diff --git a/BepuPhysics/BodyReference.cs b/BepuPhysics/BodyReference.cs
index 7dc63780..91b204b8 100644
--- a/BepuPhysics/BodyReference.cs
+++ b/BepuPhysics/BodyReference.cs
@@ -396,7 +396,7 @@ public static void ApplyLinearImpulse(Vector3 impulse, float inverseMass, ref Ve
///
- /// Applies an impulse to a body at the given world space position. Does not modify activity states.
+ /// Applies an impulse to a body at the given world space offset. Does not modify activity states.
///
/// Impulse to apply to the body.
/// World space offset to apply the impulse at.
@@ -421,9 +421,9 @@ public void ApplyLinearImpulse(Vector3 impulse)
}
///
- /// Computes the velocity of an offset point attached to the body.
+ /// Computes the velocity of a world space offset point attached to the body.
///
- /// Offset from the body's center to
+ /// World space offset from the body's center to the point to measure.
/// Effective velocity of the point if it were attached to the body.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GetVelocityForOffset(Vector3 offset, out Vector3 velocity)