Break line reconnection #33
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”CharacterController.HorizontalMotionConstraint.MovementDirection” How do I predict the position of the next frame |
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The movement direction is in terms of a 2D basis where the +Y is along the Fully predicting the next location is more complicated because it requires being aware of the support and any obstacles. It would basically requiring simulation. (I'm not sure if I'm actually answering your question, I don't quite understand what you're looking for.) |
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Use "Controller.HorizontalMotionConstraint.MovementDirection" Unable to follow frame position
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