Name | Type | Description | Notes |
---|---|---|---|
Roles | Pointer to []Role | [optional] | |
TotalEntries | Pointer to int32 | Count of objects in the current result set. | [optional] |
func NewRoleCollection() *RoleCollection
NewRoleCollection instantiates a new RoleCollection object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRoleCollectionWithDefaults() *RoleCollection
NewRoleCollectionWithDefaults instantiates a new RoleCollection object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RoleCollection) GetRoles() []Role
GetRoles returns the Roles field if non-nil, zero value otherwise.
func (o *RoleCollection) GetRolesOk() (*[]Role, bool)
GetRolesOk returns a tuple with the Roles field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleCollection) SetRoles(v []Role)
SetRoles sets Roles field to given value.
func (o *RoleCollection) HasRoles() bool
HasRoles returns a boolean if a field has been set.
func (o *RoleCollection) GetTotalEntries() int32
GetTotalEntries returns the TotalEntries field if non-nil, zero value otherwise.
func (o *RoleCollection) GetTotalEntriesOk() (*int32, bool)
GetTotalEntriesOk returns a tuple with the TotalEntries field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleCollection) SetTotalEntries(v int32)
SetTotalEntries sets TotalEntries field to given value.
func (o *RoleCollection) HasTotalEntries() bool
HasTotalEntries returns a boolean if a field has been set.