diff --git a/release-content/0.15/release-notes/13991_Minimal_Bubbling_Observers.md b/release-content/0.15/release-notes/13991_Minimal_Bubbling_Observers.md index 61acb9ddfb..8bd26fa678 100644 --- a/release-content/0.15/release-notes/13991_Minimal_Bubbling_Observers.md +++ b/release-content/0.15/release-notes/13991_Minimal_Bubbling_Observers.md @@ -27,4 +27,5 @@ Let us know what you cook up: user feedback is indispensable for building a bett [`Pointer`]: https://docs.rs/bevy/0.15.0/bevy/picking/events/struct.Pointer.html [`Trigger::propagate(false)`]: https://docs.rs/bevy/0.15.0/bevy/ecs/prelude/struct.Trigger.html#method.propagate [`Parent`]: https://docs.rs/bevy/0.15.0/bevy/hierarchy/struct.Parent.html -[proto-relations]: https://github.com/bevyengine/bevy/issues/3742 \ No newline at end of file +[`Traversal`]: https://docs.rs/bevy/0.15.0/bevy/ecs/traversal/trait.Traversal.html +[proto-relations]: https://github.com/bevyengine/bevy/issues/3742 diff --git a/release-content/0.15/release-notes/14099_Allow_volumetric_fog_to_be_localized_to_specific_optionally.md b/release-content/0.15/release-notes/14099_Allow_volumetric_fog_to_be_localized_to_specific_optionally.md index 90940e3895..c0a25ffdf4 100644 --- a/release-content/0.15/release-notes/14099_Allow_volumetric_fog_to_be_localized_to_specific_optionally.md +++ b/release-content/0.15/release-notes/14099_Allow_volumetric_fog_to_be_localized_to_specific_optionally.md @@ -10,3 +10,6 @@ A camera with the [`VolumetricFog`] component will render any [`FogVolume`] enti [`FogVolume`] has a `density_texture_offset`, which allows the 3D texture to be "scrolled". This allows effects such as clouds "passing through" the volume: + +[`FogVolume`]: https://docs.rs/bevy/0.15.0/bevy/pbr/struct.FogVolume.html +[`VolumetricFog`]: https://docs.rs/bevy/0.15.0/bevy/pbr/struct.VolumetricFog.html