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Handle Tile level object groups #76

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bcvery1 opened this issue Apr 2, 2019 · 0 comments
Open

Handle Tile level object groups #76

bcvery1 opened this issue Apr 2, 2019 · 0 comments
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enhancement New feature or request priority:medium Required for this release

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@bcvery1
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bcvery1 commented Apr 2, 2019

Tiled allows users to edit tilesets so that each tile has an individual collision object. When the tile is drawn to the screen, the object is drawn at the same time.

The object is drawn to a hidden (from Tiled) object-group layer, that exists within the Tile tag.

Need to decode these, and add them to the object "getting stack", so they can be retrieved from a map level.

@bcvery1 bcvery1 added the enhancement New feature or request label Apr 2, 2019
@bcvery1 bcvery1 added this to the v0.5.0 release milestone Apr 2, 2019
@bcvery1 bcvery1 added priority:medium Required for this release and removed priority:medium Required for this release labels Apr 10, 2019
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Labels
enhancement New feature or request priority:medium Required for this release
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