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A set of basic class and structures that I made to create and manipulate 2D and 3D object in OpenGL with C++

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OpenGL walkthrough

This project was made during my second years of Banchlor degree in the Computer Graphics course to indroduce myself at the basic of computer graphics tecniques using C++ and OpenGL.

It's a set of basic class and structures that I made to create and manipulate 2D and 3D object in OpenGL with C++ and I use them to create a basic scene to test all the tecniques i learn like:

  • Basic randaring with VBO, indeces
  • Basic of shadeing lenguage
  • Prorspective and Orgogonal Camera
  • Bling-Phong lighting
  • Shadow mapping
  • Model loading with texture
  • Blending

Run code

To run the code I wrote a Makefile that execute the basics compile commands. To compile:

make

And to run the code just use the executable file:

./main

Images

drawing
drawing
drawing

References

To help my studing I use the following resources:

  • LearnOpenGL very usefull with complete lessons
  • Book Professor book and materials

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A set of basic class and structures that I made to create and manipulate 2D and 3D object in OpenGL with C++

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