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Releases: bananaturtlesandwich/blue-fire-rando

major performance improvement

28 Aug 16:45
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Changes

  • writing takes only 2 seconds now

small fixes

31 Jul 12:02
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  • removed archaic temple of gods locks
  • fixed fire keep duck position as chest being impossible to get
  • use my new pr to unreal_asset which minimises string copying (therefore marginal performance increase)

fire keep duck and rare glasses patch

21 May 09:52
ff05d9a
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Changes

  • finally fixed the fire keep duck not being modified
  • added rare glasses to list of checks because I somehow missed it :p

patch for starting items

13 May 21:19
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Changes

  • fixes starting with a tunic, spirit or weapon so hundo runs are less dodgy

Linearity and doors

22 Apr 19:42
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Changes

  • fixed tavern door and temple gardens gate not opening after temple completions
  • temple gardens logic now accounts for the gate that for some reason wasn't there for me
  • added in pickups I missed in firefall
  • slight writing optimisation

initial release!!!

16 Apr 22:00
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holy crap this has been a long time coming
we're finally here! the initial release is upon us

Description

this program provides a game mode where pickups such as tunics, spirits and emotes are shuffled in a random order while the game itself is still beatable without glitches (you may have to experiment with what you have to progress )

Disclaimers

at the moment the logic is ran in such a way that makes it very likely to get key items quickly - this is planned to be reworked
while a lot of time was spent on modding research including the creation of a map editor and a new hooking technique, there are compromises:

  • emote statues and ore pickups are active in chest locations before cutscenes spawn them in (e.g emote pad activated chests)
  • the same goes for books before talking to mork and the spirit in fara's quest
  • if you don't get a spirit from fara's quest the journal will not update (this only affects percentage)
  • abilities or emotes are spawned next to the shop owner instead of being purchaseable from the shop owner
  • Nilo's shop isn't randomised since it doesn't seem to work like other shops

Usage

  • Install your respective build of the randomiser and run it
  • If you have the game on amazon games you need to patch to void of sorrows by extracting this patcher to the game folder and running it
  • You will be prompted to select your game folder (by default it's C:\Program Files (x86)\Steam\steamapps\common\Blue Fire for steam and C:\Amazon Games\Library\Blue Fire for amazon games - please tell me what it is if you have the games on any other platform)
  • You are unable to continue until you choose a valid game path
  • Once this is done you can pick what you would like in the pool
  • And now you can generate and install the seed
  • This takes around 15 seconds since a lot of data is procedurally written to disk (it used to be 5 minutes)
  • Then you can click the launch button to open blue fire (this step is not necessary for the rando to work it's just for convenience)
  • Enjoy! If you ever get stuck a spoiler log is generated next to the program location

Logic

no glitches are included however there are a few game mechanics you might want to know about:

  • if you slash off an edge you get some extra distance
  • you get even more distance this way by triple slashing (this is very important for the dashless masochists)
  • you can dash towards anything you are locked onto (you can use this for static flying enemies - moving enemies aren't in logic)