From e7eefd847a1538cbf2726c266b0f5089ae4f003d Mon Sep 17 00:00:00 2001 From: nerdCopter <56646290+nerdCopter@users.noreply.github.com> Date: Tue, 29 Oct 2024 09:35:00 -0500 Subject: [PATCH] substitue `craft` for `drone` and `quad` --- locales/en/messages.json | 60 ++++++++++++++++++++-------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/en/messages.json b/locales/en/messages.json index 48fdbd6d97..2705040504 100755 --- a/locales/en/messages.json +++ b/locales/en/messages.json @@ -1668,7 +1668,7 @@ "description": "Option to set the Home Point with the first arm only, not with each arm in the GPS Configuration" }, "configurationGPSHomeOnceHelp": { - "message": "When enabled, only the first arm after the battery is connected will be used as home point. If not enabled, every time the quad is armed, the home point will be updated.", + "message": "When enabled, only the first arm after the battery is connected will be used as home point. If not enabled, every time the craft is armed, the home point will be updated.", "description": "Help text for the option to set the Home Point with the first arm only, not with each arm in the GPS Configuration" }, "configurationSerialRX": { @@ -1881,7 +1881,7 @@ "description": "Gain of the D Max feature" }, "pidTuningDMaxGainHelp": { - "message": "D Max Gain increases the sensitivity of the system that increases D when the quad turns quickly or is shaking in propwash.

Higher Gain values bring D up more readily than lower values, lifting D towards D Max more quickly. Values of 40 or even 50 may work well for clean Freestyle builds.

Lower values will not raise D towards DMax except in really fast moves, and may suit race setups better by minimising D lag.

WARNING: Either Gain, or Advance, must be set above about 20, or D will not increase as it should. Setting both to zero will lock D at the base value.", + "message": "D Max Gain increases the sensitivity of the system that increases D when the craft turns quickly or is shaking in propwash.

Higher Gain values bring D up more readily than lower values, lifting D towards D Max more quickly. Values of 40 or even 50 may work well for clean Freestyle builds.

Lower values will not raise D towards DMax except in really fast moves, and may suit race setups better by minimising D lag.

WARNING: Either Gain, or Advance, must be set above about 20, or D will not increase as it should. Setting both to zero will lock D at the base value.", "description": "D Max feature helpicon message" }, "pidTuningDMaxAdvance": { @@ -1889,11 +1889,11 @@ "description": "Advance of the D Max feature" }, "pidTuningDMaxAdvanceHelp": { - "message": "D Max Advance adds sensitivity to the Gain factor when the sticks are moved quickly.

Advance does not respond to gyro or propwash. It acts earlier than the Gain factor and is occasionally useful for low authority quads that tend to lag badly at the start of a move.

Generally it is best left at zero.

WARNING: Either Advance, or Gain, must be set above about 20, or D will not increase as it should. Setting both to zero will lock D at the base value.", + "message": "D Max Advance adds sensitivity to the Gain factor when the sticks are moved quickly.

Advance does not respond to gyro or propwash. It acts earlier than the Gain factor and is occasionally useful for low authority crafts that tend to lag badly at the start of a move.

Generally it is best left at zero.

WARNING: Either Advance, or Gain, must be set above about 20, or D will not increase as it should. Setting both to zero will lock D at the base value.", "description": "D Max feature helpicon message" }, "pidTuningDMaxFeatureHelp": { - "message": "D Max increases D during quicker gyro and/or stick movements.

The 'Gain' factor increases D when the quad turns quickly or is shaking in propwash. Usually only 'Gain' is needed.

The 'Advance' factor increases D towards D Max during stick inputs. Usually it is not needed and should be set to zero. Advance can be useful for low authority quads that tend to overshoot heavily.

Higher Gain values (eg 40) may be more suitable for freestyle by lifting D more readily.

WARNING: One of Gain or Advance must be set above about 20 or D will not increase as it should. Setting both to zero will lock D at the base value.", + "message": "D Max increases D during quicker gyro and/or stick movements.

The 'Gain' factor increases D when the craft turns quickly or is shaking in propwash. Usually only 'Gain' is needed.

The 'Advance' factor increases D towards D Max during stick inputs. Usually it is not needed and should be set to zero. Advance can be useful for low authority crafts that tend to overshoot heavily.

Higher Gain values (eg 40) may be more suitable for freestyle by lifting D more readily.

WARNING: One of Gain or Advance must be set above about 20 or D will not increase as it should. Setting both to zero will lock D at the base value.", "description": "D Max feature helpicon message" }, "pidTuningDerivativeHelp": { @@ -2411,7 +2411,7 @@ "description": "Help text to ANTIGRAVITY mode" }, "auxiliaryHelpMode_AIRMODE": { - "message": "AirMode allows for maintaining drone stability at low throttle. For more information please see AirMode on Betaflight.com.", + "message": "AirMode allows for maintaining craft stability at low throttle. For more information please see AirMode on Betaflight.com.", "description": "Help text to AIRMODE mode" }, "auxiliaryHelpMode_ALTHOLD": { @@ -4191,7 +4191,7 @@ "message": "Profile independent Filter Settings" }, "pidTuningFilterSlidersHelp": { - "message": "These sliders adjust the Gyro and D-term filters.

For more filtering:
- Sliders to left
- Lower cutoff frequencies.

Stronger filtering keeps motors cooler by removing more noise, but delays the gyro signal more and may worsen prop-wash or cause resonant oscillations. Less responsive quads eg X-Class do best with stronger filtering.

For less filtering:
- Sliders to the right
- Higher cutoff frequencies

Less filtering reduces gyro signal delay, and often improves propwash. Moving the gyro lowpass filter right is usually OK, but moving the D filter to the right is usually not required, and can easily result in very hot motors.", + "message": "These sliders adjust the Gyro and D-term filters.

For more filtering:
- Sliders to left
- Lower cutoff frequencies.

Stronger filtering keeps motors cooler by removing more noise, but delays the gyro signal more and may worsen prop-wash or cause resonant oscillations. Less responsive crafts eg X-Class do best with stronger filtering.

For less filtering:
- Sliders to the right
- Higher cutoff frequencies

Less filtering reduces gyro signal delay, and often improves propwash. Moving the gyro lowpass filter right is usually OK, but moving the D filter to the right is usually not required, and can easily result in very hot motors.", "description": "Overall helpicon message for filter tuning sliders" }, "pidTuningSliderLowFiltering": { @@ -4223,7 +4223,7 @@ "description": "D Term filter tuning slider label" }, "pidTuningDTermFilterSliderHelp": { - "message": "Changes the D-term Lowpass Filter cutoffs.

Moving the slider to the left gives stronger D filtering (lower cutoff frequency).

Moving the slider to the right gives less filtering (higher cutoff frequency).

D-term is the most sensitive PID element to noise and resonance. It can amplify high frequency noise by 10x to 100x. That's why D filter cutoffs are much lower than the gyro filters.

D-term filtering is applied after, and in addition to, the gyro filtering. The default D filtering is optimal for most quads and rarely needs changing.

Moving this slider to the left reduces motor heat in noisy quads and with high PID 'D' tunes, but we may see more propwash and lower frequency D resonances.

Moving the slider to the right is not recommended, but may improve propwash on clean builds. It may cause motor grinding on arming, sudden resonances in-flight, and serious motor overheating.", + "message": "Changes the D-term Lowpass Filter cutoffs.

Moving the slider to the left gives stronger D filtering (lower cutoff frequency).

Moving the slider to the right gives less filtering (higher cutoff frequency).

D-term is the most sensitive PID element to noise and resonance. It can amplify high frequency noise by 10x to 100x. That's why D filter cutoffs are much lower than the gyro filters.

D-term filtering is applied after, and in addition to, the gyro filtering. The default D filtering is optimal for most crafts and rarely needs changing.

Moving this slider to the left reduces motor heat in noisy crafts and with high PID 'D' tunes, but we may see more propwash and lower frequency D resonances.

Moving the slider to the right is not recommended, but may improve propwash on clean builds. It may cause motor grinding on arming, sudden resonances in-flight, and serious motor overheating.", "description": "D Term filter tuning slider helpicon message" }, "pidTuningDTermSliderEnabled": { @@ -4231,7 +4231,7 @@ "description": "Disable or enable D Term Filter Tuning Slider" }, "pidTuningPidSlidersHelp": { - "message": "Sliders to adjust the quad flight characteristics (PID gains)

Damping (D gain): Resists fast movement, minimises P oscillation.

Tracking (P and I gain): Enchances the responsiveness of the quad, if too high may cause trilling or oscillation.

Stick Response (Feedforward): Increases the responsiveness of the quad to faster stick movements.

Drift - Wobble (I gain, expert): Fine adjustment of I.

Dynamic D (D Max, expert): Sets the maximum amount that D can be boosted to during fast movements.

Pitch Damping (Pitch:Roll D ratio, expert): Increases the amount of damping on pitch relative to roll.

Pitch Tracking (Pitch:Roll P, I and F ratio, expert): Increases stabilising strenght on pitch relative to roll.

Master Multiplier (all gains, expert): Raises or Lowers all the PID gains, keeping their proportions constant.", + "message": "Sliders to adjust the craft flight characteristics (PID gains)

Damping (D gain): Resists fast movement, minimises P oscillation.

Tracking (P and I gain): Enchances the responsiveness of the craft, if too high may cause trilling or oscillation.

Stick Response (Feedforward): Increases the responsiveness of the craft to faster stick movements.

Drift - Wobble (I gain, expert): Fine adjustment of I.

Dynamic D (D Max, expert): Sets the maximum amount that D can be boosted to during fast movements.

Pitch Damping (Pitch:Roll D ratio, expert): Increases the amount of damping on pitch relative to roll.

Pitch Tracking (Pitch:Roll P, I and F ratio, expert): Increases stabilising strenght on pitch relative to roll.

Master Multiplier (all gains, expert): Raises or Lowers all the PID gains, keeping their proportions constant.", "description": "Overall helpicon message for PID tuning sliders" }, "pidTuningSliderWarning": { @@ -4291,7 +4291,7 @@ "description": "Master tuning slider label" }, "pidTuningMasterSliderHelp": { - "message": "Increases all PID parameters equally. Don't change this slider unless you run out of adjustment on the other sliders. Typically this is only needed for low authority or high moment of inertia (MoI) quads like X-Class or cinelifter builds. Too much master gain may cause trilling oscillations or hot motors.", + "message": "Increases all PID parameters equally. Don't change this slider unless you run out of adjustment on the other sliders. Typically this is only needed for low authority or high moment of inertia (MoI) crafts like X-Class or cinelifter builds. Too much master gain may cause trilling oscillations or hot motors.", "description": "Master Gain tuning slider helpicon message" }, "pidTuningDGainSlider": { @@ -4307,7 +4307,7 @@ "description": "P and I Gain (Stability) tuning slider label" }, "pidTuningPIGainSliderHelp": { - "message": "Increase the Tracking slider to sharpen the quads response to your commands and also outside influences; avoiding the nose of the quad going off course in any condition.

Lower ‘Tracking’ values will have lots of bobbles and will go off course on stick moves and in prop wash. High ‘Tracking’ may result in oscillation and fast bounceback (hard to see, but you canhear). Excessive Tracking may result in oscillations and hot motors.", + "message": "Increase the Tracking slider to sharpen the crafts response to your commands and also outside influences; avoiding the nose of the craft going off course in any condition.

Lower ‘Tracking’ values will have lots of bobbles and will go off course on stick moves and in prop wash. High ‘Tracking’ may result in oscillation and fast bounceback (hard to see, but you canhear). Excessive Tracking may result in oscillations and hot motors.", "description": "P and I gain tuning slider helpicon message" }, "pidTuningResponseSlider": { @@ -4315,7 +4315,7 @@ "description": "Response tuning slider label" }, "pidTuningResponseSliderHelp": { - "message": "Lower Stick Response will increase the latency of the quad movements to commands and may result in slow bounceback at the end of a flip or roll.

Higher Stick Response will give snappier quad response to sharp stick moves. Too much Stick Response can cause overshoots at the end of a flip or roll.

Note:
“I-term Relax” can reduce bounceback for low authority quads or if low Stick Response Gains are used.", + "message": "Lower Stick Response will increase the latency of the craft movements to commands and may result in slow bounceback at the end of a flip or roll.

Higher Stick Response will give snappier craft response to sharp stick moves. Too much Stick Response can cause overshoots at the end of a flip or roll.

Note:
“I-term Relax” can reduce bounceback for low authority crafts or if low Stick Response Gains are used.", "description": "Stick response gain tuning slider helpicon message" }, "pidTuningIGainSlider": { @@ -4323,7 +4323,7 @@ "description": "I-term slider label" }, "pidTuningIGainSliderHelp": { - "message": "Increases or decreases I. Higher I may improve tracking in spiral turns, orbits, or 0% throttle commands. Too much I, particularly with not enough P, may cause wobbles or bounceback after flips/rolls or on chopping the throttle to 0%.

Generally you want the ‘Drift – Wobble’ slider to be as high as it can be to keep the quad tracking in spiral turns, orbits, ect... but not so high that you start to see wobbles on chopping the throttle to 0%.

Note:
If you experience bounceback at any time that is easy to see, make sure that “I-term Relax” is enabled, and try lowering the iterm_relax_cutoff value.", + "message": "Increases or decreases I. Higher I may improve tracking in spiral turns, orbits, or 0% throttle commands. Too much I, particularly with not enough P, may cause wobbles or bounceback after flips/rolls or on chopping the throttle to 0%.

Generally you want the ‘Drift – Wobble’ slider to be as high as it can be to keep the craft tracking in spiral turns, orbits, ect... but not so high that you start to see wobbles on chopping the throttle to 0%.

Note:
If you experience bounceback at any time that is easy to see, make sure that “I-term Relax” is enabled, and try lowering the iterm_relax_cutoff value.", "description": "I-gain Gain tuning slider helpicon message" }, "pidTuningDMaxGainSlider": { @@ -4331,7 +4331,7 @@ "description": "D Max slider label" }, "pidTuningDMaxGainSliderHelp": { - "message": "Increases D max, the maximum amount that D can increase to during faster movements.

For race quads, where the main Damping slider has been set low to minimize motor heat, moving this slider to the right will improve overshoot control for quick direction changes.

For HD or cinematic quads, instability in forward flight is best addressed by moving the Damping slider (not the Dynamic Damping slider) to the right. Check for motor heat and listen for weird noises during quick inputs when moving this slider to the right.

For freestyle quads, especially heavier builds, moving this slider to the right may help control overshoot in flips and rolls.

Note:
Generally overshoot in flips and rolls is due to not enough 'i-Term Relax', or motor desyncs, or inadequate authority (a.k.a. Motor Saturation). If you find that moving the Damping Boost slider to the right doesn't improve flip or roll overshoot, put it back to the normal position, and seek out the reason for the overshoot or wobble.", + "message": "Increases D max, the maximum amount that D can increase to during faster movements.

For race crafts, where the main Damping slider has been set low to minimize motor heat, moving this slider to the right will improve overshoot control for quick direction changes.

For HD or cinematic crafts, instability in forward flight is best addressed by moving the Damping slider (not the Dynamic Damping slider) to the right. Check for motor heat and listen for weird noises during quick inputs when moving this slider to the right.

For freestyle crafts, especially heavier builds, moving this slider to the right may help control overshoot in flips and rolls.

Note:
Generally overshoot in flips and rolls is due to not enough 'i-Term Relax', or motor desyncs, or inadequate authority (a.k.a. Motor Saturation). If you find that moving the Damping Boost slider to the right doesn't improve flip or roll overshoot, put it back to the normal position, and seek out the reason for the overshoot or wobble.", "description": "D Max slider helpicon message" }, "pidTuningRollPitchRatioSlider": { @@ -4339,7 +4339,7 @@ "description": "Pitch-Roll Ratio slider label" }, "pidTuningRollPitchRatioSliderHelp": { - "message": "Increases Damping (D) on the Pitch axis ONLY, i.e, for Pitch relative to Roll. Helps control Pitch specific overshooting or bounce-back.

Quads with 'heavier' moment of inertia on the Pitch axis generally need more Damping authority (since Pitch has more inertia and accumulates more momentum).

Tune the master 'Damping' and/or 'Tracking' sliders first, until you get good Roll axis behavior. Then use the Pitch sliders (increase or decrease) to fine tune the Pitch axis without affecting Roll.", + "message": "Increases Damping (D) on the Pitch axis ONLY, i.e, for Pitch relative to Roll. Helps control Pitch specific overshooting or bounce-back.

Crafts with 'heavier' moment of inertia on the Pitch axis generally need more Damping authority (since Pitch has more inertia and accumulates more momentum).

Tune the master 'Damping' and/or 'Tracking' sliders first, until you get good Roll axis behavior. Then use the Pitch sliders (increase or decrease) to fine tune the Pitch axis without affecting Roll.", "description": "Pitch-Roll Ratio tuning slider helpicon message" }, "pidTuningPitchPIGainSlider": { @@ -4389,11 +4389,11 @@ "description": "Gyro lowpass filter helpicon message" }, "pidTuningGyroLowpassFilterHelp": { - "message": "Gyro lowpass filters attenuate higher frequency noise to keep it out of the PID loop. There are two independently configurable gyro filters; by default both are active.

With RPM filtering, the gyro filter slider can often be moved some way to the right, or alternatively a single static gyro lowpass filter at 500hz may be sufficient.

A quad will have less propwash with the least gyro filter delay.

Always check for motor heat when shifting sliders to the right. With minimal gyro filtering, it is essential to have enough D filtering! Take care!", + "message": "Gyro lowpass filters attenuate higher frequency noise to keep it out of the PID loop. There are two independently configurable gyro filters; by default both are active.

With RPM filtering, the gyro filter slider can often be moved some way to the right, or alternatively a single static gyro lowpass filter at 500hz may be sufficient.

A craft will have less propwash with the least gyro filter delay.

Always check for motor heat when shifting sliders to the right. With minimal gyro filtering, it is essential to have enough D filtering! Take care!", "description": "Gyro lowpass filter helpicon message" }, "pidTuningDTermLowpassFilterHelp": { - "message": "D-term lowpass filters attenuate higher frequency noise and resonances that would otherwise be amplified by D gain.

There are two D filters, and their effects are additive. Both are required in nearly all quads, though a single PT2 may be used in place of dual PT1's.

Generally, the quad will fly best and have the least propwash when configured to have the least filter delay (sliders to the right, higher cutoff values). However, particularly with D filters, sliders to the right can greatly increase the chance of getting hot motors.

It is very easy to burn motors if you don't have enough D filtering - take care!", + "message": "D-term lowpass filters attenuate higher frequency noise and resonances that would otherwise be amplified by D gain.

There are two D filters, and their effects are additive. Both are required in nearly all crafts, though a single PT2 may be used in place of dual PT1's.

Generally, the craft will fly best and have the least propwash when configured to have the least filter delay (sliders to the right, higher cutoff values). However, particularly with D filters, sliders to the right can greatly increase the chance of getting hot motors.

It is very easy to burn motors if you don't have enough D filtering - take care!", "description": "D-term lowpass filter helpicon message" }, "pidTuningGyroNotchFiltersGroup": { @@ -4452,7 +4452,7 @@ "message": "Notch Count" }, "pidTuningDynamicNotchRangeHelp": { - "message": "The dynamic notch has three frequency ranges in which it can operate: LOW(80-330hz) for lower revving quads like 6+ inches, MEDIUM(140-550hz) for a normal 5 inch quad, HIGH(230-800hz) for very high revving 2.5-3 inch quads. AUTO option selects the range depending on the value of the Gyro Dynamic Lowpass 1 Filter's max cutoff frequency." + "message": "The dynamic notch has three frequency ranges in which it can operate: LOW(80-330hz) for lower revving crafts like 6+ inches, MEDIUM(140-550hz) for a normal 5 inch craft, HIGH(230-800hz) for very high revving 2.5-3 inch crafts. AUTO option selects the range depending on the value of the Gyro Dynamic Lowpass 1 Filter's max cutoff frequency." }, "pidTuningDynamicNotchQHelp": { "message": "Q factor adjust how narrow or wide the dynamic notch filters are. Higher value makes it narrower and more precise and lower value makes it wider and broader. Having a really low value will greatly increase filter delay." @@ -4479,7 +4479,7 @@ "description": "Text for one of the parameters of the RPM Filter" }, "pidTuningRpmHarmonicsHelp": { - "message": "Number of harmonics per motor. A value of 3 (recommended for most quads) will generate 3 notch filters, per motor for each axis, totaling 36 notches. One at the base motor frequency and two harmonics at multiples of that base frequency.", + "message": "Number of harmonics per motor. A value of 3 (recommended for most crafts) will generate 3 notch filters, per motor for each axis, totaling 36 notches. One at the base motor frequency and two harmonics at multiples of that base frequency.", "description": "Help text for one of the parameters of the RPM Filter" }, "pidTuningRpmMinHz": { @@ -4497,7 +4497,7 @@ "message": "D Term Lowpass 1" }, "pidTuningDTermLowpassHelp": { - "message": "The first of two D-term lowpass filters.

In dynamic mode, filtering will be stronger at low throttle, with less filtering and less delay as throttle increases. This helps control motor grinding or unexpected flyways on arming, while reducing delay and propwash after takeoff. The transition from low to high cutoff will happen earlier, as throttle is increased, with higher D-term lowpass expo values.

In static mode, the cutoff frequency is fixed. This is not recommended for D filtering.

Filter type defaults to PT1, though some users have used only a single dynamic Biquad filter here, with no second PT1.

Changes that result in less D filtering may cause serious motor overheating or flyaways on arming.", + "message": "The first of two D-term lowpass filters.

In dynamic mode, filtering will be stronger at low throttle, with less filtering and less delay as throttle increases. This helps control motor grinding or unexpected flyways on arming, while reducing delay and propwash after takeoff. The transition from low to high cutoff will happen earlier, as throttle is increased, with higher D-term lowpass expo values.

In static mode, the cutoff frequency is fixed. This is not recommended for D filtering.

Filter type defaults to PT1, though some users have used only a single dynamic Bicraft filter here, with no second PT1.

Changes that result in less D filtering may cause serious motor overheating or flyaways on arming.", "description": "Help icon for the DTerm Lowpass 1 Filter" }, "pidTuningDTermLowpassMode": { @@ -4565,7 +4565,7 @@ "message": "I Term Rotation" }, "pidTuningItermRotationHelp": { - "message": "Rotates the current I Term vector properly to other axes as the quad rotates when yawing continuously during rolls and when performing funnels and other tricks. Very appreciated by LOS acro pilots." + "message": "Rotates the current I Term vector properly to other axes as the craft rotates when yawing continuously during rolls and when performing funnels and other tricks. Very appreciated by LOS acro pilots." }, "pidTuningSmartFeedforward": { "message": "Smart Feedforward" @@ -4577,7 +4577,7 @@ "message": "I Term Relax" }, "pidTuningItermRelaxHelp": { - "message": "Suppresses I Term accumulation when fast movements occur, reducing bounce-back at the end of rolls, flips and other quick inputs.

Setpoint mode responds to smoothed stick inputs and works best for responsive quads.

Gyro mode can be useful for extremely laggy quads.

Usually iTerm Relax should not be applied to yaw." + "message": "Suppresses I Term accumulation when fast movements occur, reducing bounce-back at the end of rolls, flips and other quick inputs.

Setpoint mode responds to smoothed stick inputs and works best for responsive crafts.

Gyro mode can be useful for extremely laggy crafts.

Usually iTerm Relax should not be applied to yaw." }, "pidTuningItermRelaxAxes": { "message": "Axes", @@ -4610,13 +4610,13 @@ "description": "Cutoff value of the I Term Relax" }, "pidTuningItermRelaxCutoffHelp": { - "message": "Lower values mean stronger suppression of bounce-back after flips in low authority quads. Higher values increase high-rate turn precision for racing.

Set to 30-40 for racing, 15 for responsive freestyle builds, 10 for heavier freestyle quads, 3-5 for X-class." + "message": "Lower values mean stronger suppression of bounce-back after flips in low authority crafts. Higher values increase high-rate turn precision for racing.

Set to 30-40 for racing, 15 for responsive freestyle builds, 10 for heavier freestyle crafts, 3-5 for X-class." }, "pidTuningAbsoluteControlGain": { "message": "Absolute Control" }, "pidTuningAbsoluteControlGainHelp": { - "message": "This feature solves some underlying problems of $t(pidTuningItermRotation.message) and may replace it at some point. It accumulates the absolute gyro error in quad coordinates and mixes a proportional correction into setpoint.

AirMode must be enabled and $t(pidTuningItermRelax.message) (for $t(pidTuningOptionRP.message)). When combined with $t(pidTuningIntegratedYaw.message), you can set $t(pidTuningItermRelax.message) enabled for $t(pidTuningOptionRPY.message)." + "message": "This feature solves some underlying problems of $t(pidTuningItermRotation.message) and may replace it at some point. It accumulates the absolute gyro error in craft coordinates and mixes a proportional correction into setpoint.

AirMode must be enabled and $t(pidTuningItermRelax.message) (for $t(pidTuningOptionRP.message)). When combined with $t(pidTuningIntegratedYaw.message), you can set $t(pidTuningItermRelax.message) enabled for $t(pidTuningOptionRPY.message)." }, "pidTuningThrottleBoost": { "message": "Throttle Boost" @@ -4637,7 +4637,7 @@ "message": "Acro Trainer Angle Limit" }, "pidTuningAcroTrainerAngleLimitHelp": { - "message": "Helps pilots learn to fly in acro mode by limiting the angle that the quad can attain. Valid limits are 10-80 degrees. The mode must be activated with a switch in the $t(tabAuxiliary.message) tab." + "message": "Helps pilots learn to fly in acro mode by limiting the angle that the craft can attain. Valid limits are 10-80 degrees. The mode must be activated with a switch in the $t(tabAuxiliary.message) tab." }, "pidTuningIntegratedYaw": { "message": "Integrated Yaw" @@ -4748,7 +4748,7 @@ "message": "Initial climb (meters)" }, "failsafeGpsRescueInitialClimbHelp": { - "message": "The distance the quad will climb, above the current altitude, when a rescue is initiated and the altitude mode is set to CURRENT Altitude; also added when in MAX Altitude mode." + "message": "The distance the craft will climb, above the current altitude, when a rescue is initiated and the altitude mode is set to CURRENT Altitude; also added when in MAX Altitude mode." }, "failsafeGpsRescueItemReturnAltitude": { "message": "Return altitude (meters) - only applies in Fixed Altitude mode" @@ -4763,7 +4763,7 @@ "message": "Maximum pitch angle" }, "failsafeGpsRescueAngleHelp": { - "message": "Higher maximum angles lead to more aggressive returns and higher forward speeds. May be useful for heavier, high-drag or low authority craft, or for use in stronger winds. WARNING: Rescue throttle usually needs to be increased if the max angle is increased! Otherwise the quad may lose altitude and crash!" + "message": "Higher maximum angles lead to more aggressive returns and higher forward speeds. May be useful for heavier, high-drag or low authority craft, or for use in stronger winds. WARNING: Rescue throttle usually needs to be increased if the max angle is increased! Otherwise the craft may lose altitude and crash!" }, "failsafeGpsRescueItemDescentDistance": { "message": "Descent distance (meters)" @@ -4791,7 +4791,7 @@ "message": "Throttle hover - IMPORTANT: set this value accurately" }, "failsafeGpsRescueThrottleHoverHelp": { - "message": "To find the right value, set the Failsafe switch action to Stage 2, set the Stage 2 Failsafe Procedure to Land, and adjust the Throttle value used while landing until the quad hovers or descends slowly. Then set GPS Rescue Throttle Hover, and the Stage 1 Channel Fallback value for Throttle to this value." + "message": "To find the right value, set the Failsafe switch action to Stage 2, set the Stage 2 Failsafe Procedure to Land, and adjust the Throttle value used while landing until the craft hovers or descends slowly. Then set GPS Rescue Throttle Hover, and the Stage 1 Channel Fallback value for Throttle to this value." }, "failsafeGpsRescueItemMinDth": { "message": "Minimum distance to home (meters)" @@ -4806,7 +4806,7 @@ "message": "Allow arming without fix - WARNING: No fix = disarm on failsafe!" }, "failsafeGpsRescueArmWithoutFixHelp": { - "message": "Not recommended. Permits arming without a Home point being set, but the quad will disarm and crash with a true Rx loss failsafe. If tested with a switch, there is a short Do Nothing period before the disarm." + "message": "Not recommended. Permits arming without a Home point being set, but the craft will disarm and crash with a true Rx loss failsafe. If tested with a switch, there is a short Do Nothing period before the disarm." }, "failsafeGpsRescueItemSanityChecks": { "message": "Sanity checks" @@ -6661,7 +6661,7 @@ "description": "Text of one of the fields of the VTX tab" }, "vtxPitModeHelp": { - "message": "When enabled, the VTX enters in a very low power mode to let the quad be on at the bench without disturbing other pilots. Usually the range of this mode is less than 5m.

NOTE: Some protocols, like SmartAudio, can't enable Pit Mode via software after power-up.", + "message": "When enabled, the VTX enters in a very low power mode to let the craft be on at the bench without disturbing other pilots. Usually the range of this mode is less than 5m.

NOTE: Some protocols, like SmartAudio, can't enable Pit Mode via software after power-up.", "description": "Help text for the pit mode field of the VTX tab" }, "vtxPitModeFrequency": { @@ -7367,7 +7367,7 @@ "description": "Warning message that shows up at the top of the presets tab" }, "presets_sources_dialog_warning": { - "message": "WARNING! Using third party preset sources could be dangerous.
Make sure you add and use only trusted sources. Malicious or bad preset sources will break your drone configuration and can potentially harm your devices.", + "message": "WARNING! Using third party preset sources could be dangerous.
Make sure you add and use only trusted sources. Malicious or bad preset sources will break your craft configuration and can potentially harm your devices.", "description": "Warning message that shows up at the top of the preset sources dialog" }, "presetsWarningWrongVersionConfirmation": {