From a1681f43d94226c9a24c95615e1fbd11c747eaf8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois?= Date: Fri, 3 Nov 2023 22:37:25 +0100 Subject: [PATCH] Allow AccessKit to react to WindowEvents before they reach the engine (#10356) # Objective - Adopt #10239 to get it in time for the release - Fix accessibility on macOS and linux ## Solution - call `on_event` from AcccessKit adapter on winit events --------- Co-authored-by: Nolan Darilek Co-authored-by: Alice Cecile Co-authored-by: Alice Cecile --- crates/bevy_winit/src/lib.rs | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/crates/bevy_winit/src/lib.rs b/crates/bevy_winit/src/lib.rs index 955f954a6f45f..91c9858c79293 100644 --- a/crates/bevy_winit/src/lib.rs +++ b/crates/bevy_winit/src/lib.rs @@ -372,6 +372,7 @@ pub fn winit_runner(mut app: App) { WindowAndInputEventWriters, NonSend, Query<(&mut Window, &mut CachedWindow)>, + NonSend, )> = SystemState::new(&mut app.world); #[cfg(not(target_arch = "wasm32"))] @@ -476,7 +477,7 @@ pub fn winit_runner(mut app: App) { event::Event::WindowEvent { event, window_id, .. } => { - let (mut event_writers, winit_windows, mut windows) = + let (mut event_writers, winit_windows, mut windows, access_kit_adapters) = event_writer_system_state.get_mut(&mut app.world); let Some(window_entity) = winit_windows.get_window_entity(window_id) else { @@ -495,6 +496,18 @@ pub fn winit_runner(mut app: App) { return; }; + // Allow AccessKit to respond to `WindowEvent`s before they reach + // the engine. + if let Some(adapter) = access_kit_adapters.get(&window_entity) { + if let Some(window) = winit_windows.get_window(window_entity) { + // Somewhat surprisingly, this call has meaningful side effects + // See https://github.com/AccessKit/accesskit/issues/300 + // AccessKit might later need to filter events based on this, but we currently do not. + // See https://github.com/bevyengine/bevy/pull/10239#issuecomment-1775572176 + let _ = adapter.on_event(window, &event); + } + } + runner_state.window_event_received = true; match event { @@ -713,20 +726,20 @@ pub fn winit_runner(mut app: App) { event: DeviceEvent::MouseMotion { delta: (x, y) }, .. } => { - let (mut event_writers, _, _) = event_writer_system_state.get_mut(&mut app.world); + let (mut event_writers, ..) = event_writer_system_state.get_mut(&mut app.world); event_writers.mouse_motion.send(MouseMotion { delta: Vec2::new(x as f32, y as f32), }); } event::Event::Suspended => { - let (mut event_writers, _, _) = event_writer_system_state.get_mut(&mut app.world); + let (mut event_writers, ..) = event_writer_system_state.get_mut(&mut app.world); event_writers.lifetime.send(ApplicationLifetime::Suspended); // Mark the state as `WillSuspend`. This will let the schedule run one last time // before actually suspending to let the application react runner_state.active = ActiveState::WillSuspend; } event::Event::Resumed => { - let (mut event_writers, _, _) = event_writer_system_state.get_mut(&mut app.world); + let (mut event_writers, ..) = event_writer_system_state.get_mut(&mut app.world); match runner_state.active { ActiveState::NotYetStarted => { event_writers.lifetime.send(ApplicationLifetime::Started);