Replies: 2 comments 2 replies
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I'm amazed this has never been hit before- shapes that get cached by the caller for tasks that generate child tasks got inappropriately returned to the pool early, potentially resulting in memory stomping if a later task used that same memory region. Should be fixed in 1c4d1c5. Thanks for the report (again)! |
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Thanks for the quick reply (again) ;)
And loaded this mesh from the file as a static:
Then this single box query results in the Exception during
It would be nice if you could look into this too. |
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Hi, I tried to add a collision query with a convex hull. Seemed to work at first, but in some cases I get an AccessViolationException. I can reproduce this modifying the CollisionQueryDemo as follows:
BufferPool.Take(queries.Count + 1, out queryWasTouched);
Am I creating the convex hull wrong or what else could be the problem?
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