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Map.lua
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Map.lua
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--[[
Map modifications
]]
-- Function: Completely clear a POI
local function EFM_Map_POIClear(POI)
POI:ClearAllPoints();
POI.Location = nil;
POI:Hide();
end
-- Function: Clear old map node references.
function EFM_Map_ClearPoints()
if (EFM_MyConf == nil) then
return;
end
local index;
index = 1;
while (getglobal("EFM_MAP_POI"..index) ~= nil) do
POI = getglobal("EFM_MAP_POI"..index);
EFM_Map_POIClear(POI);
index = index + 1;
end
index = 1;
while (getglobal("EFM_WM_Route"..index) ~= nil) do
POI = getglobal("EFM_WM_Route"..index);
EFM_Map_POIClear(POI);
index = index + 1;
end
end
-- Function: World Map Update thingy.
function EFM_Map_WorldMapEvent()
if (EFM_MyConf == nil) then
return;
end
local index;
index = 1;
while (getglobal("EFM_MAP_POI"..index) ~= nil) do
POI = getglobal("EFM_MAP_POI"..index);
EFM_Map_POIClear(POI);
index = index + 1;
end
index = 1;
while (getglobal("EFM_WM_Route"..index) ~= nil) do
POI = getglobal("EFM_WM_Route"..index);
EFM_Map_POIClear(POI);
index = index + 1;
end
local myFaction = UnitFactionGroup("player");
local mapID = WorldMapFrame:GetMapID();
local mapInfo = C_Map.GetMapInfo(mapID);
if (mapInfo.mapType == 1) then
if (EFM_MyConf.WorldOverlay == true) then
EFM_Map_DisplayEFMPOIs(mapInfo.name, 1);
return;
end
elseif (mapInfo.mapType == 2) then
if (EFM_MyConf.ContinentOverlay == true) then
EFM_Map_DisplayEFMPOIs(mapInfo.name, 2);
return;
end
elseif (mapInfo.mapType == 3) then
if (EFM_MyConf.ZoneMarker == true) then
EFM_Map_DisplayEFMPOIs(mapInfo.name, 3);
return;
end
end
end
-- Function: POI On Enter
function EFM_MAP_POIOnEnter(frame)
local displayRoutes = {};
local px, py = frame:GetCenter();
local align = "ANCHOR_LEFT";
local wx, wy = UIParent:GetCenter();
if (px <= wx) then
align = "ANCHOR_RIGHT";
end
EFM_ToolTip:SetOwner(frame, align);
EFM_ToolTip:AddLine(frame.Location);
-- Flight path display stuff...
local myNode = EFM_NI_GetNodeByName(frame.Location, frame.nodeStyle);
if (myNode ~= nil) then
local flightDuration = "";
local routeList = myNode["routes"];
if (routeList ~= nil) then
EFM_ToolTip:AddLine(EFM_MAP_PATHLIST, 1.0, 1.0, 1.0);
table.sort(routeList);
for index, routeName in pairs(routeList) do
if (not EFM_SF_StringInTable(displayRoutes, routeName)) then
table.insert(displayRoutes, routeName);
flightDuration = EFM_NI_GetNode_FlightDuration(frame.Location, routeName);
if (EFM_NI_CheckReachable(routeName)) then
flightColour = "|c0000FF00";
else
flightColour = "|c00909090";
end
if (flightDuration) then
EFM_ToolTip:AddDoubleLine(flightColour..routeName, EFM_SF_FormatTime(flightDuration));
else
EFM_ToolTip:AddLine(flightColour..routeName);
end
end
end
end
end
-- Match the tooltip scale to the UIParent Scaling factor
local myScale = UIParent:GetScale() ;
myScale = EFM_SF_ValueToPrecision(myScale, 2);
EFM_ToolTip:SetScale(myScale);
-- Show the Tooltip
EFM_ToolTip:Show();
end
-- Function: Display some EFM data on the world map...
function EFM_Map_DisplayEFMPOIs(locName, locLevel)
local myDebug = false;
local myFaction = UnitFactionGroup("player");
local zoneList = {};
local zoneName = "";
local knownPoints = {};
local buttonCount = 0;
local mapCanvas = WorldMapFrame:GetCanvas();
local w = mapCanvas:GetWidth();
local h = mapCanvas:GetHeight();
-- World Map
if (locLevel == 1) then
for index, myContinent in pairs(EFM_GetContinentList() or {}) do
for myZone in pairs(EFM_Data[EFM_Global_Faction][myContinent] or {}) do
for myNode in pairs(EFM_Data[EFM_Global_Faction][myContinent][myZone] or {}) do
EFM_Shared_DebugMessage("Node Added: "..EFM_Data[EFM_Global_Faction][myContinent][myZone][myNode]["name"], myDebug);
table.insert(knownPoints, EFM_Data[EFM_Global_Faction][myContinent][myZone][myNode]["name"]);
end
end
end
nodeLevel = EFM_LocTypes[1];
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs: Trying to display POIs on the World Map.", myDebug);
-- Continent Map
elseif (locLevel == 2) then
myContinent = locName;
knownPoints = EFM_NI_GetNode_List(locName);
nodeLevel = EFM_LocTypes[2];
-- Zone Map
elseif (locLevel == 3 or locName == C_Map.GetMapInfo(125).name) then -- Working around Dalaran (Northrend) being mapType=4?
knownPoints = EFM_NI_GetNodeListByZone(locName);
myContinent = EFM_NI_GetContinentByZone(locName);
nodeLevel = EFM_LocTypes[3];
end
-- Abort if we are seeing this too early.
if (nodeLevel == nil) then
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs: nodeLevel not set yet.", myDebug);
EFM_Shared_DebugMessage("EFM_LocTypes:"..EFM_LocTypes[1], myDebug);
return;
end
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs: Getting data for knownPoints!", myDebug);
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs: nodeLevel: "..nodeLevel, myDebug);
if (knownPoints ~= nil) then
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs: knownPoints has data!", myDebug);
local POI;
local POITexture;
-- Clear the seenRoutes variable.
local seenRoutes = {};
local routepoi = 0;
-- Currently we only want to display "land" flight nodes, will expand later, this is only temporary.
local nodeStyle = 0;
-- Show the flight nodes
for index, flightNode in pairs(knownPoints) do
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs Node Name: "..flightNode, myDebug);
local myNode = EFM_NI_GetNodeByName(flightNode, nodeStyle);
local nodeName = myNode["name"];
if (myNode[nodeLevel] ~= nil) then
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs Node Name: nodeLevel is NOT nil." , myDebug);
local mapX = tonumber(myNode[nodeLevel]["x"]);
local mapY = tonumber(myNode[nodeLevel]["y"]);
if ((mapX ~= nil) and (mapY ~= nil)) then
EFM_Shared_DebugMessage("EFM_Map_DisplayEFMPOIs: Node is at x "..mapX..", y "..mapY , myDebug);
local pointX = (mapX * w);
local pointY = (mapY * h);
if (locLevel == 3) then
pointX = (mapX/100) * w;
pointY = (mapY/100) * h;
end
buttonCount = buttonCount + 1;
POI = getglobal("EFM_MAP_POI"..buttonCount);
if (POI == nil) then
POI = CreateFrame("Button", "EFM_MAP_POI"..buttonCount, mapCanvas, "EFM_POI_Template");
end
POITexture = getglobal("EFM_MAP_POI"..buttonCount.."Icon");
-- Display the actual POI Button
if (EFM_NI_CheckReachable(nodeName)) then
POITexture:SetTexture("Interface\\TaxiFrame\\UI-Taxi-Icon-Yellow");
else
POITexture:SetTexture("Interface\\TaxiFrame\\UI-Taxi-Icon-Gray");
end
POI:ClearAllPoints();
POI:SetPoint("CENTER", mapCanvas, "BOTTOMLEFT", pointX, h-pointY);
POI:SetAlpha(0.5);
POI:Show();
-- Set the Location & Continent Fields.
POI.Location = nodeName;
POI.Continent = myContinent;
POI.nodeStyle = 0;
-- Draw Routes on map, unless we're on the zone-level then don't do that.
if ((myNode.routes ~= nil) and (locLevel < 3)) then
local flightDuration = "";
WorldMapTooltip:AddLine(EFM_MAP_PATHLIST, 1.0, 1.0, 1.0);
for key, routeName in pairs(myNode.routes) do
if ((routeName ~= nil) and (not EFM_SF_StringInTable(seenRoutes, routeName))) then
local endNode = EFM_NI_GetNodeByName(routeName, nodeStyle);
if (endNode ~= nil) then
if (endNode[nodeLevel] ~= nil) then
-- Create a new texture for the route line if needed
routepoi = routepoi + 1;
line = getglobal("EFM_WM_Route"..routepoi);
if (line == nil) then
line = mapCanvas:CreateTexture("EFM_WM_Route"..routepoi, "OVERLAY");
end
line:SetTexture("Interface\\TaxiFrame\\UI-Taxi-Line");
local destX = tonumber(endNode[nodeLevel]["x"]);
local destY = tonumber(endNode[nodeLevel]["y"]);
if (locLevel == 3) then
destX = tonumber(endNode[nodeLevel]["x"])/100;
destY = tonumber(endNode[nodeLevel]["y"])/100;
end
if ((destX ~= nil) and (destY ~= nil)) then
DrawLine(line, mapCanvas, pointX, (h - pointY), destX * w, (h - (destY * h)), 32, TAXIROUTE_LINEFACTOR);
line:SetAlpha(0.5);
line:Show();
end
end
end
end
end
table.insert(seenRoutes, zone);
end
end
end
end
end
end