You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to render a world with around 1.5 million chunks what would be an optimal setting for "asyncLoadConcurrency"? I currently have it set to 1000 but I don't know what's considered "too high" by the documentation.
The text was updated successfully, but these errors were encountered:
The server will generally schedule that thing itself. For reference, when a player joins a server it instantly starts asynchronously loading all (10+10+1)^2 = 441 chunks when view distance is 10. If you were to use an async load concurrency of 441, it would mean its as if a player is spawning all the time every tick always keeping 441 chunks queued for loading.
The server will generally handle that fine, but it will cause other loads scheduled such as other players moving around/spawning to slow down.
I think 1000 is as far as you want to take it. Diminishing returns as the server throttles this anyway.
I'm trying to render a world with around 1.5 million chunks what would be an optimal setting for "asyncLoadConcurrency"? I currently have it set to 1000 but I don't know what's considered "too high" by the documentation.
The text was updated successfully, but these errors were encountered: