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Snake.js
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function Snake(){
this.x = 0;
this.y = 0;
this.xspeed = 1;
this.yspeed = 0;
this.total = 0;
this.tail = [];
this.dir = (x, y) => {
this.xspeed = x;
this.yspeed = y;
}
this.death = () => {
for(let i = 0; i < this.tail.length; i++){
let pos = this.tail[i];
let d = dist(this.x, this.y, pos.x, pos.y);
if(d < 1) {
this.total = 0;
this.tail = [];
score.innerHTML = 'Game over!'
}
}
}
this.eat = (pos) => {
var d = dist(this.x, this.y, pos.x, pos.y);
if(d < 1){
this.total++;
score.innerHTML = 'Score: ' + this.total;
return true;
}else{
return false;
}
}
this.update = () => {
if(this.total === this.tail.length){
for(let i = 0; i < this.tail.length-1; i++){
this.tail[i] = this.tail[i+1];
}
}
this.tail[this.total-1] = createVector(this.x, this.y);
this.x = this.x + this.xspeed * scl;
this.y = this.y + this.yspeed * scl;
this.x = constrain(this.x, 0, width-scl);
this.y = constrain(this.y, 0, height-scl);
}
this.show = () => {
fill(255);
for(let i = 0; i < this.tail.length; i++){
rect(this.tail[i].x, this.tail[i].y, scl, scl);
}
rect(this.x, this.y, scl, scl);
}
}