From dd38847840b6a4bbe402c5c942c6d594c08d0e0f Mon Sep 17 00:00:00 2001
From: Noah Stolk <31079637+NoahStolk@users.noreply.github.com>
Date: Sun, 4 Feb 2024 11:27:41 +0100
Subject: [PATCH] Fix some typos in the character demo too
---
Demos/Demos/Characters/CharacterControllers.cs | 4 ++--
Demos/Demos/Characters/CharacterDemo.cs | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Demos/Demos/Characters/CharacterControllers.cs b/Demos/Demos/Characters/CharacterControllers.cs
index 05eab0f2..c08a7dd8 100644
--- a/Demos/Demos/Characters/CharacterControllers.cs
+++ b/Demos/Demos/Characters/CharacterControllers.cs
@@ -85,7 +85,7 @@ public struct CharacterController
public unsafe class CharacterControllers : IDisposable
{
///
- /// Gets the simulation to which this set of chracters belongs.
+ /// Gets the simulation to which this set of characters belongs.
///
public Simulation Simulation { get; private set; }
BufferPool pool;
@@ -99,7 +99,7 @@ public unsafe class CharacterControllers : IDisposable
public int CharacterCount { get { return characters.Count; } }
///
- /// Creates a character controller systme.
+ /// Creates a character controller system.
///
/// Pool to allocate resources from.
/// Number of characters to initially allocate space for.
diff --git a/Demos/Demos/Characters/CharacterDemo.cs b/Demos/Demos/Characters/CharacterDemo.cs
index b5729d38..97340d02 100644
--- a/Demos/Demos/Characters/CharacterDemo.cs
+++ b/Demos/Demos/Characters/CharacterDemo.cs
@@ -135,10 +135,10 @@ public override void Initialize(ContentArchive content, Camera camera)
pose.Orientation = Quaternion.Identity;
return pose;
};
- var platormShapeIndex = Simulation.Shapes.Add(new Box(5, 1, 5));
+ var platformShapeIndex = Simulation.Shapes.Add(new Box(5, 1, 5));
for (int i = 0; i < movingPlatforms.Length; ++i)
{
- movingPlatforms[i] = new MovingPlatform(platormShapeIndex, i * 3559, 1f / 60f, Simulation, poseCreator);
+ movingPlatforms[i] = new MovingPlatform(platformShapeIndex, i * 3559, 1f / 60f, Simulation, poseCreator);
}
var box = new Box(4, 1, 4);
var boxShapeIndex = Simulation.Shapes.Add(box);