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I think the min camera height should be done differently.
If I understand correctly, it checks whether it's too zoomed it, and then it zooms out to the correct height. Problem is you get this jiggle whenever you zoom in further than the set minimum, where it zooms in and zooms out within a few frames. It'd be better if you could zoom in only as much as the min distance allows you to - and zooming in more wouldn't do the jiggle.
Why?
It would stop the jiggle and create a smooth experience around the minimum point.
What area of the game does this feature request pertain?
Gameplay, UI/UX, Settings, Controls or Hotkeys
Other (optional)
No response
The text was updated successfully, but these errors were encountered:
Had the same issue, it's really not usable at least for me with my scrollwheel, it wiggles, it gets locked.
Imo shouldn't be widget and be moved to engine instead & expose a config option.
Description
I think the min camera height should be done differently.
If I understand correctly, it checks whether it's too zoomed it, and then it zooms out to the correct height. Problem is you get this jiggle whenever you zoom in further than the set minimum, where it zooms in and zooms out within a few frames. It'd be better if you could zoom in only as much as the min distance allows you to - and zooming in more wouldn't do the jiggle.
Why?
It would stop the jiggle and create a smooth experience around the minimum point.
What area of the game does this feature request pertain?
Gameplay, UI/UX, Settings, Controls or Hotkeys
Other (optional)
No response
The text was updated successfully, but these errors were encountered: