


Red Eclipse

  • A free first-person arena shooter; released as free and open source software
  • Available for Windows, GNU/Linux, BSD, and macOS
  • Features parkour gameplay, such as impulse boosts, dashing, and other tricks
  • Favourite gamemodes with an array of mutators and variables
  • A built-in editor lets you create your own maps cooperatively online
  • Download for free at http://redeclipse.net/

About

Red Eclipse is a fun-filled new take on the first-person arena shooter, built as a total conversion of Cube Engine 2, which lends itself towards a balanced gameplay, with a general theme of agility in a variety of environments. For more information, visit our Wiki or Forums.

The project is a free and open source game built on the Cube Engine 2 using SDL and OpenGL which allows it to be ported to many platforms; you can download a package for Windows, GNU/Linux, BSD, and macOS; or grab a development copy from our Git repository and live on the bleeding edge.

In a true open source by the people for the people nature, we try to work closely with the gaming and open source communities to provide a better overall experience, aiming to create a game environment that is fun and easy to play, while still having elements to master.

If you think you might have something to contribute to the game or community, please feel free to drop by our IRC chatroom or forums and talk to us directly. We try to maintain a standard of friendly behaviour in our community, so don't be afraid to speak up and have your say in building this game for us all! :)

Get Involved

You're encouraged to help the project by joining in with the rest of the community to make a better project! You can do this by participating in our Community, using the development version and reporting any issues, ideas, suggestions or comments you may have.

We chat via IRC in the channel #redeclipse on irc.freenode.net, if you don't have an IRC client you can use our webchat. You can use this service to talk directly to the Red Eclipse developers, contributors, and supporters, whether you just want to have a chat, report a problem, or make a suggestion, this is the best place to do it.

Open Source

The project is Free and Open Source, meaning that you can both use it for free and be a part of it by contributing in whatever way you can. These are the people who have helped shape Red Eclipse into what you see today. They are regular people just like you who volunteer their time or donate in the spirit of making a really cool game. Your name could be down here, too!

Founders

  • Quinton "Quin" Reeves - Lead Developer - YouTube channel @ http://youtube.com/qreeves

    • Gameplay and AI Design, Community Management
  • Lee "Eihrul" Salzman - Lead Programmer / Advisor - Check out Tesseract @ http://tesseract.gg/

    • Cube 2 Engine and Backports/Support, Speed Improvements

Contributors, Developers and Supporters

  • Adam "lycanfox" Hobson
  • Alex "ZeroKnight" George - Design/Testing, Support
  • Anup "DOS_WARRIOR" Debnath
  • Cameron "Rhubarb" Dawdy
  • Christopher "Dratz-_C" Dratz
  • Christopher "paroneayea" Webber
  • Corey "c0rdawg" Maher
  • Dale "graphitemaster" Weiler - Check out Neothyne @ http://neothyne.org/
  • Daniel "Imerion" Eriksson
  • David "srbs" Forrest
  • Erika "Favorito" Anderson - Maps, Textures, Design/Testing
  • Derek "JoJo" Stegall - Maps, Models, Textures, HUD, Sound FX, Design/Testing
  • Eddie "skedz4u" Webb
  • Henrik "ahven" Pihl
  • Jacinta "cinta" Hall - Design/Testing, Support, and making babies.
  • Jeff "Architect" Cope - Design/Testing
  • Jeroen "appleflap" Boukens - Textures, Design/Testing
  • Jonathan "Ulukai" De Nil - Maps, Testing, Support
  • Jonathan "W!ck3d" Roels - Maps, Textures, Design/Testing
  • Joseph "ballist1c" Calabria - Maps
  • Joshua "JDWhyte" Dwight
  • Joshua L. "Verbalshadow" Blocher - Some source artwork, Design/Testing
  • Kevin "Hirato" Meyer - Development Assistance, Design/Testing
  • Kirill "TristamK" Kolesnikov - Maps
  • Kurt "Kurtis84" Kessler - Textures
  • Ludwig "Sniper-goth" Boscolo
  • Luke "syreal" Jones
  • Mark "xtort-" Doodeman
  • Martin "arand" Werner - Documentation, Legal Drafting, Cross-Dist Support, Open Source Checks, and much more.
  • Matt "greaserpirate" Kalt - Maps
  • Maxim "acerspyro" Therrien - UI elements, Models, Support
  • Mike "mikeplus64" Ledger - Maps, Models, Weapons, Textures, HUD, Design/Testing
  • Mikhail "Agustis" Kashin
  • Nick "Fatal_Glory" Watts
  • Petri Lukkarinen
  • Ricky "unixfreak" Thomson - Maps
  • Riidom Li - Models
  • Rob "Lloir" Shannon
  • Robert "Homicidal" Crane
  • Robert Winkler
  • Ryan "icculus" Gordon / icculus.org - Master server and website hosting
  • Rémi "LuckystrikeRx" Clouet d'Orval - Maps, Textures, Models, Weapons, Design/Testing, Website
  • Scott Baker
  • Sergey "swooboo" Altshuller
  • Slawek "VibrantWave" Blauciak - Ambient Sounds
  • Stefan Norman and Peter McInerney - Game server and domain name hosting
  • Sébastien "sinma" Chauvel
  • Taiyo Rawle
  • Vadim Peretokin
  • Viktor "Unnamed" Hahn - Maps, Models, and other improvements
  • Wayne Bennett
  • Zachery "freezurbern" Slocum - Skyboxes
  • "Gaming Tilt"
  • "4rson" - Maps and Support
  • "bonifarz"
  • "Boognish" - Maps
  • "CD Xbow"
  • "D.a.M.i.E.n" - Maps and Textures
  • "fbt"
  • "FearFighter"
  • "Fleeky" - Models
  • "fluxord" - Crosshairs
  • "Furor"
  • "John_III" - Maps and Models
  • "Korsi" - Maps
  • "littlebabyjesus"
  • "Lyberta"
  • "nemurati"
  • "Raiden" - Maps
  • "RaZgRiZ" - Textures and Cubescript maintenance
  • "TheLastProject" - Design, Testing and Support
  • "w00p|dazza"