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script.js
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const startBtn = document.querySelector(".start-btn");
const intro = document.querySelector(".game-intro");
const main = document.querySelector(".main");
let playingAgainst = document.querySelector(".againstComputer");
const vsPlayerRadio = document.getElementById("vsPlayer");
const vsComputerRadio = document.getElementById("vsComputer");
const vsPlayerLabel = document.querySelector('label[for="vsPlayer"]');
const vsComputerLabel = document.querySelector('label[for="vsComputer"]');
// Start the game - btn
startBtn.addEventListener("click", () => {
const gameStartAudio = new Audio("audio/game-start.mp3");
if (vsComputerRadio.checked) {
intro.classList.add("animate");
// Set time-out so the games starts after the intro sound
setTimeout(() => {
intro.style.display = "none";
intro.classList.remove("animate");
main.style.display = "block";
playingAgainst.textContent = "Computer";
}, 3000);
gameStartAudio.play();
Game.start(true);
}
if (vsPlayerRadio.checked) {
intro.classList.add("animate");
setTimeout(() => {
intro.style.display = "none";
intro.classList.remove("animate");
main.style.display = "block";
playingAgainst = "Player - 0";
}, 3000);
gameStartAudio.play();
Game.start(false);
}
// Score board at the start
const playerScore = document.querySelector(".player-score");
const ties = document.querySelector(".ties-score");
const computerScore = document.querySelector(".computer-score");
playerScore.textContent = "0";
ties.textContent = "0";
computerScore.textContent = "0";
// console.log(Gameboard.getBoard());
});
// Change background color of the input if it's checked
vsPlayerRadio.addEventListener("click", () => {
vsPlayerLabel.style.backgroundColor = "#F29727";
vsComputerLabel.style.backgroundColor = "";
});
vsComputerRadio.addEventListener("click", () => {
vsComputerLabel.style.backgroundColor = "#F29727";
vsPlayerLabel.style.backgroundColor = "";
});
// Buttons inside the game to restart or go to the main menu
const restartBtn = document.querySelector(".restart-btn");
restartBtn.addEventListener('click', () => {
Game.resetGame();
gameOver = false;
});
const returnToMain = document.querySelector(".return-to-main");
returnToMain.addEventListener("click", () => {
setTimeout(() => {
main.style.display = "none";
intro.style.display = "block";
intro.classList.add("animate-big");
Game.resetGame();
}, 300);
});
// Game-board
const Gameboard = (() => {
let board = ['', '', '', '', '', '', '', '', ''];
const updateBoard = (index, mark) => {
board[index] = mark;
};
//Check winning combinations across the board
const checkWin = (mark) => {
const winConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let condition of winConditions) {
if (
board[condition[0]] === mark &&
board[condition[1]] === mark &&
board[condition[2]] === mark
) {
return true;
}
}
return false;
};
const checkTie = () => {
return board.every(cell => cell !== '');
};
const getBoard = () => board;
const clearBoard = () => {
board = ['', '', '', '', '', '', '', '', ''];
};
return { updateBoard, checkWin, checkTie, getBoard, clearBoard };
})();
// Game logic
const Game = (() => {
let player1;
let player2;
let currentPlayer;
let vsComputer;
let gameOver = false;
const cells = document.querySelectorAll('.cell');
const start = (vsComputerMode) => {
player1 = createPlayer('Player 1', 'X');
player2 = vsComputerMode ? createPlayer('Computer', 'O') : createPlayer('Player 2', 'O');
currentPlayer = player1;
vsComputer = vsComputerMode;
gameOver = false;
cells.forEach(cell => {
cell.addEventListener('click', handleCellClick);
});
};
const createPlayer = (name, mark) => {
return { name, mark };
};
const handleCellClick = (e) => {
const selectedCell = e.target;
const cellIndex = Array.from(cells).indexOf(selectedCell);
if (gameOver || selectedCell.textContent !== '') {
let invalidSelectionAudio = new Audio("audio/invalid-selection.mp3");
invalidSelectionAudio.play();
return;
}
updateBoard(cellIndex);
selectedCell.textContent = currentPlayer.mark;
const audioChoice = new Audio("audio/choice-sound.mp3");
audioChoice.play();
const gameBoardElement = document.querySelector('.game-board');
const originalBackgroundColor = gameBoardElement.style.backgroundColor;
if (checkWin(currentPlayer.mark)) {
if (currentPlayer.mark === 'X') {
let playerScore = document.querySelector(".player-score");
let player = parseInt(playerScore.textContent) || 0;
player++;
playerScore.textContent = player;
gameBoardElement.style.backgroundColor = "#bce29e";
setTimeout(() => {
gameBoardElement.style.backgroundColor = originalBackgroundColor;
}, 1000);
} else if (currentPlayer.mark === 'O') {
let computerScore = document.querySelector(".computer-score");
let computer = parseInt(computerScore.textContent) || 0;
computer++;
computerScore.textContent = computer;
gameBoardElement.style.backgroundColor = "#f8c4b4";
setTimeout(() => {
gameBoardElement.style.backgroundColor = originalBackgroundColor;
}, 1000);
}
setTimeout(() => {
gameBoardElement.style.backgroundColor = originalBackgroundColor;
}, 2000);
gameOver = true;
gameDone.play();
return;
}
if (checkTie()) {
gameOver = true;
announceTie();
return;
}
switchPlayers();
if (vsComputer && currentPlayer === player2) {
makeComputerMove();
}
};
const updateBoard = (cellIndex) => {
Gameboard.updateBoard(cellIndex, currentPlayer.mark);
};
const switchPlayers = () => {
currentPlayer = currentPlayer === player1 ? player2 : player1;
};
const checkWin = () => {
return Gameboard.checkWin(currentPlayer.mark);
};
const checkTie = () => {
return Gameboard.checkTie();
};
const gameDone = new Audio("audio/game-over.mp3");
const announceWinner = () => {
const gameBoardElement = document.querySelector('.game-board');
const originalBackgroundColor = gameBoardElement.style.backgroundColor;
gameBoardElement.style.backgroundColor = "#f8c4b4";
gameDone.play();
setTimeout(() => {
gameBoardElement.style.backgroundColor = originalBackgroundColor;
}, 4000);
};
const announceTie = () => {
let ties = document.querySelector(".ties-score");
let tieCount = parseInt(ties.textContent) || 0;
tieCount++;
ties.textContent = tieCount;
const gameBoardElement = document.querySelector('.game-board');
const originalBackgroundColor = gameBoardElement.style.backgroundColor;
gameBoardElement.style.backgroundColor = '#e5ebb2';
gameDone.play();
setTimeout(() => {
gameBoardElement.style.backgroundColor = originalBackgroundColor;
}, 4000);
};
// Computer moves
const makeComputerMove = () => {
const emptyCells = Array.from(cells).filter(cell => cell.textContent === '');
if (emptyCells.length === 0) return;
const randomIndex = Math.floor(Math.random() * emptyCells.length);
const selectedCell = emptyCells[randomIndex];
const cellIndex = Array.from(cells).indexOf(selectedCell);
const audioChoice = new Audio("audio/choice-sound.mp3");
setTimeout(() => {
audioChoice.play();
selectedCell.textContent = currentPlayer.mark;
updateBoard(cellIndex);
if (checkWin()) {
gameOver = true;
announceWinner(currentPlayer);
}
if (checkTie()) {
gameOver = true;
announceTie();
}
switchPlayers();
}, 1000);
};
const resetGame = () => {
// Clear the game board
Gameboard.clearBoard();
// Reset the player and game state
currentPlayer = player1;
gameOver = false;
// Clear the cell contents
cells.forEach(cell => {
cell.textContent = '';
});
// REATTACH the event listeners
cells.forEach(cell => {
cell.addEventListener('click', handleCellClick);
});
};
return { start, resetGame };
})();