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Change Sharp Display driver to support LGVL in monochrome #20
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Good work! it looks very nice ! Regards, Xue |
It just uses the main branch. No patches etc. I'm not sure I could measure the live FPS, but subjectively, the updating is much more fluid on the live device. No real artifacts in the drawing or anything like that. Very usable and much better then I thought it would be. That GIF was limited to 1 FPS in my video editing SW to make it smaller for posting etc. |
Hi, I did not make the lvgl running on Beepberry properly. |
Sure. I'll post the configs this weekend when I have access to the machine with the code on it. |
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Hi @57Bravo , Thanks for your patch. I would like to know that did you test the program with sharp-drm driver which is currently the default display driver ? I change my lvgl configuration regarding your patch. But it is still not working. The program shows 4 parallel pictures on the display. It can show something properly if I use LV_COLOR_DEPTH 32 |
@xueliu - no, you have to use that sharp patch at the top of this thread. I'll tar my targets src files tonight and post them. I had to modify some of the examples too. You may find them helpful. |
@xueliu - Here's the target src directories tar'd up. I didn't clean the builds, so you should clean/rebuild them first. That "main.c" file in LVGL tar has all of the examples consolidated. Memory restrictions force you to load them in groups. Sharp Driver LVGL |
I was able to get LGVL working on the beepberry, but I had to apply the attached patch to the Sharp display kernel module.
https://lvgl.io/
LGVL Demo's stitched together
Sharp Patch
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