diff --git a/BepuPhysics/BodyReference.cs b/BepuPhysics/BodyReference.cs index 7dc63780..91b204b8 100644 --- a/BepuPhysics/BodyReference.cs +++ b/BepuPhysics/BodyReference.cs @@ -396,7 +396,7 @@ public static void ApplyLinearImpulse(Vector3 impulse, float inverseMass, ref Ve /// - /// Applies an impulse to a body at the given world space position. Does not modify activity states. + /// Applies an impulse to a body at the given world space offset. Does not modify activity states. /// /// Impulse to apply to the body. /// World space offset to apply the impulse at. @@ -421,9 +421,9 @@ public void ApplyLinearImpulse(Vector3 impulse) } /// - /// Computes the velocity of an offset point attached to the body. + /// Computes the velocity of a world space offset point attached to the body. /// - /// Offset from the body's center to + /// World space offset from the body's center to the point to measure. /// Effective velocity of the point if it were attached to the body. [MethodImpl(MethodImplOptions.AggressiveInlining)] public void GetVelocityForOffset(Vector3 offset, out Vector3 velocity)