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Releases: bemusic/bemuse

v1.0.0-beta.8

07 May 18:20
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v1.0.0-beta.8 Pre-release
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  • Songs are now sorted by difficulty of the easiest chart.

    From the play statistics, we have seen that, after finishing the Tutorial, most people start playing the next song in the list. Unfortunately, it was a hard song.

    Starting from this version, the game will show the song with lowest difficulty level first. This should help you find an easy song to play. Enjoy!

v1.0.0-beta.7

07 May 12:17
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v1.0.0-beta.7 Pre-release
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  • The game is split into two modes. Keyboard mode for beginners and O2Jam players, and BMS mode for existing LR2 and IIDX players.
    • The keyboard settings are now separate between these two modes.
    • In keyboard mode, the default key settings are [S][D][F][Space][J][K][L]. There are no scratch lanes.
    • In BMS mode, there is a scratch lane and the key settings are (Shift)[Z][S][X][D][C][F][V].

v1.0.0-beta.6

07 May 12:15
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v1.0.0-beta.6 Pre-release
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  • Error popups may now be closed (by double-clicking them).
  • Fixes an occasional bug where an error popup appears when the game fails to synchronize the time with the server.
  • Fixes a strange bug where an error popup appears when you push the Esc button to quit the game.

v1.0.0-beta.5.2

05 May 02:01
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v1.0.0-beta.5.2 Pre-release
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This release makes the game synchronizes the time with a time synchronization server. More info on that will be published in later version.

v1.0.0-beta.4

29 Apr 17:17
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v1.0.0-beta.4 Pre-release
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  • Added About page.
  • Check for supported browser before entering game.
  • Start the game when player releases the start button (instead of when pressing). This fixes the keypress delay issue on Mac OS X and helps player concentrate more on the start button.

v1.0.0-beta.3

29 Apr 15:48
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v1.0.0-beta.3 Pre-release
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So many things from previous releases that I didn't even bother counting them. Just see the commit logs.

v0.11.0

22 Mar 12:04
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v0.11.0 Pre-release
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A lot of new, big things!

  • Game is now playable.
    • Only 1 player and 7k+1 mode.
    • Speed, keyboard mapping, and audio latency is still hardcoded.
    • BMS url configurable via ?bms query parameter.
  • Isparta is used to perform code coverage instrumentation.
  • Documentation is revamped to Sphinx style, and is published to http://bemuse.readthedocs.org/.

v0.10.1

20 Feb 05:17
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v0.10.1 Pre-release
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  • Webpack configuration have been tweaked
    • Use absolute path to filter module instead of regular expressions — more reliable environment #91
  • Random notes are generated to test the display. #92, #93
  • Game loader is implemented to download everything needed for the game (song, game engine, skin) #94
  • Babel is used instead of the now-obsolete 6to5. #95
  • Istanbul is configured to ignore Babel runtime code. #96

v0.8.0

11 Feb 04:55
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v0.8.0 Pre-release
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  • co (dependency) has been updated to latest version. #88
  • Module loading progress has been implemented. Since the game code may be quite large it is a good idea to to show a progress bar. #89

v0.7.0

04 Feb 10:51
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v0.7.0 Pre-release
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  • Support for || and && operators in Scintillator added, so more complex expression may be used.
  • Bluebird is now used instead of prfun for Promises implementation, since Bluebird seems to be more actively developed. #86
  • Auto-Synchro project started #87 — to study how to calibrate audio-video offset and audio+input latency. #85