Releases: bevyengine/bevy
Releases · bevyengine/bevy
v0.13.2
A full diff of what's been fixed can be seen here: v0.13.1...v0.13.2
v0.13.1
A full diff of what's been fixed can be seen here: v0.13.0...v0.13.1
v0.13.0
v0.12.1
v0.12.0
Release 0.12 (#10362) Preparing next release This PR has been auto-generated --------- Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: François <[email protected]>
v0.11.3
v0.11.2
v0.11.1
allow asset loader pre-registration (#9429) # Objective - When loading gltf files during app creation (for example using a FromWorld impl and adding that as a resource), no loader was found. - As the gltf loader can load compressed formats, it needs to know what the GPU supports so it's not available at app creation time. ## Solution alternative to #9426 - add functionality to preregister the loader. loading assets with matching extensions will block until a real loader is registered. - preregister "gltf" and "glb". - prereigster image formats. the way this is set up, if a set of extensions are all registered with a single preregistration call, then later a loader is added that matches some of the extensions, assets using the remaining extensions will then fail. i think that should work well for image formats that we don't know are supported until later.
v0.11.0
Release 0.11.0 (#9080) I created this manually as Github didn't want to run CI for the workflow-generated PR. I'm guessing we didn't hit this in previous releases because we used bors. Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>