From bbc24ce9764f576798b582962e4591536439fba7 Mon Sep 17 00:00:00 2001 From: homersimpsons Date: Fri, 6 Dec 2024 00:06:52 +0100 Subject: [PATCH] :pencil2: Fix "the this" typo --- ...3912_featgltf_add_name_component_to_gltf_mesh_primitive.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/release-content/0.15/release-notes/13912_featgltf_add_name_component_to_gltf_mesh_primitive.md b/release-content/0.15/release-notes/13912_featgltf_add_name_component_to_gltf_mesh_primitive.md index c085b2d4c0..a65819fe4f 100644 --- a/release-content/0.15/release-notes/13912_featgltf_add_name_component_to_gltf_mesh_primitive.md +++ b/release-content/0.15/release-notes/13912_featgltf_add_name_component_to_gltf_mesh_primitive.md @@ -32,7 +32,7 @@ The glTF 3D model file format allows a single mesh to be associated with multipl } ``` -In Bevy 0.14 and before, these primitives are named using the format "Mesh.Index", which complicates querying. A new component [GltfMaterialName](https://docs.rs/bevy/0.15/bevy/gltf/struct.GltfMaterialName.html) is now added to each primitive node that has a material, letting you quickly look up the primitive by using the this component with the material name. +In Bevy 0.14 and before, these primitives are named using the format "Mesh.Index", which complicates querying. A new component [GltfMaterialName](https://docs.rs/bevy/0.15/bevy/gltf/struct.GltfMaterialName.html) is now added to each primitive node that has a material, letting you quickly look up the primitive by using this component with the material name. ```rust fn find_top_material_and_mesh( @@ -58,4 +58,4 @@ fn find_top_material_and_mesh( } } } -``` \ No newline at end of file +```