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Preserving the intended rotation direction is useful in certain scenarios. Its the same slerp function without the if statement
if dot < 0.0 { end = -end; dot = -dot; }
and the result probably needs normalization
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Preserving the intended rotation direction is useful in certain scenarios. Its the same slerp function without the if statement
and the result probably needs normalization
The text was updated successfully, but these errors were encountered: