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Minimum Camera Height Widget Rework #3262

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sprEEEzy opened this issue Jun 28, 2024 · 2 comments · May be fixed by #4174
Open

Minimum Camera Height Widget Rework #3262

sprEEEzy opened this issue Jun 28, 2024 · 2 comments · May be fixed by #4174
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Enhancement New feature or request Widget Unsynced gameplay and UI code

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@sprEEEzy
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Description

I think the min camera height should be done differently.

If I understand correctly, it checks whether it's too zoomed it, and then it zooms out to the correct height. Problem is you get this jiggle whenever you zoom in further than the set minimum, where it zooms in and zooms out within a few frames. It'd be better if you could zoom in only as much as the min distance allows you to - and zooming in more wouldn't do the jiggle.

Why?

It would stop the jiggle and create a smooth experience around the minimum point.

What area of the game does this feature request pertain?

Gameplay, UI/UX, Settings, Controls or Hotkeys

Other (optional)

No response

@sprEEEzy sprEEEzy added the Enhancement New feature or request label Jun 28, 2024
@github-actions github-actions bot added the Awaiting GDT Approval Awaiting approval from the Game Design Team (game mechanics, balance only) label Jun 28, 2024
@lolsteamroller
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Had the same issue, it's really not usable at least for me with my scrollwheel, it wiggles, it gets locked.
Imo shouldn't be widget and be moved to engine instead & expose a config option.

@loveridge
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My engine PR resolves this wiggle thing beyond-all-reason/spring#1569

@WatchTheFort WatchTheFort removed the Awaiting GDT Approval Awaiting approval from the Game Design Team (game mechanics, balance only) label Jul 9, 2024
@SethDGamre SethDGamre added the Widget Unsynced gameplay and UI code label Oct 13, 2024
@loveridge loveridge linked a pull request Jan 15, 2025 that will close this issue
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Labels
Enhancement New feature or request Widget Unsynced gameplay and UI code
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5 participants