diff --git a/content/learn/migration-guides/0.11-0.12/_index.md b/content/learn/migration-guides/0.11-0.12/_index.md
index a8130af5a4..f98c16fd3f 100644
--- a/content/learn/migration-guides/0.11-0.12/_index.md
+++ b/content/learn/migration-guides/0.11-0.12/_index.md
@@ -918,12 +918,16 @@ Note that using the instance_index is the default way to pass the per-object ind
Rendering
+`Sphere::intersects_obb` and `Frustum::intersects_obb` now take an `Affine3A` instead of a `Mat4`. You can use `Affine3A::from_mat4` or `Transform::compute_affine` to get an `Affine3A`.
+
+`MeshUniform` now stores its current and previous model transforms as 4x3 matrices. Helper functions were added to bevy_pbr::mesh_functions to unpack the data.
+
```rust
// 0.11
var model = mesh[instance_index].model;
// 0.12
-#import bevy_pbr::mesh_functions affine_to_square
+#import bevy_pbr::mesh_functions::affine_to_square
var model = affine_to_square(mesh[instance_index].model);
```