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keyboard.c
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keyboard.c
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#include <SDL/SDL.h>
#include "font.h"
#define NUM_ROWS 6
#define NUM_KEYS 18
//#ifdef RS97
#define KEY_UP SDLK_UP
#define KEY_DOWN SDLK_DOWN
#define KEY_LEFT SDLK_LEFT
#define KEY_RIGHT SDLK_RIGHT
#define KEY_ENTER SDLK_LCTRL // A
#define KEY_TOGGLE SDLK_LALT // B
#define KEY_BACKSPACE SDLK_BACKSPACE // R
#define KEY_SHIFT SDLK_TAB // L
#define KEY_LOCATION SDLK_LSHIFT // Y
#define KEY_ACTIVATE SDLK_SPACE // X
#define KEY_QUIT SDLK_ESCAPE // SELECT
#define KEY_HELP SDLK_RETURN // START
/*#else
#define KEY_UP SDLK_UP
#define KEY_DOWN SDLK_DOWN
#define KEY_LEFT SDLK_LEFT
#define KEY_RIGHT SDLK_RIGHT
#define KEY_ENTER SDLK_RETURN
#define KEY_TOGGLE SDLK_SPACE
#define KEY_BACKSPACE SDLK_b
#define KEY_SHIFT SDLK_s
#define KEY_LOCATION SDLK_l
#define KEY_ACTIVATE SDLK_BACKQUOTE
#endif*/
#define KMOD_SYNTHETIC (1 << 13)
static int row_length[NUM_ROWS] = {13, 17, 17, 15, 14, 8};
static SDLKey keys[2][NUM_ROWS][NUM_KEYS] = {
{
{SDLK_ESCAPE, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12},
{SDLK_BACKQUOTE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_INSERT, SDLK_DELETE, SDLK_UP},
{SDLK_TAB, SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i, SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_BACKSLASH, SDLK_HOME, SDLK_END, SDLK_DOWN},
{SDLK_CAPSLOCK, SDLK_a, SDLK_s, SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE, SDLK_RETURN, SDLK_PAGEUP, SDLK_LEFT},
{SDLK_LSHIFT, SDLK_z, SDLK_x, SDLK_c, SDLK_v, SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_PAGEDOWN, SDLK_RIGHT},
{SDLK_LCTRL, SDLK_LSUPER, SDLK_LALT, SDLK_SPACE, SDLK_RALT, SDLK_RSUPER, SDLK_MENU, SDLK_RCTRL}
}, {
{SDLK_ESCAPE, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12},
{'~', SDLK_EXCLAIM, SDLK_AT, SDLK_HASH, SDLK_DOLLAR, '%', SDLK_CARET, SDLK_AMPERSAND, SDLK_ASTERISK, SDLK_LEFTPAREN, SDLK_RIGHTPAREN, SDLK_UNDERSCORE, SDLK_PLUS, SDLK_BACKSPACE, SDLK_INSERT, SDLK_DELETE, SDLK_UP},
{SDLK_TAB, SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i, SDLK_o, SDLK_p, '{', '}', '|', SDLK_HOME, SDLK_END, SDLK_DOWN},
{SDLK_CAPSLOCK, SDLK_a, SDLK_s, SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_COLON, SDLK_QUOTEDBL, SDLK_RETURN, SDLK_PAGEUP, SDLK_LEFT},
{SDLK_LSHIFT, SDLK_z, SDLK_x, SDLK_c, SDLK_v, SDLK_b, SDLK_n, SDLK_m, SDLK_LESS, SDLK_GREATER, SDLK_QUESTION, SDLK_RSHIFT, SDLK_PAGEDOWN, SDLK_RIGHT},
{SDLK_LCTRL, SDLK_LSUPER, SDLK_LALT, SDLK_SPACE, SDLK_RALT, SDLK_RSUPER, SDLK_MENU, SDLK_RCTRL}
}
};
static char* syms[2][NUM_ROWS][NUM_KEYS] = {
{
{"esc", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", NULL},
{"`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "=", "bksp", "ins", "del", " ^ ", NULL},
{"tab", "q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "[", "]", "\\", "home", "end", " \xde ", NULL},
{"caps", "a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "enter", "pg up", " < ", NULL},
{"shift", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/", " shift", "pg dn", " > ", NULL},
{"ctrl", "win", "alt", " space ", "alt", "win", "menu", "ctrl", NULL}
}, {
{"esc", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", NULL},
{"~", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "_", "+", "bksp", "ins", "del", " ^ ", NULL},
{"tab", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "{", "}", "|", "home", "end", " \xde ", NULL},
{"caps", "A", "S", "D", "F", "G", "H", "J", "K", "L", ":", "\"", "enter", "pg up", " < ", NULL},
{"shift", "Z", "X", "C", "V", "B", "N", "M", "<", ">", "?", " shift", "pg dn", " > ", NULL},
{"ctrl", "win", "alt", " space ", "alt", "win", "menu", "ctrl", NULL}
}
};
static unsigned char toggled[NUM_ROWS][NUM_KEYS];
static int selected_i = 0, selected_j = 0;
static int shifted = 0;
static int location = 0;
static int active = 1;
static int mod_state = 0;
static int show_help = 1;
void init_keyboard() {
for(int j = 0; j < NUM_ROWS; j++)
for(int i = 0; i < NUM_KEYS; i++)
toggled[j][i] = 0;
selected_i = selected_j = shifted = location = 0;
active = 1;
mod_state = 0;
}
char* help =
"How to use:\n"
" ARROWS: select key from keyboard\n"
" A: press key\n"
" B: toggle key (useful for shift/ctrl...)\n"
" L: shift\n"
" R: backspace\n"
" Y: change keyboard location (top/bottom)\n"
" X: show / hide keyboard\n"
" SELECT: quit\n"
" START: show this help\n\n"
"Cheatcheet (tutorial at www.shellscript.sh):\n"
" TAB key complete path\n"
" UP/DOWN keys navigate history\n"
" pwd print current directory\n"
" ls list files (-l for file size)\n"
" cd <d> change directory (.. = go up)\n"
" cp <f> <d> copy files (dest can be dir)\n"
" mv <f> <d> move files (dest can be dir)\n"
" rm <f> remove files (use -rf for dir)\n"
" top see running processes (q to quit)\n"
" more <f> see content of text file\n"
" file <f> see type of file\n"
" opkg install <f.ipk> install package\n"
" opkg remove <f> remove package\n"
" grep <pattern> <f> find in files\n"
;
void draw_keyboard(SDL_Surface* surface) {
unsigned short bg_color = SDL_MapRGB(surface->format, 64, 64, 64);
unsigned short key_color = SDL_MapRGB(surface->format, 128, 128, 128);
unsigned short text_color = SDL_MapRGB(surface->format, 0, 0, 0);
unsigned short sel_color = SDL_MapRGB(surface->format, 128, 255, 128);
unsigned short sel_toggled_color = SDL_MapRGB(surface->format, 255, 255, 128);
unsigned short toggled_color = SDL_MapRGB(surface->format, 192, 192, 0);
if(show_help) {
SDL_FillRect(surface, NULL, bg_color);
draw_string(surface, "SDL Terminal by Benob, based on st-sdl", 42, 10, sel_toggled_color);
draw_string(surface, help, 8, 28, sel_color);
return;
}
if(!active) return;
int total_length = -1;
for(int i = 0; i < NUM_KEYS && syms[0][0][i]; i++) {
total_length += (1 + strlen(syms[0][0][i])) * 6;
}
int center_x = (surface->w - total_length) / 2;
int x = center_x, y = surface->h - 8 * (NUM_ROWS) - 16;
if(location == 1) y = 16;
SDL_Rect rect = {x - 4, y - 3, total_length + 3, NUM_ROWS * 8 + 3};
SDL_FillRect(surface, &rect, bg_color);
for(int j = 0; j < NUM_ROWS; j++) {
x = center_x;
for(int i = 0; i < row_length[j]; i++) {
int length = strlen(syms[shifted][j][i]);
SDL_Rect r2 = {x - 2, y - 1, length * 6 + 4, 7};
if(toggled[j][i]) {
if(selected_i == i && selected_j == j) {
SDL_FillRect(surface, &r2, sel_toggled_color);
} else {
SDL_FillRect(surface, &r2, toggled_color);
}
} else if(selected_i == i && selected_j == j) {
SDL_FillRect(surface, &r2, sel_color);
} else {
SDL_FillRect(surface, &r2, key_color);
}
draw_string(surface, syms[shifted][j][i], x, y, text_color);
x += 6 * (length + 1);
}
y += 8;
}
}
enum { STATE_TYPED, STATE_UP, STATE_DOWN };
void update_modstate(int key, int state) {
//SDLMod mod_state = SDL_GetModState();
if(state == STATE_DOWN) {
if(key == SDLK_LSHIFT) mod_state |= KMOD_LSHIFT;
else if(key == SDLK_RSHIFT) mod_state |= KMOD_RSHIFT;
else if(key == SDLK_LCTRL) mod_state |= KMOD_LCTRL;
else if(key == SDLK_RCTRL) mod_state |= KMOD_RCTRL;
else if(key == SDLK_LALT) mod_state |= KMOD_LALT;
else if(key == SDLK_RALT) mod_state |= KMOD_RALT;
else if(key == SDLK_LMETA) mod_state |= KMOD_LMETA;
else if(key == SDLK_RMETA) mod_state |= KMOD_RMETA;
//else if(key == SDLK_NUM) mod_state |= KMOD_NUM;
else if(key == SDLK_CAPSLOCK) mod_state |= KMOD_CAPS;
else if(key == SDLK_MODE) mod_state |= KMOD_MODE;
} else if(state == STATE_UP) {
if(key == SDLK_LSHIFT) mod_state &= ~KMOD_LSHIFT;
else if(key == SDLK_RSHIFT) mod_state &= ~KMOD_RSHIFT;
else if(key == SDLK_LCTRL) mod_state &= ~KMOD_LCTRL;
else if(key == SDLK_RCTRL) mod_state &= ~KMOD_RCTRL;
else if(key == SDLK_LALT) mod_state &= ~KMOD_LALT;
else if(key == SDLK_RALT) mod_state &= ~KMOD_RALT;
else if(key == SDLK_LMETA) mod_state &= ~KMOD_LMETA;
else if(key == SDLK_RMETA) mod_state &= ~KMOD_RMETA;
//else if(key == SDLK_NUM) mod_state &= ~KMOD_NUM;
else if(key == SDLK_CAPSLOCK) mod_state &= ~KMOD_CAPS;
else if(key == SDLK_MODE) mod_state &= ~KMOD_MODE;
}
SDL_SetModState(mod_state);
}
void simulate_key(int key, int state) {
update_modstate(key, state);
unsigned short unicode = 0;
if(key < 128) {
unicode = key;
}
SDL_Event event = {
.key = {
.type = SDL_KEYDOWN,
.state = SDL_PRESSED,
.keysym = {
.scancode = 0,
.sym = key,
.mod = KMOD_SYNTHETIC,
.unicode = unicode,
}
}
};
if(state == STATE_TYPED) {
SDL_PushEvent(&event);
event.key.type = SDL_KEYUP;
event.key.state = SDL_RELEASED;
} else if(state == STATE_UP) {
event.key.type = SDL_KEYUP;
event.key.state = SDL_RELEASED;
}
SDL_PushEvent(&event);
//printf("%d\n", key);
}
int compute_visual_offset(int col, int row) {
int sum = 0;
for(int i = 0; i < col; i++) sum += 1 + strlen(syms[0][row][i]);
sum += (1 + strlen(syms[0][row][col])) / 2;
return sum;
}
int compute_new_col(int visual_offset, int old_row, int new_row) {
int new_sum = 0;
int new_col = 0;
while(new_col < row_length[new_row] - 1 && new_sum + (1 + strlen(syms[0][new_row][new_col])) / 2 < visual_offset) {
new_sum += 1 + strlen(syms[0][new_row][new_col]);
new_col++;
}
return new_col;
}
int handle_keyboard_event(SDL_Event* event) {
static int visual_offset = 0;
if(event->key.type == SDL_KEYDOWN && !(event->key.keysym.mod & KMOD_SYNTHETIC) && event->key.keysym.sym == KEY_ACTIVATE) {
active = ! active;
return 1;
}
if(!active) return 0;
if((event->key.type == SDL_KEYUP || event->key.type == SDL_KEYDOWN) && event->key.keysym.mod & KMOD_SYNTHETIC) return 0;
if(event->key.type == SDL_KEYDOWN && event->key.state == SDL_PRESSED) {
if(show_help) {
// do nothing
} else if(event->key.keysym.sym == KEY_QUIT) {
exit(0);
} else if(event->key.keysym.sym == KEY_HELP) {
show_help = 1;
} else if(event->key.keysym.sym == KEY_UP && selected_j > 0) {
selected_i = compute_new_col(visual_offset, selected_j, selected_j - 1);
selected_j--;
//selected_i = selected_i * row_length[selected_j] / row_length[selected_j + 1];
} else if(event->key.keysym.sym == KEY_DOWN && selected_j < NUM_ROWS - 1) {
selected_i = compute_new_col(visual_offset, selected_j, selected_j + 1);
selected_j++;
//selected_i = selected_i * row_length[selected_j] / row_length[selected_j - 1];
} else if(event->key.keysym.sym == KEY_LEFT && selected_i > 0) {
selected_i--;
visual_offset = compute_visual_offset(selected_i, selected_j);
} else if(event->key.keysym.sym == KEY_RIGHT && selected_i < row_length[selected_j] - 1) {
selected_i++;
visual_offset = compute_visual_offset(selected_i, selected_j);
} else if(event->key.keysym.sym == KEY_SHIFT) {
shifted = 1;
toggled[4][0] = 1;
update_modstate(SDLK_LSHIFT, STATE_DOWN);
} else if(event->key.keysym.sym == KEY_LOCATION) {
location = !location;
} else if(event->key.keysym.sym == KEY_BACKSPACE) {
simulate_key(SDLK_BACKSPACE, STATE_TYPED);
} else if(event->key.keysym.sym == KEY_TOGGLE) {
toggled[selected_j][selected_i] = 1 - toggled[selected_j][selected_i];
if(toggled[selected_j][selected_i]) simulate_key(keys[shifted][selected_j][selected_i], STATE_DOWN);
else simulate_key(keys[shifted][selected_j][selected_i], STATE_UP);
if(selected_j == 4 && (selected_i == 0 || selected_i == 11)) shifted = toggled[selected_j][selected_i];
} else if(event->key.keysym.sym == KEY_ENTER) {
int key = keys[shifted][selected_j][selected_i];
if(mod_state & KMOD_CTRL) {
if (key >= 64 && key < 64 + 32) simulate_key(key - 64, STATE_DOWN);
else if (key >= 97 && key < 97 + 31) simulate_key(key - 96, STATE_DOWN);
} else if(mod_state & KMOD_SHIFT && key >= SDLK_a && key <= SDLK_z) {
simulate_key(key - SDLK_a + 'A', STATE_TYPED);
} else {
simulate_key(key, STATE_TYPED);
}
}
} else if(event->key.type == SDL_KEYUP || event->key.state == SDL_RELEASED) {
if(show_help) {
show_help = 0;
} else if(event->key.keysym.sym == KEY_SHIFT) {
shifted = 0;
toggled[4][0] = 0;
update_modstate(SDLK_LSHIFT, STATE_UP);
}
}
return 1;
}
#ifdef TEST_KEYBOARD
int main() {
SDL_Init( SDL_INIT_EVERYTHING );
SDL_Surface* screen = SDL_SetVideoMode(320 * 4, 240 * 4, 16, SDL_SWSURFACE );
SDL_Surface* buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
while(1) {
SDL_Event event;
while( SDL_PollEvent( &event ) ) {
if( event.type == SDL_QUIT ) {
return 0;
} else {
handle_keyboard_event(&event);
}
}
SDL_Rect r = {0, 0, buffer->w, buffer->h};
SDL_FillRect(buffer, &r, 0);
draw_keyboard(buffer);
SDL_LockSurface(buffer);
for(int j = 0; j < buffer->h; j++) {
for(int i = 0; i < buffer->w; i++) {
SDL_Rect rect = {i * 4, j * 4, 4, 4};
SDL_FillRect(screen, &rect, ((unsigned short*)buffer->pixels)[j * (buffer->pitch >> 1) + i]);
}
}
SDL_UnlockSurface(buffer);
SDL_Flip(screen);
SDL_Delay(1000 / 30);
}
SDL_Quit();
}
#endif