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panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `pbr_opaque_mesh_pipeline`
Internal error in ShaderStages(FRAGMENT) shader: WGSL `textureLoad` from depth textures is not supported in GLSL
The text was updated successfully, but these errors were encountered:
Bevy version 64faadb
The deferred rendering example is broken on WebGL2.
The issue was introduced at 44928e0 with #8015
The text was updated successfully, but these errors were encountered: