diff --git a/changelog.md b/changelog.md index ba2407dd8..02ec67bf7 100644 --- a/changelog.md +++ b/changelog.md @@ -3,6 +3,7 @@ ## 0.2.9 ### Changelog * Migrate module for pf1 81.3 and foundry 9.269 +* Actually include updates to companions and features, eidolons, and evolutions (Thanks @websterguy#1136) * Create local version of PFS and 3.5e icons ## 0.2.8 diff --git a/packs/pf-35-content.db b/packs/pf-35-content.db index f1f05b990..760bddcad 100644 --- a/packs/pf-35-content.db +++ b/packs/pf-35-content.db @@ -11,11 +11,11 @@ {"_id":"6TNH9deI8KPr3IAx","name":"Precocious Spellcaster (Taldor)","type":"feat","img":"icons/environment/settlement/watchtower-city.webp","data":{"description":{"value":"
Before you even began your training as a spellcaster, you spent a great deal of time studying cantrips and simple spells on your own. Because of this, you developed some innate magical abilities without any outside guidance.
\n\n
Requirements
\nTaldor
\n\n
Benefits
\nSelect one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.
","chat":"","unidentified":""},"tags":[["PFS"],["Regional"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"savannaChildPlains","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"6neZrrSpdaJaACGU","name":"Taldan Squire","type":"feat","img":"icons/environment/people/commoner.webp","data":{"description":{"value":"You spent time as a squire to a Taldan knight and understand how to fight alongside him.
Prerequisites
Base attack bonus +1, proficient in a martial weapon.
Benefits
When within 50 feet of a mounted ally with the Mounted Combat feat, you get a +2 bonus on initiative. If this ally is injured, you gain a +1 dodge bonus on AC as long as you are within 10 feet of him.
Pathfinder Society
Reduce all skill rank requirements by -3 to a minimum of 1
","chat":"","unidentified":""},"tags":[["PFS"],["General"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"feat","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"identifiedName":"Taldan Squire","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"8m66SpU7NfC8gvOM","name":"Urban Forager","type":"feat","img":"icons/environment/settlement/house-city.webp","data":{"description":{"value":"You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities.
Prerequisites
Knowledge (local) 4 ranks, Survival 4 ranks, Track.
Benefits
You may use the Survival skill to forage and track in urban locations using the table below.
DC | \nTask | \n
10 | \nGet along in an urban setting, and easily find enough food and supplies to survive for 24 hours. You can provide food and water for one other person for every 2 points by which your check result exceeds 10. | \n
15 | \nGain a +2 bonus on all Constitution checks made to resist starvation or thirst. You may grant the same bonus to one other character for every 1 point by which your Survival check exceeds 15. | \n
15 | \nGain a +2 bonus on all Survival checks made to track on firm or hard ground. | \n
Pathfinder Society
Reduce all skill rank requirements by -3 to a minimum of 1
","chat":"","unidentified":""},"tags":[["PFS"],["General"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"feat","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"identifiedName":"Urban Forager","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} -{"_id":"9EeIfcx9CWxpx4sr","name":"Sovyrian Pantheist (any Elven deity; Elf)","type":"feat","img":"icons/environment/settlement/temple-night.webp","data":{"description":{"value":"Strongly influenced by the elves’ mysterious other realm, you embrace obscure elven deities that have little influence on Golarion.
\n\n
Requirements
\nElf worshipper of any Elven deity
\n\n
Benefits
\nYou gain a +1 trait bonus on Knowledge (history) checks to recognize or evaluate art, Knowledge (architecture and engineering) checks, Survival checks to hunt game, Constitution checks to run, and Spellcraft checks involving crystals or gems.
","chat":"","unidentified":""},"tags":[["PFS"],["Religion"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"savannaChildPlains","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} +{"_id":"9EeIfcx9CWxpx4sr","name":"Sovyrian Pantheist (any Elven deity; Elf)","type":"feat","img":"icons/environment/settlement/temple-night.webp","data":{"description":{"value":"Strongly influenced by the elves’ mysterious other realm, you embrace obscure elven deities that have little influence on Golarion.
\n\n
Requirements
\nElf worshipper of any Elven deity
\n\n
Benefits
\nYou gain a +1 trait bonus on Knowledge (history) checks to recognize or evaluate art, Knowledge (architecture and engineering) checks, Survival checks to hunt game, Constitution checks to run, and Spellcraft checks involving crystals or gems.
","chat":"","unidentified":""},"tags":[["PFS"],["Religion"],["3.5"]],"actions":[],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"savannaChildPlains","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{"acr":false,"apr":false,"art":false,"blf":false,"clm":false,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":false,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":false,"sur":false,"swm":false,"umd":false},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1},"identifiedName":"Sovyrian Pantheist (any Elven deity; Elf)"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"Aku5JKCVJMW4gtDn","name":"Indigestible","type":"feat","img":"icons/commodities/biological/pustules-brown.webp","data":{"description":{"value":"You have acquired a resistance to the acids of oozes.Art for you is a social gateway and you use it to influence and penetrate high society.
\n\n
Requirements
\nElf
\n\n
Benefits
\nYou gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.
","chat":"","unidentified":""},"tags":[["PFS"],["Race"],["Elf"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"adventurousExplorerSongo","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"BiXmHriudbR9UxYR","name":"Ooze Whisperer","type":"feat","img":"icons/commodities/materials/slime-thick-blue.webp","data":{"description":{"value":"You have a special bond with slimes and oozes.Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others.
\n\n
Requirements
\nSarenrae
\n\n
Benefits
\nYou gain a +2 trait bonus to Diplomacy checks.
","chat":"","unidentified":""},"tags":[["PFS"],["Religion"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"savannaChildPlains","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} +{"_id":"EQVqTQQ3rhztHCLd","name":"Ambassador (Sarenrae)","type":"feat","img":"icons/environment/settlement/temple-night.webp","data":{"description":{"value":"Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others.
\n\n
Requirements
\nSarenrae
\n\n
Benefits
\nYou gain a +2 trait bonus to Diplomacy checks.
","chat":"","unidentified":""},"tags":[["PFS"],["Religion"],["3.5"]],"actions":[],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"savannaChildPlains","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{"acr":false,"apr":false,"art":false,"blf":false,"clm":false,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":false,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":false,"sur":false,"swm":false,"umd":false},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1},"identifiedName":"Ambassador (Sarenrae)"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"IBBV5q21kShV0e0l","name":"Duskwalker Agent (Katapesh)","type":"feat","img":"icons/environment/settlement/watchtower-city.webp","data":{"description":{"value":"You spent a portion of your childhood working for the Duskwalkers, the guild responsible for policing and watching over all trade that takes place in Katapesh’s notorious Nightstalls.
\n\n
Requirements
\nKatapesh
\n\n
Benefits
\nYou have quite a bit more spending cash than most others of your age as a result, and start with twice the normal amount of starting gold. In addition, your reputation remains strong in the Nightstalls, and any transactions you make there are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.
","chat":"","unidentified":""},"tags":[["Regional"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"savannaChildPlains","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"J7Ji2BkgxcNT3nPj","name":"Taldan Conscript","type":"feat","img":"icons/environment/people/spearfighter.webp","data":{"description":{"value":"Your constant training in service to your lord has improved your martial prowess with some weapons.
Prerequisites
Taldan serf in service to a lord.
Benefits
When wielding a farm implement (such as a hand axe, pick, pitchfork, or scythe) as a weapon, you get a +1 bonus on damage rolls. When fighting alongside other conscripts you get a +1 bonus on initiative checks.
Pathfinder Society
Reduce all skill rank requirements by -3 to a minimum of 1
","chat":"","unidentified":""},"tags":[["PFS"],["General"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"feat","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"identifiedName":"Taldan Conscript","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"N2UNSvGJmmPnc25W","name":"Researching the Blot (Second Darkness)","type":"feat","img":"icons/tools/navigation/map-chart-tan.webp","data":{"description":{"value":"You may or may not be seeking membership into Riddleport’s most prestigious magical guild, the Order of Cyphers, but you certainly have heard their call for aid in determining the nature of the strange shadow in the sky above Riddleport. You arrived in town several days ago and had some issues with security and safety at several inns before you finally settled on the Gold Goblin; you’ve been staying there as a guest for several days now, and the owner, Saul Vancaskerkin, seems like a nice guy.
\nHe’s even given you a pass to attend the gambling tournament he’s about to throw—you’re not sure how into gambling you’ll be, but perhaps there’ll be some visitors from out of town you can talk to about the strange shadow in the sky. At the very least, you’re hoping someone at the tourney will be into magic—there’s not really enough folk in this town who seem all that interested in magic, you’ve found. Your interest in magic dates back quite far, and as a result, you’ve developed a knack for identifying common magical items at a glance.
\n\n
Benefits
\nYou can use Spellcraft to identify magic items in the same way you can use Spellcraft to identify a potion. The DC to identify a magic item is equal to 20 + the item’s caster level.
","chat":"","unidentified":""},"tags":[["Campaign"],["3.5"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"1CampaignTemplate","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"trait","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":0,"type":"","condition":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":"","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} diff --git a/packs/pf-companion-features.db b/packs/pf-companion-features.db index 4319f95e8..fe5602f07 100644 --- a/packs/pf-companion-features.db +++ b/packs/pf-companion-features.db @@ -2,17 +2,18 @@ {"_id":"FLDY1YB8IHw4G4gV","name":"Improved Evasion","type":"feat","img":"systems/pf1/icons/skills/blue_06.jpg","data":{"description":{"value":"If your effective druid level is at least 15:
\nWhen subjected to an attack that allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"If ability is half damage on reflex, take no damage on success and half on fail","subTarget":"ref"}],"links":{"children":[],"charges":[]},"tag":"improvedEvasion","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Improved Evasion","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.KMxHg0xuKE3doAcx"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.FLDY1YB8IHw4G4gV"}}} {"_id":"HYLK9yCcU73xaVNS","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The animal companion adds +1 to one of its ability scores for every 4 hit dice it gains. Current ability increases allowed: [[ceil(((round(@classes.animalCompanion.level * .75) + 1) / 4)]]
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"abilityScoreIncrease","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.5mTQwTOwM6bU3rYG"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.HYLK9yCcU73xaVNS"}}} {"_id":"I9aVgYTVbwwmdZYz","name":"Bonus Tricks","type":"feat","img":"systems/pf1/icons/items/inventory/fish.jpg","data":{"description":{"value":"Tricks selected:
\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"multiattack","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Multiattack","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.gvMEVqb2cE2ob7DY"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.fZ8uC8TAnvzYp9YQ"}}} {"_id":"g6t6hQoc95ASlz7D","name":"Link","type":"feat","img":"systems/pf1/icons/feats/quick-draw.jpg","data":{"description":{"value":"A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"+[[4]] Circumstance bonus when using Wild Empathy or Handle Animal on animal companion. (Not factored in)","target":"skill","subTarget":"skill.han"}],"links":{"children":[],"charges":[]},"tag":"link","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Link","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.EdFvI2UTFONcats7"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.g6t6hQoc95ASlz7D"}}} {"_id":"nWKp65a3AOFqJOs6","name":"STR/DEX Bonus","type":"feat","img":"systems/pf1/icons/feats/athletic.jpg","data":{"description":{"value":"Add this modifier to the animal companion's Strength and Dexterity scores.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"zdsarrn9","formula":"floor(@classes.animalCompanion.level / 3)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":0,"target":"ability"},{"_id":"hchux63w","formula":"floor(@classes.animalCompanion.level / 3)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":0,"target":"ability"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"STR/DEX Bonus","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.nWKp65a3AOFqJOs6"},"pf1":{},"scene-packer":{"sourceId":"Item.pDA7IHXF8VIRhSsr"}}} -{"_id":"oczJR5oLDOOxV8mk","name":"Animal Companion","type":"class","img":"systems/pf1/icons/skills/blue_29.jpg","data":{"description":{"value":"An animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","id":"pf-content.pf-companion-features.I9aVgYTVbwwmdZYz","img":"systems/pf1/icons/items/inventory/fish.jpg","level":1,"name":"Bonus Tricks"},{"_index":1,"dataType":"compendium","id":"pf-content.pf-companion-features.g6t6hQoc95ASlz7D","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":2,"dataType":"compendium","id":"pf-content.pf-companion-features.rSxgmcPwAAmFL4r9","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":3,"dataType":"compendium","id":"pf-content.pf-companion-features.ZaBFpK3HT49DAUpE","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":4,"dataType":"compendium","id":"pf-content.pf-companion-features.nWKp65a3AOFqJOs6","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"_index":5,"dataType":"compendium","id":"pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Animal Companion Feats"},{"_index":6,"dataType":"compendium","id":"pf-content.pf-companion-features.Jcth45jjTCvvGBUS","img":"systems/pf1/icons/skills/blue_06.jpg","level":3,"name":"Evasion"},{"_index":7,"dataType":"compendium","id":"pf-content.pf-companion-features.HYLK9yCcU73xaVNS","img":"systems/pf1/icons/skills/green_19.jpg","level":4,"name":"Ability Score Increase"},{"_index":8,"dataType":"compendium","id":"pf-content.pf-companion-features.5uKoaeTitZUnfnQ1","img":"systems/pf1/icons/skills/red_01.jpg","level":6,"name":"Devotion"},{"_index":9,"dataType":"compendium","id":"pf-content.pf-companion-features.fZ8uC8TAnvzYp9YQ","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","id":"pf-content.pf-companion-features.FLDY1YB8IHw4G4gV","img":"systems/pf1/icons/skills/blue_06.jpg","level":15,"name":"Improved Evasion"}]},"tag":"animalCompanion","useCustomTag":true,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":8,"hp":8,"bab":"med","skillsPerLevel":1,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"high"},"will":{"value":"low"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":true,"apr":false,"art":false,"blf":false,"clm":true,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":true,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":true,"sur":false,"swm":true,"umd":false},"levels":1,"damage":{"parts":[]},"uses":{"value":0,"max":0},"conditionals":[],"identifiedName":"Animal Companion","auraStrength":0,"range":{"maxIncrements":1},"size":"med","customHD":"(round(@item.level * .75) + 1)"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"pf1":{"links":{"classAssociations":{"ixsnAPKrnuRek0lV":1,"zvUjSw2hoYzH3Zbl":1,"LdkQxuVv150NYTrQ":1,"ewMbZykaOiSYg9e7":1,"XKV3LXO1pt9Akftk":1,"flDfPN4kd6rQVodc":3,"Q4wLk8kGyRrxeZIW":3.75,"XfkmSLTPuWxCYqAv":4,"Ga4fyKIhRM1HpMql":3.75,"HpQSsZ487Ezaa2ie":3.75,"pjL98Lv2i2aXsaVT":4,"8i9LJTWftG8XpsPF":6,"iPTeoLEmZjosmpHM":3.75,"ohHc5o0pE4QE3kkj":8,"C7LEKbLr3Sac4nfa":12.75,"U7wyruGySNeY1VuF":3.75,"m0kR0wJNmEwKQBFZ":4,"i1Zaa9K4xrnGHLI5":1,"Rn53PvUY7uixU2Jy":1,"MAHuWnNMW17Ecm8d":1,"4XwKVd2jDZOo2ppX":1,"lvFc2uF8WFhYRC7v":1,"8FTr8SNim5cpdlwK":1,"O97rnGgcXJb8Fe14":1,"z11v22Y9vdY5TZq2":3,"YIxGbwVWsU097kpe":3,"1p9wyQvBQ3Yp3S5A":4,"vIf6jIszJnzCCcsW":6,"XPu7rUWyaARo4bzH":9,"7aJWnfM1gUxxvLs6":15}}},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.oczJR5oLDOOxV8mk"},"scene-packer":{"sourceId":"Item.7pL8LLH4d2v9stEe"}}} +{"_id":"oczJR5oLDOOxV8mk","name":"Animal Companion","type":"class","img":"systems/pf1/icons/skills/blue_29.jpg","data":{"description":{"value":"An animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.I9aVgYTVbwwmdZYz","img":"systems/pf1/icons/items/inventory/fish.jpg","level":1,"name":"Bonus Tricks"},{"_index":1,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.g6t6hQoc95ASlz7D","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":2,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.rSxgmcPwAAmFL4r9","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":3,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.ZaBFpK3HT49DAUpE","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":4,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.nWKp65a3AOFqJOs6","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"_index":5,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Animal Companion Feats"},{"_index":6,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.Jcth45jjTCvvGBUS","img":"systems/pf1/icons/skills/blue_06.jpg","level":3,"name":"Evasion"},{"_index":7,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.HYLK9yCcU73xaVNS","img":"systems/pf1/icons/skills/green_19.jpg","level":4,"name":"Ability Score Increase"},{"_index":8,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.5uKoaeTitZUnfnQ1","img":"systems/pf1/icons/skills/red_01.jpg","level":6,"name":"Devotion"},{"_index":9,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.fZ8uC8TAnvzYp9YQ","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-companion-features.FLDY1YB8IHw4G4gV","img":"systems/pf1/icons/skills/blue_06.jpg","level":15,"name":"Improved Evasion"}]},"tag":"animalCompanion","useCustomTag":true,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":8,"hp":8,"bab":"med","skillsPerLevel":1,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"high"},"will":{"value":"low"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":true,"apr":false,"art":false,"blf":false,"clm":true,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":true,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":true,"sur":false,"swm":true,"umd":false},"levels":1,"damage":{"parts":[]},"uses":{"value":0,"max":0},"conditionals":[],"identifiedName":"Animal Companion","auraStrength":0,"range":{"maxIncrements":1},"size":"med","customHD":"(round(@item.level * .75) + 1)"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"pf1":{"links":{"classAssociations":{"ixsnAPKrnuRek0lV":1,"zvUjSw2hoYzH3Zbl":1,"LdkQxuVv150NYTrQ":1,"ewMbZykaOiSYg9e7":1,"XKV3LXO1pt9Akftk":1,"flDfPN4kd6rQVodc":3,"Q4wLk8kGyRrxeZIW":3.75,"XfkmSLTPuWxCYqAv":4,"Ga4fyKIhRM1HpMql":3.75,"HpQSsZ487Ezaa2ie":3.75,"pjL98Lv2i2aXsaVT":4,"8i9LJTWftG8XpsPF":6,"iPTeoLEmZjosmpHM":3.75,"ohHc5o0pE4QE3kkj":8,"C7LEKbLr3Sac4nfa":12.75,"U7wyruGySNeY1VuF":3.75,"m0kR0wJNmEwKQBFZ":4,"i1Zaa9K4xrnGHLI5":1,"Rn53PvUY7uixU2Jy":1,"MAHuWnNMW17Ecm8d":1,"4XwKVd2jDZOo2ppX":1,"lvFc2uF8WFhYRC7v":1,"8FTr8SNim5cpdlwK":1,"O97rnGgcXJb8Fe14":1,"z11v22Y9vdY5TZq2":3,"YIxGbwVWsU097kpe":3,"1p9wyQvBQ3Yp3S5A":4,"vIf6jIszJnzCCcsW":6,"XPu7rUWyaARo4bzH":9,"7aJWnfM1gUxxvLs6":15}}},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.oczJR5oLDOOxV8mk"},"scene-packer":{"sourceId":"Item.7pL8LLH4d2v9stEe"}}} {"_id":"rSxgmcPwAAmFL4r9","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is an improvement to the animal companion's existing natural armor bonus.
Animal companions can select from the following feats:
\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"animalCompanionFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Animal Companion Feats","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{},"scene-packer":{"sourceId":"Item.Sf8nj2xULzL5EFRH"}}} {"_id":"5uKoaeTitZUnfnQ1","name":"Devotion","type":"feat","img":"systems/pf1/icons/skills/red_01.jpg","data":{"description":{"value":"An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"+[[4]] Morale vs enchantment spells and effects.","target":"savingThrows","subTarget":"will"}],"links":{"children":[],"charges":[]},"tag":"devotion","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Devotion","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.S26xJHuEkgmJNUqt"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.5uKoaeTitZUnfnQ1"}}} {"_id":"FLDY1YB8IHw4G4gV","name":"Improved Evasion","type":"feat","img":"systems/pf1/icons/skills/blue_06.jpg","data":{"description":{"value":"If your effective druid level is at least 15:
\nWhen subjected to an attack that allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"zdsarrn9","formula":"floor(@classes.animalCompanion.level / 3)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":0,"target":"ability"},{"_id":"hchux63w","formula":"floor(@classes.animalCompanion.level / 3)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":0,"target":"ability"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"STR/DEX Bonus","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.nWKp65a3AOFqJOs6"},"pf1":{},"scene-packer":{"sourceId":"Item.pDA7IHXF8VIRhSsr"}}} +{"_id":"oczJR5oLDOOxV8mk","name":"Animal Companion","type":"class","img":"systems/pf1/icons/skills/blue_29.jpg","data":{"description":{"value":"An animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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Str: 7, Dex: 17, Con: 10, Int: 2, Wis: 14, Cha: 13
Attacks: bite (1d4), 2 claws (1d3)
Special Attacks:
Special Qualities: easily trained, low-light vision, scent
CMD:
Size: Medium
Speed:
AC: 1
Attack: bite (1d6), 2 claws (1d4)
Ability: Str +4, Dex +4, Con +4
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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13, Dex: 17, Con: 13, Int: 2, Wis: 15, Cha: 10
Attacks: bite (1d6), 2 claws (1d4)
Special Attacks: rake (1d4)
Special Qualities: low-light vision, scent
CMD:
Size: Large
Speed:
AC: 2
Attack: bite (1d8), 2 claws (1d6)
Ability: Str +8, Dex -2, Con +4
Special Attack: grab, pounce, rake (1d6)
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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8, Dex: 13, Con: 10, Int: 2, Wis: 15, Cha: 7
Attacks: bite (1d4)
Special Attacks:
Special Qualities: low-light vision, scavenger
CMD:
Size: Medium
Speed:
AC: 2
Attack: bite (1d6)
Ability: Str +4, Dex +2, Con +2
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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17, Dex: 13, Con: 13, Int: 2, Wis: 13, Cha: 6
Attacks: bite (1d6), 2 claws (1d4)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: Large
Speed:
AC: 4
Attack: bite (1d8), 2 claws (1d6 plus grab)
Ability: Str +4, Dex -2, Con +4
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Companion's level (so at Class Level 3, your Animal Companion would be level 3.75). Then at the next Class Level, increase the level to the next full number (like at Class Level 4, you'd bump the 3.75 up to 4).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nStr: 17, Dex: 13, Con: 13, Int: 2, Wis: 13, Cha: 6
Attacks: bite (1d6), 2 claws (1d4)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: Large
Speed:
AC: 4
Attack: bite (1d8), 2 claws (1d6 plus grab)
Ability: Str +4, Dex -2, Con +4
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Companion's level (so at Class Level 3, your Animal Companion would be level 3.75). Then at the next Class Level, increase the level to the next full number (like at Class Level 4, you'd bump the 3.75 up to 4).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bonusTricks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.pf-content.pf-companion-features.I9aVgYTVbwwmdZYz"},"pf1":{}},"img":"systems/pf1/icons/items/inventory/fish.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Rn53PvUY7uixU2Jy","name":"Link","type":"feat","data":{"description":{"value":"A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"+4 Circumstance bonus when using Wild Empathy or Handle Animal on animal companion. (Not factored in)","target":"skill","subTarget":"skill.han"}],"links":{"children":[],"charges":[]},"tag":"link","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1100000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{}},"img":"systems/pf1/icons/feats/quick-draw.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MAHuWnNMW17Ecm8d","name":"Natural Armor","type":"feat","data":{"description":{"value":"The number noted here is an improvement to the animal companion's existing natural armor bonus.
The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"shareSpells","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"pf1":{}},"img":"systems/pf1/icons/feats/improved-counterspell.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lvFc2uF8WFhYRC7v","name":"STR/DEX Bonus","type":"feat","data":{"description":{"value":"Add this modifier to the animal companion's Strength and Dexterity scores.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"zdsarrn9","formula":"(@classes.animalCompanion.level>14 ? 6 : @classes.animalCompanion.level>12 ? 5 : @classes.animalCompanion.level>9 ? 4 : @classes.animalCompanion.level>7 ? 3 : @classes.animalCompanion.level>5 ? 2 : @classes.animalCompanion.level>3 ? 1 : 0)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":1,"target":"ability"},{"_id":"hchux63w","formula":"(@classes.animalCompanion.level>14 ? 6 : @classes.animalCompanion.level>12 ? 5 : @classes.animalCompanion.level>9 ? 4 : @classes.animalCompanion.level>7 ? 3 : @classes.animalCompanion.level>5 ? 2 : @classes.animalCompanion.level>3 ? 1 : 0)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":1,"target":"ability"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1400000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.nWKp65a3AOFqJOs6"},"pf1":{}},"img":"systems/pf1/icons/feats/athletic.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8FTr8SNim5cpdlwK","name":"Animal Companion Feats","type":"feat","data":{"description":{"value":"Animal companions can select from the following feats:
\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"rztg5aop","formula":"((@classes.animalCompanion.level>15 ? 8 : @classes.animalCompanion.level>12 ? 7 : @classes.animalCompanion.level>10 ? 6 : @classes.animalCompanion.level>8 ? 5 : @classes.animalCompanion.level>6 ? 4 : @classes.animalCompanion.level>4 ? 3 : @classes.animalCompanion.level>2 ? 2 : 1) - (floor((@classes.animalCompanion.level+1) / 2)))","operator":"add","subTarget":"bonusFeats","modifier":"untyped","priority":0,"value":0,"target":"misc"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"animalCompanionFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{}},"img":"systems/pf1/icons/skills/blood_07.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Psa3ptCZdHodIR32","name":"Animal","type":"class","data":{"description":{"value":"An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nStr: 8, Dex: 15, Con: 11, Int: 1, Wis: 13, Cha: 2
Attacks: tail slap (1d4)
Special Attacks:
Special Qualities: low-light vision
CMD:
Size: Large
Speed:
AC: 2
Attack: tail slap (1d6)
Ability: Str +8, Dex -2, Con +4
Special Attack:
Special Qualities: blindsense 30 ft.
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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14, Dex: 13, Con: 14, Int: 2, Wis: 13, Cha: 9
Attacks: gore (1d6)
Special Attacks:
Special Qualities: hold breath, low-light vision
CMD:
Size: Large
Speed:
AC: 4
Attack: gore (1d8)
Ability: Str +8, Dex -2, Con +4
Special Attack: fatal gore
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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13, Dex: 17, Con: 10, Int: 2, Wis: 12, Cha: 7
Attacks: bite (1d4), 2 claws (1d4)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: Large
Speed:
AC: 2
Attack: bite (1d6), 2 claws (1d6)
Ability: Str +8, Dex -2, Con +4
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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13, Dex: 19, Con: 13, Int: 2, Wis: 12, Cha: 11
Attacks: bite (1d6), 2 claws (1d4)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: Large
Speed:
AC: 2
Attack: bite (1d8), 2 claws (1d6)
Ability: Str +8, Dex -2, Con +4
Special Attack: attach
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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10, Dex: 21, Con: 13, Int: 2, Wis: 12, Cha: 6
Attacks: bite (1d4), 2 claws (1d2), tail (1d2)
Special Attacks:
Special Qualities: ball tail, low-light vision, scent
CMD:
Size: Medium
Speed:
AC: 0
Attack: bite (1d6), 2 claws (1d3), tail (1d3)
Ability: Str +4, Dex -2, Con +2
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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12, Dex: 15, Con: 16, Int: 2, Wis: 13, Cha: 7
Attacks: bite (1d4)
Special Attacks:
Special Qualities: low-light vision, powerful jaws (a thylacine's muscular jaws threaten a critical hit on a natural roll of 19 or 20)
CMD:
Size: Medium
Speed:
AC: 2
Attack: bite (1d6)
Ability: Str +4, Dex -2, Con +4
Special Attack:
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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11, Dex: 12, Con: 12, Int: 2, Wis: 13, Cha: 5
Attacks: bite (1d8)
Special Attacks:
Special Qualities: low-light vision, scent, sweat
CMD:
Size: Large
Speed:
AC: 2
Attack: bite (2d8)
Ability: Str +8, Dex -2, Con +4
Special Attack: trample
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Then at the next Class Level, increase the level to the next full number (like at Class Level 4, you'd bump the 3.75 up to 4).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nStr: 11, Dex: 12, Con: 12, Int: 2, Wis: 13, Cha: 5
Attacks: bite (1d8)
Special Attacks:
Special Qualities: low-light vision, scent, sweat
CMD:
Size: Large
Speed:
AC: 2
Attack: bite (2d8)
Ability: Str +8, Dex -2, Con +4
Special Attack: trample
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
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Then at the next Class Level, increase the level to the next full number (like at Class Level 4, you'd bump the 3.75 up to 4).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"links":{"children":[],"classAssociations":[{"id":"pf-content.pf-companion-features.I9aVgYTVbwwmdZYz","dataType":"compendium","name":"Bonus Tricks","img":"systems/pf1/icons/items/inventory/fish.jpg","level":1,"_index":0},{"id":"pf-content.pf-companion-features.g6t6hQoc95ASlz7D","dataType":"compendium","name":"Link","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"_index":1},{"id":"pf-content.pf-companion-features.rSxgmcPwAAmFL4r9","dataType":"compendium","name":"Natural Armor","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"_index":2},{"id":"pf-content.pf-companion-features.ZaBFpK3HT49DAUpE","dataType":"compendium","name":"Share Spells","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"_index":3},{"id":"pf-content.pf-companion-features.nWKp65a3AOFqJOs6","dataType":"compendium","name":"STR/DEX Bonus","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"_index":4},{"id":"pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij","dataType":"compendium","name":"Animal Companion Feats","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"_index":5},{"id":"pf-content.pf-companion-features.Jcth45jjTCvvGBUS","dataType":"compendium","name":"Evasion","img":"systems/pf1/icons/skills/blue_06.jpg","level":3.75,"_index":6},{"id":"pf-content.pf-companion-features.HYLK9yCcU73xaVNS","dataType":"compendium","name":"Ability Score Increase","img":"systems/pf1/icons/skills/green_19.jpg","level":4,"_index":7},{"id":"pf-content.pf-companion-features.5uKoaeTitZUnfnQ1","dataType":"compendium","name":"Devotion","img":"systems/pf1/icons/skills/red_01.jpg","level":1,"_index":8},{"id":"pf-content.pf-companion-features.fZ8uC8TAnvzYp9YQ","dataType":"compendium","name":"Multiattack","img":"systems/pf1/icons/skills/red_31.jpg","level":8,"_index":9},{"id":"pf-content.pf-companion-features.FLDY1YB8IHw4G4gV","dataType":"compendium","name":"Improved Evasion","img":"systems/pf1/icons/skills/blue_06.jpg","level":12.75,"_index":10}]},"tag":"animalCompanion","useCustomTag":true,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":8,"hp":8,"bab":"med","skillsPerLevel":1,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"high"},"will":{"value":"low"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":true,"apr":false,"art":false,"blf":false,"clm":true,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":true,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":true,"sur":false,"swm":true,"umd":false},"levels":1,"damage":{"parts":[]},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med"},"sort":900000,"flags":{"pf1":{"links":{"classAssociations":{"ixsnAPKrnuRek0lV":1,"zvUjSw2hoYzH3Zbl":1,"LdkQxuVv150NYTrQ":1,"ewMbZykaOiSYg9e7":1,"XKV3LXO1pt9Akftk":1,"flDfPN4kd6rQVodc":3,"Q4wLk8kGyRrxeZIW":3.75,"XfkmSLTPuWxCYqAv":4,"Ga4fyKIhRM1HpMql":3.75,"HpQSsZ487Ezaa2ie":3.75,"pjL98Lv2i2aXsaVT":4,"8i9LJTWftG8XpsPF":6,"iPTeoLEmZjosmpHM":3.75,"ohHc5o0pE4QE3kkj":8,"C7LEKbLr3Sac4nfa":12.75,"U7wyruGySNeY1VuF":3.75,"m0kR0wJNmEwKQBFZ":4,"i1Zaa9K4xrnGHLI5":1,"Rn53PvUY7uixU2Jy":1,"MAHuWnNMW17Ecm8d":1,"4XwKVd2jDZOo2ppX":1,"lvFc2uF8WFhYRC7v":1,"8FTr8SNim5cpdlwK":1,"O97rnGgcXJb8Fe14":1}}},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.oczJR5oLDOOxV8mk"}},"img":"systems/pf1/icons/skills/blue_29.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i1Zaa9K4xrnGHLI5","name":"Bonus Tricks","type":"feat","data":{"description":{"value":"Tricks selected:
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bonusTricks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.pf-content.pf-companion-features.I9aVgYTVbwwmdZYz"},"pf1":{}},"img":"systems/pf1/icons/items/inventory/fish.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Rn53PvUY7uixU2Jy","name":"Link","type":"feat","data":{"description":{"value":"A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"+4 Circumstance bonus when using Wild Empathy or Handle Animal on animal companion. (Not factored in)","target":"skill","subTarget":"skill.han"}],"links":{"children":[],"charges":[]},"tag":"link","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1100000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{}},"img":"systems/pf1/icons/feats/quick-draw.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MAHuWnNMW17Ecm8d","name":"Natural Armor","type":"feat","data":{"description":{"value":"The number noted here is an improvement to the animal companion's existing natural armor bonus.
The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"shareSpells","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"pf1":{}},"img":"systems/pf1/icons/feats/improved-counterspell.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lvFc2uF8WFhYRC7v","name":"STR/DEX Bonus","type":"feat","data":{"description":{"value":"Add this modifier to the animal companion's Strength and Dexterity scores.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"zdsarrn9","formula":"(@classes.animalCompanion.level>14 ? 6 : @classes.animalCompanion.level>12 ? 5 : @classes.animalCompanion.level>9 ? 4 : @classes.animalCompanion.level>7 ? 3 : @classes.animalCompanion.level>5 ? 2 : @classes.animalCompanion.level>3 ? 1 : 0)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":1,"target":"ability"},{"_id":"hchux63w","formula":"(@classes.animalCompanion.level>14 ? 6 : @classes.animalCompanion.level>12 ? 5 : @classes.animalCompanion.level>9 ? 4 : @classes.animalCompanion.level>7 ? 3 : @classes.animalCompanion.level>5 ? 2 : @classes.animalCompanion.level>3 ? 1 : 0)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":1,"target":"ability"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1400000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.nWKp65a3AOFqJOs6"},"pf1":{}},"img":"systems/pf1/icons/feats/athletic.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8FTr8SNim5cpdlwK","name":"Animal Companion Feats","type":"feat","data":{"description":{"value":"Animal companions can select from the following feats:
\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"rztg5aop","formula":"((@classes.animalCompanion.level>15 ? 8 : @classes.animalCompanion.level>12 ? 7 : @classes.animalCompanion.level>10 ? 6 : @classes.animalCompanion.level>8 ? 5 : @classes.animalCompanion.level>6 ? 4 : @classes.animalCompanion.level>4 ? 3 : @classes.animalCompanion.level>2 ? 2 : 1) - (floor((@classes.animalCompanion.level+1) / 2)))","operator":"add","subTarget":"bonusFeats","modifier":"untyped","priority":0,"value":0,"target":"misc"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"animalCompanionFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{}},"img":"systems/pf1/icons/skills/blood_07.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Psa3ptCZdHodIR32","name":"Animal","type":"class","data":{"description":{"value":"An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nStr: 14, Dex: 12, Con: 12, Int: 2, Wis: 11, Cha: 4
Attacks: gore (1d6)
Special Attacks:
Special Qualities: low-light vision
CMD:
Size: Large
Speed:
AC: 2
Attack: gore (1d8)
Ability: Str +8, Dex -2, Con +4
Special Attack:
Special Qualities: powerful charge (gore, 1d8), trample
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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14, Dex: 18, Con: 10, Int: 1, Wis: 13, Cha: 6
Attacks: bite (1d8)
Special Attacks:
Special Qualities: low-light vision
CMD:
Size: Large
Speed:
AC: 2
Attack: bite (2d6)
Ability: Str +8, Dex -2, Con +4
Special Attack:
Special Qualities: grab (bite), gulp
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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Attacks: 2 claws (1d3 plus grab)
Special Attacks: constrict (1d3)
Special Qualities: aquatic, darkvision, water dependency (survive out of water for 1 hour per point of Con, after which it begins to suffocate as if it were drowning)
CMD: +12 vs. trip
Size: Medium
Speed:
AC: 0
Attack: 2 claws (1d4 plus grab)
Ability: Str +2, Dex -2, Con +2
Special Attack: constrict (1d4)
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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\nVermin have the following features.
\nVermin possess the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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15, Dex: 14, Con: 13, Int: 2, Wis: 11, Cha: 4
Attacks: gore (1d8)
Special Attacks:
Special Qualities: low-light vision
CMD:
Size: Large
Speed:
AC: 3
Attack: gore (2d6)
Ability: Str +8, Dex -2, Con +4
Special Attack: trample
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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15, Dex: 19, Con: 8, Int: 2, Wis: 15, Cha: 10
\nAttacks: bite (1d8)
\nSpecial Attacks:
\nSpecial Qualities: low-light vision
\nCMD:
\n\n
Size: Large
\nSpeed: 40 ft
\nAC: 2
\nAttack: bite (1d10)
\nAbility: Str +8, Dex -2, Con +4
\nSpecial Attack:
\nSpecial Qualities: puncture armor, rock throwing
\nSkills:
\nFeats:
\nCMD:
\nMonstrous Prerequisites:
\nMonstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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8, Dex: 15, Con: 12, Int: 2, Wis: 14, Cha: 6
Attacks: bite (1d4)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: NULL
Speed:
AC: 0
Attack: bite (1d6)
Ability: Str +2, Con +2
Special Attack: poison (frequency 1 round (6); effect 1 Str damage; cure 1 save, Con-based DC)
Special Qualities:
Skills:
Feats:
CMD:
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Monstrous Mastery:
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Then at the next Class Level, increase the level to the next full number (like at Class Level 4, you'd bump the 3.75 up to 4).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nStr: 8, Dex: 15, Con: 12, Int: 2, Wis: 14, Cha: 6
Attacks: bite (1d4)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: NULL
Speed:
AC: 0
Attack: bite (1d6)
Ability: Str +2, Con +2
Special Attack: poison (frequency 1 round (6); effect 1 Str damage; cure 1 save, Con-based DC)
Special Qualities:
Skills:
Feats:
CMD:
Monstrous Prerequisites:
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Then at the next Class Level, increase the level to the next full number (like at Class Level 4, you'd bump the 3.75 up to 4).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"links":{"children":[],"classAssociations":[{"id":"pf-content.pf-companion-features.I9aVgYTVbwwmdZYz","dataType":"compendium","name":"Bonus Tricks","img":"systems/pf1/icons/items/inventory/fish.jpg","level":1,"_index":0},{"id":"pf-content.pf-companion-features.g6t6hQoc95ASlz7D","dataType":"compendium","name":"Link","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"_index":1},{"id":"pf-content.pf-companion-features.rSxgmcPwAAmFL4r9","dataType":"compendium","name":"Natural Armor","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"_index":2},{"id":"pf-content.pf-companion-features.ZaBFpK3HT49DAUpE","dataType":"compendium","name":"Share Spells","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"_index":3},{"id":"pf-content.pf-companion-features.nWKp65a3AOFqJOs6","dataType":"compendium","name":"STR/DEX Bonus","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"_index":4},{"id":"pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij","dataType":"compendium","name":"Animal Companion Feats","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"_index":5},{"id":"pf-content.pf-companion-features.Jcth45jjTCvvGBUS","dataType":"compendium","name":"Evasion","img":"systems/pf1/icons/skills/blue_06.jpg","level":3.75,"_index":6},{"id":"pf-content.pf-companion-features.HYLK9yCcU73xaVNS","dataType":"compendium","name":"Ability Score Increase","img":"systems/pf1/icons/skills/green_19.jpg","level":4,"_index":7},{"id":"pf-content.pf-companion-features.5uKoaeTitZUnfnQ1","dataType":"compendium","name":"Devotion","img":"systems/pf1/icons/skills/red_01.jpg","level":1,"_index":8},{"id":"pf-content.pf-companion-features.fZ8uC8TAnvzYp9YQ","dataType":"compendium","name":"Multiattack","img":"systems/pf1/icons/skills/red_31.jpg","level":8,"_index":9},{"id":"pf-content.pf-companion-features.FLDY1YB8IHw4G4gV","dataType":"compendium","name":"Improved Evasion","img":"systems/pf1/icons/skills/blue_06.jpg","level":12.75,"_index":10}]},"tag":"animalCompanion","useCustomTag":true,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":8,"hp":8,"bab":"med","skillsPerLevel":1,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"high"},"will":{"value":"low"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":true,"apr":false,"art":false,"blf":false,"clm":true,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":true,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":true,"sur":false,"swm":true,"umd":false},"levels":1,"damage":{"parts":[]},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med"},"sort":900000,"flags":{"pf1":{"links":{"classAssociations":{"ixsnAPKrnuRek0lV":1,"zvUjSw2hoYzH3Zbl":1,"LdkQxuVv150NYTrQ":1,"ewMbZykaOiSYg9e7":1,"XKV3LXO1pt9Akftk":1,"flDfPN4kd6rQVodc":3,"Q4wLk8kGyRrxeZIW":3.75,"XfkmSLTPuWxCYqAv":4,"Ga4fyKIhRM1HpMql":3.75,"HpQSsZ487Ezaa2ie":3.75,"pjL98Lv2i2aXsaVT":4,"8i9LJTWftG8XpsPF":6,"iPTeoLEmZjosmpHM":3.75,"ohHc5o0pE4QE3kkj":8,"C7LEKbLr3Sac4nfa":12.75,"U7wyruGySNeY1VuF":3.75,"m0kR0wJNmEwKQBFZ":4,"i1Zaa9K4xrnGHLI5":1,"Rn53PvUY7uixU2Jy":1,"MAHuWnNMW17Ecm8d":1,"4XwKVd2jDZOo2ppX":1,"lvFc2uF8WFhYRC7v":1,"8FTr8SNim5cpdlwK":1,"O97rnGgcXJb8Fe14":1}}},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.oczJR5oLDOOxV8mk"}},"img":"systems/pf1/icons/skills/blue_29.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i1Zaa9K4xrnGHLI5","name":"Bonus Tricks","type":"feat","data":{"description":{"value":"Tricks selected:
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bonusTricks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.pf-content.pf-companion-features.I9aVgYTVbwwmdZYz"},"pf1":{}},"img":"systems/pf1/icons/items/inventory/fish.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Rn53PvUY7uixU2Jy","name":"Link","type":"feat","data":{"description":{"value":"A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"+4 Circumstance bonus when using Wild Empathy or Handle Animal on animal companion. (Not factored in)","target":"skill","subTarget":"skill.han"}],"links":{"children":[],"charges":[]},"tag":"link","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1100000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{}},"img":"systems/pf1/icons/feats/quick-draw.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MAHuWnNMW17Ecm8d","name":"Natural Armor","type":"feat","data":{"description":{"value":"The number noted here is an improvement to the animal companion's existing natural armor bonus.
The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"shareSpells","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"pf1":{}},"img":"systems/pf1/icons/feats/improved-counterspell.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lvFc2uF8WFhYRC7v","name":"STR/DEX Bonus","type":"feat","data":{"description":{"value":"Add this modifier to the animal companion's Strength and Dexterity scores.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"zdsarrn9","formula":"(@classes.animalCompanion.level>14 ? 6 : @classes.animalCompanion.level>12 ? 5 : @classes.animalCompanion.level>9 ? 4 : @classes.animalCompanion.level>7 ? 3 : @classes.animalCompanion.level>5 ? 2 : @classes.animalCompanion.level>3 ? 1 : 0)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":1,"target":"ability"},{"_id":"hchux63w","formula":"(@classes.animalCompanion.level>14 ? 6 : @classes.animalCompanion.level>12 ? 5 : @classes.animalCompanion.level>9 ? 4 : @classes.animalCompanion.level>7 ? 3 : @classes.animalCompanion.level>5 ? 2 : @classes.animalCompanion.level>3 ? 1 : 0)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":1,"target":"ability"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1400000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.nWKp65a3AOFqJOs6"},"pf1":{}},"img":"systems/pf1/icons/feats/athletic.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8FTr8SNim5cpdlwK","name":"Animal Companion Feats","type":"feat","data":{"description":{"value":"Animal companions can select from the following feats:
\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"rztg5aop","formula":"((@classes.animalCompanion.level>15 ? 8 : @classes.animalCompanion.level>12 ? 7 : @classes.animalCompanion.level>10 ? 6 : @classes.animalCompanion.level>8 ? 5 : @classes.animalCompanion.level>6 ? 4 : @classes.animalCompanion.level>4 ? 3 : @classes.animalCompanion.level>2 ? 2 : 1) - (floor((@classes.animalCompanion.level+1) / 2)))","operator":"add","subTarget":"bonusFeats","modifier":"untyped","priority":0,"value":0,"target":"misc"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"animalCompanionFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{}},"img":"systems/pf1/icons/skills/blood_07.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Psa3ptCZdHodIR32","name":"Animal","type":"class","data":{"description":{"value":"An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nStr: 14, Dex: 16, Con: 10, Int: 2, Wis: 15, Cha: 10
Attacks: bite (1d6),2 claws (1d3)
Special Attacks:
Special Qualities: low-light vision, scent
CMD:
Size: Large
Speed:
AC: 3
Attack: bite (1d8), 2 claws (1d4)
Ability: Str +8, Dex -2, Con +4
Special Attack:
Special Qualities: grab (bite)
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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Attacks: 2 claws (1d4 plus grab) and sting (1d4 plus poison)
Special Attacks: poison (frequency 1 round [6], effect 1 Str damage, cure 1 save, Con-based DC)
Special Qualities: darkvision, tremorsense 30 ft.
CMD: +8 vs. trip
Size: Large
Speed:
AC: 3
Attack: 2 claws (1d6 plus grab) and sting (1d6 plus poison)
Ability: Str +8, Dex -2, Con +4
Special Attack: poison (frequency 1 round [6], effect 1d2 Str damage, cure 1 save, Con-based DC)
Special Qualities: tremorsense 60 ft.
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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\nVermin have the following features.
\nVermin possess the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
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13, Dex: 14, Con: 12, Int: 1, Wis: 15, Cha: 6
Attacks: bite (1d6)
Special Attacks:
Special Qualities: aquatic, low-light vision, scent
CMD:
Size: Large
Speed:
AC: 3
Attack: bite (1d8)
Ability: Str +2, Dex -2, Con +4
Special Attack:
Special Qualities: blindsense 30 ft.
Skills:
Feats:
CMD:
Monstrous Prerequisites:
Monstrous Mastery:
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Animals usually have additional information on how they can serve as companions.
\nAn animal has the following features (unless otherwise noted).
\nAn animal possesses the following traits (unless otherwise noted in a creature’s entry).
\nAn animal companion’s abilities are determined by the druid’s level and its animal racial traits. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
\n\n
Class Level | \nHD | \nBAB | \nFort | \nRef | \nWill | \nSkills | \nFeats | \nNatural Armor Bonus | \nStr/Dex Bonus | \nBonus Tricks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n2 | \n+1 | \n+3 | \n+3 | \n+0 | \n2 | \n1 | \n+0 | \n+0 | \n1 | \nLink, share spells | \n
2nd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+0 | \n+0 | \n1 | \n— | \n
3rd | \n3 | \n+2 | \n+3 | \n+3 | \n+1 | \n3 | \n2 | \n+2 | \n+1 | \n2 | \nEvasion | \n
4th | \n4 | \n+3 | \n+4 | \n+4 | \n+1 | \n4 | \n2 | \n+2 | \n+1 | \n2 | \nAbility score increase | \n
5th | \n5 | \n+3 | \n+4 | \n+4 | \n+1 | \n5 | \n3 | \n+2 | \n+1 | \n2 | \n— | \n
6th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \nDevotion | \n
7th | \n6 | \n+4 | \n+5 | \n+5 | \n+2 | \n6 | \n3 | \n+4 | \n+2 | \n3 | \n— | \n
8th | \n7 | \n+5 | \n+5 | \n+5 | \n+2 | \n7 | \n4 | \n+4 | \n+2 | \n3 | \n— | \n
9th | \n8 | \n+6 | \n+6 | \n+6 | \n+2 | \n8 | \n4 | \n+6 | \n+3 | \n4 | \nAbility score increase, Multiattack | \n
10th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
11th | \n9 | \n+6 | \n+6 | \n+6 | \n+3 | \n9 | \n5 | \n+6 | \n+3 | \n4 | \n— | \n
12th | \n10 | \n+7 | \n+7 | \n+7 | \n+3 | \n10 | \n5 | \n+8 | \n+4 | \n5 | \n— | \n
13th | \n11 | \n+8 | \n+7 | \n+7 | \n+3 | \n11 | \n6 | \n+8 | \n+4 | \n5 | \n— | \n
14th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+8 | \n+4 | \n5 | \nAbility score increase | \n
15th | \n12 | \n+9 | \n+8 | \n+8 | \n+4 | \n12 | \n6 | \n+10 | \n+5 | \n6 | \nImproved evasion | \n
16th | \n13 | \n+9 | \n+8 | \n+8 | \n+4 | \n13 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
17th | \n14 | \n+10 | \n+9 | \n+9 | \n+4 | \n14 | \n7 | \n+10 | \n+5 | \n6 | \n— | \n
18th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
19th | \n15 | \n+11 | \n+9 | \n+9 | \n+5 | \n15 | \n8 | \n+12 | \n+6 | \n7 | \n— | \n
20th | \n16 | \n+12 | \n+10 | \n+10 | \n+5 | \n16 | \n8 | \n+12 | \n+6 | \n7 | \nAbility score increase | \n
Animal companions can have ranks in any of the following skills:
\nAll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
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\nBonus Tricks Granted: [[(floor(@classes.animalCompanion.level / 3) + 1)]]
\nThe value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill for more details on how to teach an animal tricks). These bonus tricks don't require any training time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can't be changed.
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","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[{"text":"+[[4]] Circumstance bonus when using Wild Empathy or Handle Animal on animal companion. (Not factored in)","target":"skill","subTarget":"skill.han"}],"links":{"children":[],"charges":[]},"tag":"link","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Link","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.EdFvI2UTFONcats7"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.g6t6hQoc95ASlz7D"}}},{"_id":"VYe0P9K7O5dQXWM8","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is an improvement to the animal companion's existing natural armor bonus.
The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"shareSpells","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Share Spells","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"pf1":{},"scene-packer":{"sourceId":"Item.XSJ219aowIRHHL3S"},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.ZaBFpK3HT49DAUpE"}}},{"_id":"jAbKqtuBv4DVMDQN","name":"STR/DEX Bonus","type":"feat","img":"systems/pf1/icons/feats/athletic.jpg","data":{"description":{"value":"Add this modifier to the animal companion's Strength and Dexterity scores.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"zdsarrn9","formula":"floor(@classes.animalCompanion.level / 3)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":0,"target":"ability"},{"_id":"hchux63w","formula":"floor(@classes.animalCompanion.level / 3)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":0,"target":"ability"}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"STR/DEX Bonus","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.nWKp65a3AOFqJOs6"},"pf1":{},"scene-packer":{"sourceId":"Item.pDA7IHXF8VIRhSsr"}}},{"_id":"FlN0ZccJIHSVCtQ0","name":"Animal Companion Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"Animal companions can select from the following feats:
\nNote that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
\nAcrobatic | \nAgile Maneuvers | \nArmor Proficiency, Light | \n
Armor Proficiency, Medium | \nArmor Proficiency, Heavy | \nAthletic | \n
Blind-Fight | \nCombat Reflexes | \nDevotion against the Unnatural | \n
Diehard | \nDisruptive Companion | \nDodge | \n
Endurance | \nFeral Grace | \nFerocious Beast | \n
Ferocious Feint | \nFriendly Face | \nGreat Fortitude | \n
Greater Tenacious Hunter | \nHefty Brute | \nImproved Bull Rush | \n
Improved Initiative | \nImproved Intercept Blow | \nImproved Natural Armor | \n
Improved Overrun | \nIntercept Blow | \nIntimidating Prowess | \n
Iron Will | \nLightning Reflexes | \nLinnorm Hunter Style | \n
Linnorm Hunter Retreat | \nMobility | \nPower Attack | \n
Reflexive Interception | \nRun | \nShare Feature | \n
Skill Focus | \nSpring Attack | \nStealthy | \n
Tenacious Hunter | \nToughness | \nWeapon Focus | \n
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
","chat":"","unidentified":""},"tags":[["Animal Companion Class Feature"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"animalCompanionFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Animal Companion"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Animal Companion Feats","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{},"scene-packer":{"sourceId":"Item.Sf8nj2xULzL5EFRH"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-companions.xCg1RAkpKOzQIxIJ"}}} diff --git a/packs/pf-eidolon-evolutions.db b/packs/pf-eidolon-evolutions.db index 48b18533e..cb8536236 100644 --- a/packs/pf-eidolon-evolutions.db +++ b/packs/pf-eidolon-evolutions.db @@ -1,46 +1,46 @@ -{"_id":"0D2y2ZD2wRqy7S1m","name":"Pull (1 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_28.jpg","data":{"description":{"value":"An eidolon gains the ability to pull creatures closer with a successful attack.
\nSelect one type of natural attack. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the target of the attack is pulled 5 feet closer to the eidolon.
\nThis ability only works on creatures of a size equal to or smaller than the eidolon. Creatures pulled in this way do not provoke attacks of opportunity.
\nRequirements
\nThe eidolon must have a reach of 10 feet or more to select this evolution. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"qzaoz9qx3pfvrfyi","name":"Use","img":"systems/pf1/icons/skills/violet_28.jpg","description":"","tag":"pull1Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":null,"value":0,"maxFormula":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"dex","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"pull1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"actionType":"mcman","ability":{"attack":"dex","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.l6jQjWvoWlqiQ2Jz"}}} +{"_id":"0D2y2ZD2wRqy7S1m","name":"Pull (1 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_28.jpg","data":{"description":{"value":"An eidolon gains the ability to pull creatures closer with a successful attack.
\nSelect one type of natural attack. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the target of the attack is pulled 5 feet closer to the eidolon.
\nThis ability only works on creatures of a size equal to or smaller than the eidolon. Creatures pulled in this way do not provoke attacks of opportunity.
\nRequirements
\nThe eidolon must have a reach of 10 feet or more to select this evolution. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"tt3tbzwffaic170h","name":"Use","img":"systems/pf1/icons/skills/violet_28.jpg","description":"","tag":"pull1Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":null,"value":0,"maxFormula":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"dex","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"pull1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"actionType":"mcman","ability":{"attack":"dex","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.l6jQjWvoWlqiQ2Jz"}}} {"_id":"0GnY4G1adMsElE4s","name":"Head (2 EP)","type":"feat","img":"icons/commodities/biological/head-zebra.webp","data":{"description":{"value":"An eidolon grows an additional head. The eidolon does not gain any additional natural attacks for the additional head, but the additional head does allow the eidolon to take other evolutions that add an additional attack to a head (such as a bite, gore, or breath weapon).
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"head2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.M7ySqxTHwQDpqXML"}}} {"_id":"1mhBWrcdAG1Gu2Ij","name":"Rend (2 EP)","type":"feat","img":"systems/pf1/icons/skills/red_21.jpg","data":{"description":{"value":"An eidolon learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability.
\nWhenever the eidolon makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the eidolon's Strength modifier.
\nRequirements
\nThe eidolon must possess the claws evolution to select this evolution. The summoner must be at least 6th level before selecting this evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.62HGyWMZ3iBgFiE8]{Rend (Attack)} to the eidolon. Replace damage die if necessary.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"rend2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Rend (2 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.4vCyTpKcQ9C6HaCO"}}} {"_id":"22NPxXDxJ3RWOzBN","name":"Fast Healing (4 EP)","type":"feat","img":"systems/pf1/icons/skills/red_15.jpg","data":{"description":{"value":"An eidolon's body gains the ability to heal wounds very quickly, giving it fast healing 1. The eidolon heals 1 point of damage each round, just like natural healing. Fast healing does not restore hit points lost due to starvation, thirst, or suffocation, nor does it allow the eidolon to regrow lost body parts (or to reattach severed parts).
\nFast healing functions as long as the eidolon is alive. This fast healing does not function when the eidolon is not on the same plane as its summoner. This healing can be increased by 1 per round for every 2 additional evolution points spent (maximum 5).
\nRequirements
\nThe summoner must be at least 11th level before selecting this evolution.
\nUsage
\nAdd Fast Healing to eidolon sheet (manually apply, or use @mana's module)
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"fastHealing4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.FNTRBGKsrfByOi1u"}}} {"_id":"2EqgntUPBNmKYsgT","name":"Scent (1 EP)","type":"feat","img":"systems/pf1/icons/skills/red_04.jpg","data":{"description":{"value":"An eidolon's sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range.
\nScent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction with a move action. The eidolon can pinpoint the creature's location if it is within 5 feet. The eidolon can use scent to track creatures.
","chat":"","unidentified":""},"tags":[["Eidolon 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-{"_id":"2o6QFqe7r0t9d97V","name":"Gore (Attack)","type":"attack","img":"systems/pf1/icons/items/inventory/monster-tusk-bloody.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"s7hacch8jxrzmz4p","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-tusk-bloody.jpg","description":"","tag":"gore","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"0","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mwak","attackBonus":"-5","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 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(Attack)","type":"attack","img":"systems/pf1/icons/items/inventory/monster-tusk-bloody.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"ur1th8zk3gm4jd9f","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-tusk-bloody.jpg","description":"","tag":"gore","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"0","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mwak","attackBonus":"-5","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":["piercing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"gore","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":true,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"measureTemplate":{"size":"0"},"actionType":"mwak","attackBonus":"-5","damage":{"parts":[["sizeRoll(1, 6, @size, 4)","P"]]},"ability":{"attack":"str","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"identifiedName":"Gore (Attack)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.HbhZjKn1MsT7Iz7Q"}}} {"_id":"2rZdAU5o8xFlRv6S","name":"Wing Buffet (1 EP)","type":"feat","img":"icons/commodities/biological/wing-lizard-brown.webp","data":{"description":{"value":"An eidolon learns to use its wings to batter foes, granting it two wing buffet attacks. These attacks are secondary attacks.
\nThe wing buffets deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must possess the flight evolution, with wings, to select this evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.pZWj8PZHtqo4YmRa]{Wings (Attack)} to the eidolon sheet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"wingBuffet1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Wing Buffet (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.P6V0AA0g4548tpu4"}}} {"_id":"3EJNjE6rcsu3xPnP","name":"Fiendish Appearance (3 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_19.jpg","data":{"description":{"value":"The eidolon appears as a fiendish creature and manifests some of the abilities of a fiend. Spells and effects that target creatures with the evil subtype or have specific effects against such creatures affect the eidolon as if it had that subtype. The eidolon gains a +2 bonus on saving throws against acid, disease, fire, and poison spells and effects. It also gains an amount of spell resistance equal to 5 + its HD against spells with the good descriptor. The summoner must be evil-aligned to select this evolution.
At 7th level, by spending 2 additional evolution points, the summoner increases the bonus on saving throws to +4 and extends the spell resistance to affect any spells and spell-like abilities cast by good creatures.
At 12th level, by spending 2 additional evolution points, the eidolon gains immunity to acid, disease, fire, and poison.
Its spell resistance increases to an amount of equal to 11 + its HD. (The summoner must pay for the 7th-level upgrade before paying for this 12th-level upgrade.)
\nRequirements
\nThe summoner must be evil-aligned to select this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Fiendish Appearance: +2 bonus on saving throws against acid, disease, fire, and poison spells and effects.","subTarget":"allSavingThrows"},{"text":"Fiendish Appearance: spell resistance equal to [[ 5 + @attributes.hd.total]] against spells with the good descriptor.","subTarget":"sr"}],"links":{"children":[],"charges":[]},"tag":"fiendishAppearance3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.SmJbWERA6ocOTonD"}}} {"_id":"43a9vku6BaeALldR","name":"Low-Light Vision (1 EP)","type":"feat","img":"icons/commodities/biological/eye-lizard-orange-red.webp","data":{"description":{"value":"An eidolon gains low-light vision, enabling it to see twice as far as a human in conditions of dim light.
\nUsage
\nAdd low-light vision to the character and token.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"lowlightVision1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.XAVxotzGa5fHUAXn"}}} {"_id":"4PUheGdk0zRmUbpA","name":"Mount (1 EP)","type":"feat","img":"icons/environment/creatures/horse-tan.webp","data":{"description":{"value":"An eidolon is properly skilled and formed to serve as a combat-trained mount.
\nRequirements
\nThe eidolon must be at least one size category larger than its rider. This evolution is only available to eidolons of the quadruped and serpentine base forms.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"mount1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.oT3MYwhnF0Est8iT"}}} {"_id":"55xgxJVviwsNqE0g","name":"Base Attack Bonus","type":"feat","img":"systems/pf1/icons/skills/blood_11.jpg","data":{"description":{"value":"Current BAB: [[(round((@classes.eidolon.level - 1) * .75) + 1)]]
\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nThe eidolon can suspend or resume this ability as a free action.
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\nThe additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus.
\n\n
Format: rend (2 claws, 1d8+9)
\nLocation: Special Attacks.
\nUsage: Replace damage
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\nThe eidolon can suspend or resume this ability as a free action.
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\nThe additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus.
\n\n
Format: rend (2 claws, 1d8+9)
\nLocation: Special Attacks.
\nUsage: Replace damage
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon gains a burrow speed equal to 1/2 its base speed. It can use this speed to move through dirt, clay, sand, and earth. It does not leave a hole behind, nor is its passage marked on the surface.
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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Pick one bite or sting attack. Whenever the selected attack hits, the target is poisoned.
\nEidolon poison: type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save. The save DC is equal to 10 + 1/2 the eidolon's HD + the eidolon's Constitution modifier.
\nFor 2 additional evolution points, this poison deals Constitution damage instead. This poison can be used no more than once per round.
\nRequirements
\nThe summoner must be at least 7th level before selecting this evolution.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"xy4bl0usarrhhm09","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":0,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":null,"attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":0,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Evolution Pool (Unchained)","auraStrength":0,"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"}}} +{"_id":"CQPv0buKURuMtyLE","name":"Claws (Attack)","type":"attack","img":"systems/pf1/icons/items/inventory/monster-paw-bear.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"np0fmka6uhfg52wy","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-paw-bear.jpg","description":"","tag":"claws","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"attack"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Claws","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 4, @size, 4)",{"values":["bludgeoning","slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[["0","Claws: 1"]],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"claws","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":true,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"attack"}},"duration":{"value":null,"units":"inst"},"attackName":"Claws","actionType":"mwak","damage":{"parts":[["sizeRoll(1, 4, @size, 4)","B and S"]]},"attackParts":[["0","Claws: 1"]],"ability":{"attack":"str","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"identifiedName":"Claws (Attack)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.w9meUTaWnrb2Lq1x"}}} +{"_id":"Ce2iRbXAEFey6T2a","name":"Poison (2 EP)","type":"feat","img":"systems/pf1/icons/skills/beast_03.jpg","data":{"description":{"value":"An eidolon secretes toxic venom, gaining a poison attack. Pick one bite or sting attack. Whenever the selected attack hits, the target is poisoned.
\nEidolon poison: type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save. The save DC is equal to 10 + 1/2 the eidolon's HD + the eidolon's Constitution modifier.
\nFor 2 additional evolution points, this poison deals Constitution damage instead. This poison can be used no more than once per round.
\nRequirements
\nThe summoner must be at least 7th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"v9wu1njuf6e4ihs2","name":"Use","img":"systems/pf1/icons/skills/beast_03.jpg","description":"","tag":"poison2Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":null,"value":0,"maxFormula":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.con.basemod)","type":"fort","description":"Fort negates"},"effectNotes":["Save Fort negates; frequency 1/round for 4 rounds; effect [[1d4]] Str damage; cure 1 save"],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"poison2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"actionType":"save","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.con.basemod)","type":"fort","description":"Fort negates"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.n1B2b4DgnHNzvZbn"}}} {"_id":"DBPIvaMvBWUPEBBF","name":"Claws (1 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_23.jpg","data":{"description":{"value":"An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"claws1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Claws (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.06wGNvw6Dc89Oe7A"}}} -{"_id":"DWFJDQrt4DPPanTB","name":"Slam (Attack)","type":"attack","img":"systems/pf1/icons/items/inventory/monster-forearm.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"48aaavlb33mugwgw","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-forearm.jpg","description":"","tag":"slam","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"0","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 8, @size, 4)",{"values":["bludgeoning"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"slam","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":true,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"measureTemplate":{"size":"0"},"actionType":"mwak","damage":{"parts":[["sizeRoll(1, 8, @size, 4)","B"]]},"ability":{"attack":"str","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.5BcdTfz1nD6HFiyu"}}} -{"_id":"EDoSy9O3XWva5SjL","name":"Frightful Presence (3 EP)","type":"feat","img":"systems/pf1/icons/skills/affliction_03.jpg","data":{"description":{"value":"An eidolon becomes unsettling to its foes, gaining the @Compendium[pf-content.pf-universal-monster-rules.tbYOVRDBl2uywz2o]{Frightful Presence (Ex)} ability. The eidolon can activate this ability as part of an offensive action, such as a charge or attack.
\nOpponents within 30 feet of the eidolon must make a Will save or become shaken for 3d6 rounds. The DC of this save is equal to 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. If the eidolon has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead.
\nFoes with more HD than the eidolon are immune to this effect.
\nRequirements
\nThe summoner must be at least 11th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"tked9s2ih1j34v6b","name":"Use","img":"systems/pf1/icons/skills/affliction_03.jpg","description":"","tag":"frightfulPresence3Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":null,"value":0,"maxFormula":""},"measureTemplate":{"type":"circle","size":"30","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.cha.basemod)","type":"will","description":""},"effectNotes":["Shaken for [[3d6]] rounds. If the eidolon has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead."],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"frightfulPresence3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"measureTemplate":{"type":"circle","size":"30"},"actionType":"save","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.cha.basemod)","type":"will"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vUZvKFiElrGzQQ26"}}} -{"_id":"FJHywMcjTLnM8lPD","name":"Push (1 EP)","type":"feat","img":"systems/pf1/icons/skills/ice_10.jpg","data":{"description":{"value":"An eidolon gains the ability to push creatures away with a successful attack.
\nSelect one type of natural attack. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the target of the attack is pushed 5 feet directly away from the eidolon. This ability only works on creatures of a size equal to or smaller than the eidolon. Creatures pushed in this way do not provoke attacks of opportunity.
\nThis evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
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8, @size, 4)","B"]]},"ability":{"attack":"str","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.5BcdTfz1nD6HFiyu"}}} +{"_id":"EDoSy9O3XWva5SjL","name":"Frightful Presence (3 EP)","type":"feat","img":"systems/pf1/icons/skills/affliction_03.jpg","data":{"description":{"value":"An eidolon becomes unsettling to its foes, gaining the @Compendium[pf-content.pf-universal-monster-rules.tbYOVRDBl2uywz2o]{Frightful Presence (Ex)} ability. The eidolon can activate this ability as part of an offensive action, such as a charge or attack.
\nOpponents within 30 feet of the eidolon must make a Will save or become shaken for 3d6 rounds. The DC of this save is equal to 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. If the eidolon has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead.
\nFoes with more HD than the eidolon are immune to this effect.
\nRequirements
\nThe summoner must be at least 11th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"w7tqxtzcfifwp149","name":"Use","img":"systems/pf1/icons/skills/affliction_03.jpg","description":"","tag":"frightfulPresence3Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":null,"value":0,"maxFormula":""},"measureTemplate":{"type":"circle","size":"30","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.cha.basemod)","type":"will","description":""},"effectNotes":["Shaken for [[3d6]] rounds. If the eidolon has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead."],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"frightfulPresence3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"measureTemplate":{"type":"circle","size":"30"},"actionType":"save","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.cha.basemod)","type":"will"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vUZvKFiElrGzQQ26"}}} +{"_id":"FJHywMcjTLnM8lPD","name":"Push (1 EP)","type":"feat","img":"systems/pf1/icons/skills/ice_10.jpg","data":{"description":{"value":"An eidolon gains the ability to push creatures away with a successful attack.
\nSelect one type of natural attack. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the target of the attack is pushed 5 feet directly away from the eidolon. This ability only works on creatures of a size equal to or smaller than the eidolon. Creatures pushed in this way do not provoke attacks of opportunity.
\nThis evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"l2geem2qbvd5fhsi","name":"Use","img":"systems/pf1/icons/skills/ice_10.jpg","description":"","tag":"push1Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":null,"value":0,"maxFormula":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"dex","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"push1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"actionType":"mcman","ability":{"attack":"dex","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.N7l7Yf2zVHUZ09ji"}}} {"_id":"Fuyn8YNSkJgNJYO3","name":"Celestial Appearance (3 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_13.jpg","data":{"description":{"value":"The eidolon appears as a celestial creature and manifests some of the abilities of a celestial. Spells and effects that target creatures with the good subtype or have specific effects against such creatures affect the eidolon as if it were a celestial. The eidolon gains a +2 bonus on saves against disease, petrification, poison, and electricity spells and effects. It also gains spell resistance equal to 5 + its HD against spells with the evil descriptor.
At 7th level, by spending 2 additional evolution points, this bonus on saves is increased to +4 and the spell resistance is extended to affect any spells and effects from evil creatures.
At 12th level, by spending 2 additional evolution points, this protection is increased to immunity against these attacks and the spell resistance is increased to 11 + its HD (the summoner must pay for the 7th-level upgrade before paying for this 12th-level upgrade).
Requirements
\nThe summoner must be good-aligned to select this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Celestial Appearance: +2 bonus on saves against disease, petrification, poison, and electricity spells and effects.An eidolon learns to exhale a cone or line of magical energy, gaining a breath weapon. Select either acid, cold, electricity, or fire. The eidolon can breathe a 30-foot cone (or 60-foot line) that deals 1d6 points of damage of the selected type per HD it possesses. Those caught in the breath weapon can attempt a Reflex save for half damage.
\nThe DC is equal to 10 + 1/2 the eidolon's HD + the eidolon's Constitution modifier. The eidolon can use this ability once per day. The eidolon can use this ability 1 additional time per day by spending an additional 1 evolution point (maximum 3/day).
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
\nUsage
\nReplace damage type.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"jnqi9nxko0sndi61","name":"Use","img":"systems/pf1/icons/skills/ice_11.jpg","description":"","tag":"breathWeapon4Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":1,"maxFormula":"","max":1},"measureTemplate":{"type":"cone","size":"30","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["(@attributes.hd.total)d6",{"values":[],"custom":"Replace"}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + (@attributes.hd.total / 2) + @ability.con.basemod)","type":"ref","description":"Save for half"},"effectNotes":["30-foot cone or 60-foot line."],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":1,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":1},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"breathWeapon4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"measureTemplate":{"type":"cone","size":"30"},"actionType":"save","damage":{"parts":[["(@attributes.hd.total)d6","Replace"]]},"ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + (@attributes.hd.total / 2) + @ability.con.basemod)","type":"ref","description":"Save for half"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.oE88ScZFNsJtx9ZG"}}} +{"_id":"GABG4eRyv5Rsovt5","name":"Breath Weapon (4 EP)","type":"feat","img":"systems/pf1/icons/skills/ice_11.jpg","data":{"description":{"value":"An eidolon learns to exhale a cone or line of magical energy, gaining a breath weapon. Select either acid, cold, electricity, or fire. The eidolon can breathe a 30-foot cone (or 60-foot line) that deals 1d6 points of damage of the selected type per HD it possesses. Those caught in the breath weapon can attempt a Reflex save for half damage.
\nThe DC is equal to 10 + 1/2 the eidolon's HD + the eidolon's Constitution modifier. The eidolon can use this ability once per day. The eidolon can use this ability 1 additional time per day by spending an additional 1 evolution point (maximum 3/day).
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
\nUsage
\nReplace damage type.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"q6heym7umjard8ev","name":"Use","img":"systems/pf1/icons/skills/ice_11.jpg","description":"","tag":"breathWeapon4Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":1,"maxFormula":"","max":1},"measureTemplate":{"type":"cone","size":"30","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["(@attributes.hd.total)d6",{"values":[],"custom":"Replace"}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + (@attributes.hd.total / 2) + @ability.con.basemod)","type":"ref","description":"Save for half"},"effectNotes":["30-foot cone or 60-foot line."],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":1,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":1},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"breathWeapon4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"measureTemplate":{"type":"cone","size":"30"},"actionType":"save","damage":{"parts":[["(@attributes.hd.total)d6","Replace"]]},"ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + (@attributes.hd.total / 2) + @ability.con.basemod)","type":"ref","description":"Save for half"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.oE88ScZFNsJtx9ZG"}}} {"_id":"Gl5sWXBXpYD14pXl","name":"Eidolon Saves","type":"feat","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","data":{"description":{"value":"These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
\n","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"eidolonSaves","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{"acr":false,"apr":false,"art":false,"blf":false,"clm":false,"crf":false,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":false,"kre":false,"lin":false,"lor":false,"per":false,"prf":false,"pro":false,"rid":false,"sen":false,"slt":false,"spl":false,"ste":false,"sur":false,"swm":false,"umd":false},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Eidolon Saves","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl"},"pf1":{},"scene-packer":{"sourceId":"Item.lV3oXnYIl6qG6o18"}}} {"_id":"Gw66sSGKGSlir3iv","name":"Skilled (1 EP)","type":"feat","img":"systems/pf1/icons/skills/weapon_44.jpg","data":{"description":{"value":"
An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack.
\nEach time an eidolon selects this evolution, it applies to a different skill.
\nUsage
\nReplace skill in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"vwkmnw53","formula":"8","operator":"add","subTarget":"skill.acr","modifier":"racial","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"skilled1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vx5yuG8XtSrIYs7C"}}} -{"_id":"H0Yl8wGUvyAod0cc","name":"Web (3 EP)","type":"feat","img":"systems/pf1/icons/skills/blue_05.jpg","data":{"description":{"value":"An eidolon gains a pair of spinnerets, giving it the ability to spin webs.
\nThe eidolon can use these webs to support itself plus up to one creature of the same size. It can throw webbing as a ranged touch attack up to 8 times per day, entangling a creature up to one size larger than the eidolon.
\nThe webbing has a range of 50 feet and a 10-foot range increment. Creatures entangled by the web can escape with an Escape Artist check or a Strength check (at a -4 penalty). The DC of these checks is equal to 10 + 1/2 the eidolon's HD + the eidolon's Con modifier. The webs have a Hardness of 0 and a number of hits points equal to the eidolon's total Hit Dice. The eidolon can climb its own webs at its climb speed and can pinpoint any creature touching its webs.
\nRequirements
\nThe eidolon must possess the climb evolution to take this evolution. The summoner must be at least 7th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"v92h9dkhvizwlh7u","name":"Use","img":"systems/pf1/icons/skills/blue_05.jpg","description":"","tag":"web3Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":8,"maxFormula":"","max":8},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"rsak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":8,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":8},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"web3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"actionType":"rsak","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.8tzdid84yHUmWc1d"}}} +{"_id":"H0Yl8wGUvyAod0cc","name":"Web (3 EP)","type":"feat","img":"systems/pf1/icons/skills/blue_05.jpg","data":{"description":{"value":"An eidolon gains a pair of spinnerets, giving it the ability to spin webs.
\nThe eidolon can use these webs to support itself plus up to one creature of the same size. It can throw webbing as a ranged touch attack up to 8 times per day, entangling a creature up to one size larger than the eidolon.
\nThe webbing has a range of 50 feet and a 10-foot range increment. Creatures entangled by the web can escape with an Escape Artist check or a Strength check (at a -4 penalty). The DC of these checks is equal to 10 + 1/2 the eidolon's HD + the eidolon's Con modifier. The webs have a Hardness of 0 and a number of hits points equal to the eidolon's total Hit Dice. The eidolon can climb its own webs at its climb speed and can pinpoint any creature touching its webs.
\nRequirements
\nThe eidolon must possess the climb evolution to take this evolution. The summoner must be at least 7th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"30rt8cgjb2w3johw","name":"Use","img":"systems/pf1/icons/skills/blue_05.jpg","description":"","tag":"web3Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":8,"maxFormula":"","max":8},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"rsak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":8,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":8},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"web3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"actionType":"rsak","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.8tzdid84yHUmWc1d"}}} {"_id":"I17FqNZeOTdDiGED","name":"Immunity (2 EP)","type":"feat","img":"systems/pf1/icons/skills/nature_07.jpg","data":{"description":{"value":"An eidolon's body becomes extremely resilient to one energy type, gaining immunity to that type.
\nPick one energy type: acid, cold, electricity, fire, or sonic. The eidolon gains immunity to that energy type. This evolution can be selected more than once. Its effects do not stack. Each time it applies to a different energy type.
\nRequirements
\nThe summoner must be at least 7th level before selecting this evolution.
\nUsage
\nAdd selected Immunity to the eidolon sheet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"immunity2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vsPJlXYnc2XxxVZR"}}} {"_id":"IIfvjv40S3m1Jdq5","name":"Reach (1 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_18.jpg","data":{"description":{"value":"One of an eidolon's attacks is capable of striking at foes at a distance. Pick one attack.
\nThe eidolon's reach with that attack increases by 5 feet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"reach1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.gXmEGu4pqlkAkvJC"}}} {"_id":"IZ2U32kCaPZADdNS","name":"Pounce (1 EP)","type":"feat","img":"systems/pf1/icons/skills/beast_01.jpg","data":{"description":{"value":"An eidolon gains quick reflexes, allowing it to make a full attack after a charge.
\nRequirements
\nThis evolution is only available to eidolons of the quadruped base form.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"pounce1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.oljR1NTkKSp3M4xP"}}} {"_id":"ImmUxMdvqPXD55Qm","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"abilityScoreIncrease","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Ability Score Increase","auraStrength":0,"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.5mTQwTOwM6bU3rYG"}}} -{"_id":"J7Nh62MymaC9wwQA","name":"Alignment Smite (2 EP)","type":"feat","img":"systems/pf1/icons/skills/light_04.jpg","data":{"description":{"value":"Choose a single alignment component that opposes one of the summoner's own.
\nOnce per day as a swift action, the eidolon chooses one target within sight. If this target's alignment matches that chosen for this ability, the eidolon deals an additional +1d6 points of damage with one of its natural weapons. This attack is treated as good-aligned for the purposes of overcoming damage reduction. The alignment smite persists until the target is dead or the eidolon is dismissed.
\nAt 10th level, the summoner may spend 1 additional evolution point to allow the eidolon a second daily use of this ability.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution. Evil or true neutral summoners cannot select this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"i9vxnn3r0gr8l45e","name":"Use","img":"systems/pf1/icons/skills/light_04.jpg","description":"","tag":"alignmentSmite2Ep","activation":{"cost":1,"type":"swift"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Alignment Smite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["1d6",{"values":[],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Alignment Smite: This attack is treated as good-aligned for the purposes of overcoming damage reduction. The alignment smite persists until the target is dead or the eidolon is dismissed.","subTarget":"melee"}],"links":{"children":[],"charges":[]},"tag":"alignmentSmite2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"swift"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":""},"attackName":"Alignment Smite","actionType":"mwak","damage":{"parts":[["1d6",""]]},"ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.tGNbzL5T8vtuJ6W9"}}} +{"_id":"J7Nh62MymaC9wwQA","name":"Alignment Smite (2 EP)","type":"feat","img":"systems/pf1/icons/skills/light_04.jpg","data":{"description":{"value":"Choose a single alignment component that opposes one of the summoner's own.
\nOnce per day as a swift action, the eidolon chooses one target within sight. If this target's alignment matches that chosen for this ability, the eidolon deals an additional +1d6 points of damage with one of its natural weapons. This attack is treated as good-aligned for the purposes of overcoming damage reduction. The alignment smite persists until the target is dead or the eidolon is dismissed.
\nAt 10th level, the summoner may spend 1 additional evolution point to allow the eidolon a second daily use of this ability.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution. Evil or true neutral summoners cannot select this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"421azenncf4bzo4r","name":"Use","img":"systems/pf1/icons/skills/light_04.jpg","description":"","tag":"alignmentSmite2Ep","activation":{"cost":1,"type":"swift"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Alignment Smite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["1d6",{"values":[],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Alignment Smite: This attack is treated as good-aligned for the purposes of overcoming damage reduction. The alignment smite persists until the target is dead or the eidolon is dismissed.","subTarget":"melee"}],"links":{"children":[],"charges":[]},"tag":"alignmentSmite2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"swift"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":""},"attackName":"Alignment Smite","actionType":"mwak","damage":{"parts":[["1d6",""]]},"ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.tGNbzL5T8vtuJ6W9"}}} {"_id":"JIxOZE8MULu6xtlz","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nAs a full-round action, the eidolon can overrun any creature that is at least one size smaller than itself. This works like the overrun combat maneuver, but the eidolon does not need to make a check, it merely has to move over opponents in its path. The creatures take 1d6 points of damage (1d8 if Large, 2d6 if Huge), plus 1-1/2 times the eidolon's Strength modifier.
\nTargets of the trample can make attacks of opportunity at a -4 penalty. If a target forgoes the attack of opportunity, it can make a Reflex save for half damage. The DC of this save is 10 + 1/2 the eidolon's HD + the eidolon's Strength modifier. A trampling eidolon can only deal trampling damage to a creature once per round.
\nRequirements
\nThis evolution is only available to eidolons of the biped or quadruped base forms.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"kf09ikxob7p1b3xh","name":"Use","img":"systems/pf1/icons/feats/trample.jpg","description":"","tag":"trample2Ep","activation":{"cost":1,"type":"full"},"unchainedAction":{"activation":{"cost":3,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Tramble","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":[],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"str","damageMult":1.5,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.str.basemod)","type":"ref","description":"Reflex for half"},"effectNotes":[],"attackNotes":["Targets of the trample can make attacks of opportunity at a -4 penalty. If a target forgoes the attack of opportunity, it can make a Reflex save for half damage. A trampling eidolon can only deal trampling damage to a creature once per round."],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"trample2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"full"},"unchainedAction":{"activation":{"cost":3,"type":"action"}},"duration":{"value":null,"units":""},"attackName":"Tramble","actionType":"mwak","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",""]]},"ability":{"attack":"","damage":"str","damageMult":1.5,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.str.basemod)","type":"ref","description":"Reflex for half"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.pYO0FhNNfbIasBku"}}} +{"_id":"K1PHZ3Jm2Zz0mlfu","name":"Trample (2 EP)","type":"feat","img":"systems/pf1/icons/feats/trample.jpg","data":{"description":{"value":"An eidolon gains the ability to crush its foes underfoot, gaining the trample ability.
\nAs a full-round action, the eidolon can overrun any creature that is at least one size smaller than itself. This works like the overrun combat maneuver, but the eidolon does not need to make a check, it merely has to move over opponents in its path. The creatures take 1d6 points of damage (1d8 if Large, 2d6 if Huge), plus 1-1/2 times the eidolon's Strength modifier.
\nTargets of the trample can make attacks of opportunity at a -4 penalty. If a target forgoes the attack of opportunity, it can make a Reflex save for half damage. The DC of this save is 10 + 1/2 the eidolon's HD + the eidolon's Strength modifier. A trampling eidolon can only deal trampling damage to a creature once per round.
\nRequirements
\nThis evolution is only available to eidolons of the biped or quadruped base forms.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"cwae5cqp6x56todc","name":"Use","img":"systems/pf1/icons/feats/trample.jpg","description":"","tag":"trample2Ep","activation":{"cost":1,"type":"full"},"unchainedAction":{"activation":{"cost":3,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Tramble","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":[],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"str","damageMult":1.5,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.str.basemod)","type":"ref","description":"Reflex for half"},"effectNotes":[],"attackNotes":["Targets of the trample can make attacks of opportunity at a -4 penalty. If a target forgoes the attack of opportunity, it can make a Reflex save for half damage. A trampling eidolon can only deal trampling damage to a creature once per round."],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"trample2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"full"},"unchainedAction":{"activation":{"cost":3,"type":"action"}},"duration":{"value":null,"units":""},"attackName":"Tramble","actionType":"mwak","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",""]]},"ability":{"attack":"","damage":"str","damageMult":1.5,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.str.basemod)","type":"ref","description":"Reflex for half"},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.pYO0FhNNfbIasBku"}}} {"_id":"K4tVSgKWqq2KWY7x","name":"Bleed (1 EP)","type":"feat","img":"systems/pf1/icons/skills/blood_03.jpg","data":{"description":{"value":"An eidolon gains the ability to inflict bleeding wounds. Select one type of attack. Attacks of that type deal 1d6 points of bleed damage.
\nThis evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a different attack. The bleed effect doesn't stack.
\nUsage
\nAdd a conditional modifier to the attack of choice for 1d6 bleed.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bleed1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.4v1EYCBbvCiIu3GR"}}} -{"_id":"K7aAiH88SR9NJI5h","name":"Swallow Whole (3 EP)","type":"feat","img":"systems/pf1/icons/skills/red_22.jpg","data":{"description":{"value":"An eidolon gains the swallow whole ability, giving it the ability to consume its foes.
\nIf the eidolon begins its turn with a creature grappled using its bite attack (see the grab evolution), it can attempt a combat maneuver check to swallow the creature. The creature can be up to one size category smaller than the eidolon. Swallowed creatures take damage equal to the eidolon's bite damage each round plus 1d6 points of bludgeoning damage.
\nA swallowed creature keeps the grappled condition, but can attempt to cut its way free with a light slashing or piercing weapon. The amount of damage needed to cut free is equal to 1/10 the eidolon's total hit points. The eidolon's AC against these attacks is equal to 10 + 1/2 its natural armor bonus. If a swallowed creature cuts its way out, the eidolon loses this ability until it heals this damage.
\nAlternatively, the swallowed creature can attempt to escape the grapple as normal. Success indicates that it has returned to the eidolon's mouth, where it can attempt to escape or be swallowed again.
\nRequirements
\nThe eidolon must possess the grab evolution, tied to a bite attack, to take this evolution.
\nThe summoner must be at least 9th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"wjvq0mss1tzdzxsl","name":"Use","img":"systems/pf1/icons/skills/red_22.jpg","description":"","tag":"swallowWhole3Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Swallow Whole","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":["The amount of damage needed to cut free is equal to 1/10 the eidolon's total hit points. The eidolon's AC against these attacks is equal to 10 + 1/2 its natural armor bonus. If a swallowed creature cuts its way out, the eidolon loses this ability until it heals this damage."],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swallowWhole3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"attackName":"Swallow Whole","actionType":"mcman","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.kAOLuh4QuKNxIDFr"}}} +{"_id":"K7aAiH88SR9NJI5h","name":"Swallow Whole (3 EP)","type":"feat","img":"systems/pf1/icons/skills/red_22.jpg","data":{"description":{"value":"An eidolon gains the swallow whole ability, giving it the ability to consume its foes.
\nIf the eidolon begins its turn with a creature grappled using its bite attack (see the grab evolution), it can attempt a combat maneuver check to swallow the creature. The creature can be up to one size category smaller than the eidolon. Swallowed creatures take damage equal to the eidolon's bite damage each round plus 1d6 points of bludgeoning damage.
\nA swallowed creature keeps the grappled condition, but can attempt to cut its way free with a light slashing or piercing weapon. The amount of damage needed to cut free is equal to 1/10 the eidolon's total hit points. The eidolon's AC against these attacks is equal to 10 + 1/2 its natural armor bonus. If a swallowed creature cuts its way out, the eidolon loses this ability until it heals this damage.
\nAlternatively, the swallowed creature can attempt to escape the grapple as normal. Success indicates that it has returned to the eidolon's mouth, where it can attempt to escape or be swallowed again.
\nRequirements
\nThe eidolon must possess the grab evolution, tied to a bite attack, to take this evolution.
\nThe summoner must be at least 9th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"74bgit09l46hjqop","name":"Use","img":"systems/pf1/icons/skills/red_22.jpg","description":"","tag":"swallowWhole3Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Swallow Whole","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":["The amount of damage needed to cut free is equal to 1/10 the eidolon's total hit points. The eidolon's AC against these attacks is equal to 10 + 1/2 its natural armor bonus. If a swallowed creature cuts its way out, the eidolon loses this ability until it heals this damage."],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swallowWhole3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"attackName":"Swallow Whole","actionType":"mcman","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.kAOLuh4QuKNxIDFr"}}} {"_id":"KIUb7L9aIqLANp75","name":"Multiattack","type":"feat","img":"systems/pf1/icons/skills/red_31.jpg","data":{"description":{"value":"An eidolon gains @Compendium[pf-content.pf-feats.RmhtvELGu73iR8yh]{Multiattack} as a bonus feat if it has three or more natural attacks and does not already have that feat.
\nIf it does not have the requisite three or more natural attacks, the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.
\nIf the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"multiattack","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Multiattack","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.gvMEVqb2cE2ob7DY"}}} {"_id":"KXQCYtdZZ95KiphL","name":"Tail (1 EP)","type":"feat","img":"icons/commodities/biological/stinger-insect-grey.webp","data":{"description":{"value":"An eidolon grows a long, powerful tail. This grants it a +2 racial bonus on Acrobatics checks made to balance on a surface.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"u95h1lst","formula":"2","operator":"add","subTarget":"skill.acr","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"tail1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Tail (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.r2LmQaO71JsBmb44"}}} -{"_id":"L0KxfvYPhqvASDir","name":"Bite (1 EP)","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
\nIf the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"cm3hpulcxhu20ytv","name":"Use","img":"systems/pf1/icons/skills/blood_07.jpg","description":"","tag":"bite1Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)",{"values":["bludgeoning","piercing","slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bite1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"attackName":"Bite","actionType":"mwak","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)","P/B/S"]]},"ability":{"attack":"","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"identifiedName":"Bite (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.enzsVT5RHbvfANLx"}}} +{"_id":"L0KxfvYPhqvASDir","name":"Bite (1 EP)","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
\nIf the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"3s3h26svpqtkj9lz","name":"Use","img":"systems/pf1/icons/skills/blood_07.jpg","description":"","tag":"bite1Ep","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)",{"values":["bludgeoning","piercing","slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bite1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"attackName":"Bite","actionType":"mwak","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)","P/B/S"]]},"ability":{"attack":"","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"identifiedName":"Bite (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.enzsVT5RHbvfANLx"}}} {"_id":"Lz6vAn6OmzGQdOGp","name":"Keen Scent (2 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_17.jpg","data":{"description":{"value":"An eidolon's sense of smell becomes even more acute. The eidolon can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.
\nRequirements
\nThe eidolon must possess the gills and scent evolutions to take this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"keenScent2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Rlz2KgrZ85Sezo4r"}}} -{"_id":"MuYJYC9SdLHIPOxp","name":"Pincers (Attack)","type":"attack","img":"icons/commodities/claws/claw-pincer-grey.webp","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"idlx8m2mai98n1sq","name":"Attack","img":"icons/commodities/claws/claw-pincer-grey.webp","description":"","tag":"pincers","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"0","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mwak","attackBonus":"-5","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":[],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[["0","Additional Attack: 1"]],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":0.5,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"pincers","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":false,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"measureTemplate":{"size":"0"},"actionType":"mwak","attackBonus":"-5","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",""]]},"attackParts":[["0","Additional Attack: 1"]],"ability":{"attack":"str","damage":"str","damageMult":0.5,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.fa8Q20mCGxdo3W0M"}}} -{"_id":"N4qCbJnOdiYEWRoK","name":"Sickening (2 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_17.jpg","data":{"description":{"value":"The eidolon's smell or appearance is so offensive it sickens nearby creatures. Any living creature except its summoner that approaches within 20 feet or begins its turn in that area is sickened for 1 round unless it succeeds at a Fortitude save (DC = 10 + 1/2 the eidolon's HD + its Con modifier).
\nCreatures that successfully save cannot be affected by the same eidolon's sickening effect for 24 hours.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"5i8mgok5q08kfq1m","name":"Use","img":"systems/pf1/icons/skills/violet_17.jpg","description":"","tag":"sickening2Ep","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":"20","units":"ft","maxIncrements":"1","minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.con.basemod)","type":"fort","description":""},"effectNotes":["Any living creature except its summoner that approaches within 20 feet or begins its turn in that area is sickened for 1 round unless it succeeds at a Fortitude save"],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"sickening2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"range":{"value":"20","units":"ft","maxIncrements":"1","minValue":null,"minUnits":""},"actionType":"save","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.con.basemod)","type":"fort"},"attack":{},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vxFgGfN03cIdT30V"}}} +{"_id":"MuYJYC9SdLHIPOxp","name":"Pincers (Attack)","type":"attack","img":"icons/commodities/claws/claw-pincer-grey.webp","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"pbyp5ioq1url8qx7","name":"Attack","img":"icons/commodities/claws/claw-pincer-grey.webp","description":"","tag":"pincers","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"0","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mwak","attackBonus":"-5","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":[],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[["0","Additional Attack: 1"]],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":0.5,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"pincers","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":false,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"measureTemplate":{"size":"0"},"actionType":"mwak","attackBonus":"-5","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",""]]},"attackParts":[["0","Additional Attack: 1"]],"ability":{"attack":"str","damage":"str","damageMult":0.5,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.fa8Q20mCGxdo3W0M"}}} +{"_id":"N4qCbJnOdiYEWRoK","name":"Sickening (2 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_17.jpg","data":{"description":{"value":"The eidolon's smell or appearance is so offensive it sickens nearby creatures. Any living creature except its summoner that approaches within 20 feet or begins its turn in that area is sickened for 1 round unless it succeeds at a Fortitude save (DC = 10 + 1/2 the eidolon's HD + its Con modifier).
\nCreatures that successfully save cannot be affected by the same eidolon's sickening effect for 24 hours.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"b77zy7cd8x1jnizp","name":"Use","img":"systems/pf1/icons/skills/violet_17.jpg","description":"","tag":"sickening2Ep","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":"20","units":"ft","maxIncrements":"1","minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.con.basemod)","type":"fort","description":""},"effectNotes":["Any living creature except its summoner that approaches within 20 feet or begins its turn in that area is sickened for 1 round unless it succeeds at a Fortitude save"],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"sickening2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"range":{"value":"20","units":"ft","maxIncrements":"1","minValue":null,"minUnits":""},"actionType":"save","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"(10 + ( @attributes.hd.total / 2) + @abilities.con.basemod)","type":"fort"},"attack":{},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vxFgGfN03cIdT30V"}}} {"_id":"NCNrcc7wF0eUIQYM","name":"Channel Resistance (2 EP)","type":"feat","img":"systems/pf1/icons/skills/blue_18.jpg","data":{"description":{"value":"An eidolon becomes less easily affected by the channel energy ability of clerics or paladins. The eidolon gains a +2 bonus on any saves that are made to resist the effects of channel energy, including effects that rely on the use of channel energy (such as the Command Undead feat).
\nAt 7th level, this bonus can be increased to +4 by spending 2 additional evolution points.
\nRequirements
\nThe eidolon must possess the undead appearance evolution to take this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Channel Resistance: +2 bonus on any saves that are made to resist the effects of channel energy, including effects that rely on the use of channel energy (such as the Command Undead feat).","subTarget":"allSavingThrows"}],"links":{"children":[],"charges":[]},"tag":"channelResistance2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.S7pzTFWgdjDO6AhO"}}} {"_id":"NCuv6y15VUO7tFI3","name":"Resistance (1 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_20.jpg","data":{"description":{"value":"An eidolon's form takes on a resiliency to one particular energy type, which is usually reflected in its physical body (ashen hide for fire, icy breath for cold, and so on). Pick one energy type (acid, cold, electricity, fire, or sonic).
\nThe eidolon gains resist 5 against that energy type. This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level.
\nThis evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different energy type.
\nUsage
\nAdd SR to Eidolon character sheet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"resistance1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.e5KkUpIxh7fiBvSL"}}} {"_id":"OBcznIzjS7aEcCxW","name":"Ultimate Magic (4 EP)","type":"feat","img":"systems/pf1/icons/feats/maximize-spell.jpg","data":{"description":{"value":"An eidolon learns to cast a powerful spell as a spell-like ability.
\nSelect one spell from the following list:
\nThis spell can be cast once per day as a spell-like ability. The caster level for this evolution is equal to the eidolon's Hit Dice - 2.
\nThe save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. The eidolon must have a Charisma score of at least 13 and must possess the major magic evolution to take this evolution.
\nRequirements
\nThe summoner must be at least 11th level before selecting this evolution. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a new spell from the above list.
\nUsage
\nAdd the spell as a spell-like ability
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"ultimateMagic4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.k24pC9YhllJifEXS"}}} @@ -48,62 +48,62 @@ {"_id":"ObC7XtHPZ36uk56H","name":"Undead Appearance (2 EP)","type":"feat","img":"systems/pf1/icons/feats/turn-undead.jpg","data":{"description":{"value":"An eidolon appears as an undead creature, and mimics some of an undead creature's abilities and weaknesses.
\nNegative energy heals the eidolon, and positive energy (including a cleric's channel energy ability) harms it. Spells and effects that target undead or have specific effects against undead (such as Command Undead, hold undead, and searing light) affect the eidolon as if it were undead. The eidolon gains a +2 bonus on saves against disease, exhaustion, fatigue, paralysis, poison, sleep effects, and stunning.
At 7th level, this bonus on saves can be increased to +4 by spending 2 additional evolution points. At 12th level, this protection can be increased to immunity against these attacks by spending 2 additional evolution points (the summoner must pay for the 7th-level upgrade before paying for this 12th-level upgrade).
Although the eidolon appears undead, it is still an outsider.
An eidolon learns to cast a minor spell as a spell-like ability. Select one spell from the following list: burning hands, comprehend languages, cure light wounds, detect chaos/evil/good/law, magic missile, obscuring mist, silent image, vanish (self only), or ventriloquism. This spell can be cast once per day as a spell-like ability. At 7th level, this spell can be cast three times per day by spending 2 additional evolution points. The caster level for this evolution is equal to the eidolon's Hit Dice - 2. The save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier.
\nRequirements
\nThe eidolon must have a Charisma score of at least 11 and must possess the basic magic evolution to take this evolution.
\nThe summoner must be at least 4th level before selecting this evolution. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a new spell from the above list.
\nUsage
\nAdd the selected spell to the eidolon as a spell-like.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"minorMagic2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.d9IbFVQ6ukZwVgoF"}}} {"_id":"RCBmGCzygRwtSlcI","name":"Unnatural Aura (1 EP)","type":"feat","img":"systems/pf1/icons/skills/violet_21.jpg","data":{"description":{"value":"An eidolon is obviously of unnatural origin.
\nNormal animals do not willingly approach the eidolon unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"unnaturalAura1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.DPYikyRB3eOWVKpk"}}} -{"_id":"RCQD0bwQqfULDDjL","name":"Rake (Attack)","type":"feat","img":"systems/pf1/icons/skills/red_31.jpg","data":{"description":{"value":"A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks are included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
\n\n
Format: rake (2 claws +8, 1d4+2)
\nLocation: Special Attacks.
\nUsage: Replace damage
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\n\n
Format: rake (2 claws +8, 1d4+2)
\nLocation: Special Attacks.
\nUsage: Replace damage
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\nRequirements
\nThe eidolon must possess the blindsense evolution to take this evolution.
\nThe summoner must be at least 11th level before selecting this evolution.
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\nThis functions as the summoner's aspect ability, and the same limitations apply. The summoner can touch the eidolon as a standard action to return the evolution. The evolution returns to the eidolon automatically if the eidolon is dismissed by the summoner or sent back to its home plane.
\nRequirements
\nTwinned eidolon.
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\nThis functions as the summoner's aspect ability, and the same limitations apply. The summoner can touch the eidolon as a standard action to return the evolution. The evolution returns to the eidolon automatically if the eidolon is dismissed by the summoner or sent back to its home plane.
\nRequirements
\nTwinned eidolon.
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\nRequirements
\nThe summoner must be at least 11th level before selecting this evolution.
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These attacks are secondary attacks. The hooves deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once. Alternatively, the eidolon can replace the claws evolution from its base form with these hoof attacks (this still costs 1 evolution point).
\nThis evolution can be selected more than once, but the eidolon must possess an equal number of limbs evolutions.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.jJYYZflcqtJrkhfO]{Hooves (Attack)} to the eidolon.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"hooves1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Hooves (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.cpmX829JZ2aFeykb"}}} {"_id":"WMJq96Aa7kZgeVXI","name":"STR/DEX Bonus","type":"feat","img":"systems/pf1/icons/feats/athletic.jpg","data":{"description":{"value":"Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form.
\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"2167egmx","formula":"floor((@classes.eidolon.level + 1) / 2.54)","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":0},{"_id":"9eu6k92k","formula":"floor((@classes.eidolon.level + 1) / 2.54)","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"strdexBonus","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"STR/DEX Bonus","auraStrength":0,"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.pDA7IHXF8VIRhSsr"}}} {"_id":"WRk36VbOw70z0KKP","name":"Requires Manual Setup","type":"feat","img":"systems/pf1/icons/misc/hazard-sign.svg","data":{"description":{"value":"Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
","chat":"","unidentified":""},"tags":[],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"requiresManualSetup","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"feat","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"identifiedName":"Requires Manual Setup","attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Qy0VeVAdeG8c1tef"}}} {"_id":"WUhLQDyYekabQXur","name":"Incorporeal Form (4 EP)","type":"feat","img":"systems/pf1/icons/skills/blue_35.jpg","data":{"description":{"value":"Once per day, an eidolon can become incorporeal for 1 round per summoner level.
\nWhile in this form, the eidolon gains the incorporeal subtype and incorporeal quality. It only takes half damage from corporeal sources as long as they are magic (it takes no damage from nonmagical weapons and objects).
\nLikewise, its spells or spell-like abilities deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally.
\nRequirements
\nThe summoner must be at least 15th level before selecting this evolution.
\nUsage
\nActivate while using.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Incorporeal Form: Eidolon gains the incorporeal subtype and incorporeal quality. It only takes half damage from corporeal sources as long as they are magic (it takes no damage from nonmagical weapons and objects).","subTarget":"attack"}],"links":{"children":[],"charges":[]},"tag":"incorporealForm4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.EeyyAjwmey6T7PBc"}}} {"_id":"Y9TQUVRlnkdFJoHG","name":"Large (4 EP)","type":"feat","img":"systems/pf1/icons/skills/red_01.jpg","data":{"description":{"value":"An eidolon grows in size, becoming Large. The eidolon gains a +8 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to its natural armor. It takes a -2 penalty to its Dexterity. This size change also gives the creature a -1 size penalty to its AC and on attack rolls, a +1 bonus to its CMB and CMD, a -2 penalty on Fly skill checks, and a -4 penalty on Stealth skill checks. If the eidolon has the biped base form, it also gains 10-foot reach. Any reach evolutions the eidolon possesses are added to this total.
If 6 additional evolution points are spent, the eidolon instead becomes Huge. The eidolon gains a +16 bonus to Strength, a +8 bonus to Constitution, and a +5 bonus to its natural armor. It takes a -4 penalty to its Dexterity. This size change also give the creature a -2 size penalty to its AC and attack rolls, a +2 bonus to its CMB and CMD, 10-foot reach, a -4 penalty on Fly skill checks, and a -8 penalty on Stealth skill checks. If the eidolon has the biped base form, its reach increases to 15 feet (10 feet for all other base forms). Any reach evolutions the eidolon possesses are added to this total. These bonuses and penalties replace, and do not stack with, those gained from becoming Large. The summoner must be at least 13th level before selecting this option.
The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon.
Requirements
\nThe eidolon must be Medium to take this evolution. The summoner must be at least 8th level before selecting this evolution.
\nUsage
\nChange size to Large. If Biped, gains 10 ft reach.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"uup6y2tl","formula":"8","operator":"add","subTarget":"str","modifier":"untyped","priority":0,"value":0},{"_id":"4b156vld","formula":"4","operator":"add","subTarget":"con","modifier":"untyped","priority":0,"value":0},{"_id":"lhp6309w","formula":"2","operator":"add","subTarget":"nac","modifier":"untyped","priority":0,"value":0},{"_id":"akce5xxw","formula":"-2","operator":"add","subTarget":"dex","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"large4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Gfx7iHfIOu4rs20N"}}} -{"_id":"YB38Da80HxcuK3wE","name":"Bite (Attack)","type":"attack","img":"systems/pf1/icons/items/inventory/monster-head.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"3bm6eiwj241xamtj","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-head.jpg","description":"","tag":"bite","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"attack"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":["slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"bite","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":true,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"attack"}},"duration":{"value":null,"units":"inst"},"attackName":"Bite","actionType":"mwak","damage":{"parts":[["sizeRoll(1, 6, @size, 4)","B, P and S"]]},"ability":{"attack":"str","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}}} +{"_id":"YB38Da80HxcuK3wE","name":"Bite (Attack)","type":"attack","img":"systems/pf1/icons/items/inventory/monster-head.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"4yz80jzwtdbm250i","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-head.jpg","description":"","tag":"bite","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"attack"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 4)",{"values":["slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"links":{"children":[],"charges":[],"ammunition":[]},"tag":"bite","useCustomTag":false,"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"masterwork":false,"enh":null,"proficient":true,"primaryAttack":true,"held":"normal","showInQuickbar":true,"broken":false,"ammoType":"","attackType":"natural","weaponGroups":{"value":[],"custom":""},"activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"attack"}},"duration":{"value":null,"units":"inst"},"attackName":"Bite","actionType":"mwak","damage":{"parts":[["sizeRoll(1, 6, @size, 4)","B, P and S"]]},"ability":{"attack":"str","damage":"str","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}}} {"_id":"YQ3aCiB4EYxmKaUw","name":"Constrict (2 EP)","type":"feat","img":"systems/pf1/icons/skills/green_16.jpg","data":{"description":{"value":"An eidolon gains powerful muscles that allow it to crush those it grapples.
\nWhenever the eidolon successfully grapples a foe using the grab evolution, it deals additional damage equal to the amount of damage dealt by the attack used by the grab evolution.
\nRequirements
\nThis evolution is only available to eidolons of the serpentine base form.
\nUsage
\nApply damage from the attack that grapples.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"constrict2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.8Ykq3cynIRSCa2IE"}}} {"_id":"YteqPhDg0Iiwu0Ng","name":"Sting (1 EP)","type":"feat","img":"icons/commodities/biological/stinger-insect-grey.webp","data":{"description":{"value":"An eidolon possesses a long, barbed stinger at the end of its tail, granting it a sting attack.
\nThis attack is a primary attack. The sting deals 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must possess the tail evolution to take this evolution.
\nThis evolution can be selected more than once, but the eidolon must possess an equal number of the tail evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.UudCMEqM0y5fSZxg]{Sting (Attack)} to eidolon sheet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"sting1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Sting (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.MMiC5rYPbjr9j9KH"}}} {"_id":"YxmlZs9KsZwLrrnv","name":"Magic Attacks (1 EP)","type":"feat","img":"systems/pf1/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"An eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction.
\nIf the summoner is 10th level or higher, all of the eidolon's weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"magicAttacks1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.szns1w6ypb44nu2Y"}}} {"_id":"Z4wx2mRpp3dWPOIh","name":"Share Spells","type":"feat","img":"systems/pf1/icons/feats/improved-counterspell.jpg","data":{"description":{"value":"The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider).
\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"shareSpells","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.yYF0azvMLNSRc2QJ"}}} {"_id":"af8DBS54gci9Wrdi","name":"Gore (2 EP)","type":"feat","img":"icons/commodities/bones/horn-worn-white.webp","data":{"description":{"value":"An eidolon grows a number of horns on its head, giving it a gore attack. This attack is a primary attack. The gore deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.2o6QFqe7r0t9d97V]{Gore (Attack)} to eidolon.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"gore2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Gore (2 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.SGqL05AQ9AkEtwbd"}}} {"_id":"alTsHlrLWJk8mIUZ","name":"Slippery (1 EP)","type":"feat","img":"systems/pf1/icons/skills/blue_36.jpg","data":{"description":{"value":"Due to its slimy hide or a slick exoskeleton, the eidolon is especially slippery.
\nThe eidolon gains a +4 bonus to CMD to escape a grapple and on Escape Artist checks.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Slippery: +[[4]] bonus to CMD to escape a grapple and on Escape Artist checks","subTarget":"cmd"}],"links":{"children":[],"charges":[]},"tag":"slippery1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.GLCastl73p4Mdcal"}}} -{"_id":"b4DfSf0bJnmcAtVZ","name":"Basic Magic (1 EP)","type":"feat","img":"systems/pf1/icons/skills/ice_16.jpg","data":{"description":{"value":"An eidolon learns to cast a basic spell as a spell-like ability. Select one spell from the following list:
\nThis spell can be cast once per day as a spell-like ability. At 4th level, this spell can be cast three times per day by spending 2 additional evolution points. The caster level for this evolution is equal to the eidolon's Hit Dice. The save DC for this spell is 10 + the eidolon's Charisma modifier.
\nRequirements
\nThe eidolon must have a Charisma score of at least 10 to take this evolution. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a new spell.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"nt6iwq26l0yvntn5","name":"Use","img":"systems/pf1/icons/skills/ice_16.jpg","description":"","tag":"basicMagic1Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":1,"maxFormula":"","max":1},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"other","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":["The save DC for this spell is 10 + the eidolon's Charisma modifier"],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":1,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":1},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"basicMagic1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"actionType":"other","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Z3m9OIFsPLt3jJHZ"}}} +{"_id":"b4DfSf0bJnmcAtVZ","name":"Basic Magic (1 EP)","type":"feat","img":"systems/pf1/icons/skills/ice_16.jpg","data":{"description":{"value":"An eidolon learns to cast a basic spell as a spell-like ability. Select one spell from the following list:
\nThis spell can be cast once per day as a spell-like ability. At 4th level, this spell can be cast three times per day by spending 2 additional evolution points. The caster level for this evolution is equal to the eidolon's Hit Dice. The save DC for this spell is 10 + the eidolon's Charisma modifier.
\nRequirements
\nThe eidolon must have a Charisma score of at least 10 to take this evolution. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a new spell.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"g0mou22bhykwcw9d","name":"Use","img":"systems/pf1/icons/skills/ice_16.jpg","description":"","tag":"basicMagic1Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":1,"maxFormula":"","max":1},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"other","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":["The save DC for this spell is 10 + the eidolon's Charisma modifier"],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":1,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":1},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"basicMagic1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"actionType":"other","ability":{"damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Z3m9OIFsPLt3jJHZ"}}} {"_id":"bKnajMhZ6dXqlxno","name":"Improved Damage (1 EP)","type":"feat","img":"systems/pf1/icons/skills/weapon_06.jpg","data":{"description":{"value":"One of the eidolon's natural attacks is particularly deadly.
\nSelect one natural attack form and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
\nUsage
\nFor the selected attack, edit the damage formula to be
\nsizeRoll(1, X, @size + 1, 4) rather than sizeRoll(1, X, @size, 4)
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"improvedDamage1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.HG4ro59BD2EQoWUk"}}} -{"_id":"c92kR93k82UaZNf0","name":"Dimension Door (4 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_24.jpg","data":{"description":{"value":"An eidolon learns to cast @Compendium[pf1.spells.ojwg1ki98tq8xyh9]{Dimension Door} as a spell-like ability once per day. The caster level for this evolution is equal to the eidolon's Hit Dice.
\nThe save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier.
\nRequirements
\nThe eidolon must have a Charisma score of at least 14 to take this evolution. The summoner must be at least 13th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"n9nlhc1q9eke9yjo","name":"Use","img":"systems/pf1/icons/skills/yellow_24.jpg","description":"","tag":"dimensionDoor4Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":1,"maxFormula":"","max":1},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":null,"attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":1,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":1},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"dimensionDoor4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.MzSKTZR3kCt7bYWd"}}} +{"_id":"c92kR93k82UaZNf0","name":"Dimension Door (4 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_24.jpg","data":{"description":{"value":"An eidolon learns to cast @Compendium[pf1.spells.ojwg1ki98tq8xyh9]{Dimension Door} as a spell-like ability once per day. The caster level for this evolution is equal to the eidolon's Hit Dice.
\nThe save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier.
\nRequirements
\nThe eidolon must have a Charisma score of at least 14 to take this evolution. The summoner must be at least 13th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"xu9c494xvkdgir56","name":"Use","img":"systems/pf1/icons/skills/yellow_24.jpg","description":"","tag":"dimensionDoor4Ep","activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"day","value":1,"maxFormula":"","max":1},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":null,"attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"day","value":1,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":1},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"dimensionDoor4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"standard"},"unchainedAction":{"activation":{"cost":2,"type":"action"}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.MzSKTZR3kCt7bYWd"}}} {"_id":"cbkMD4yvgLyrkYKq","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.ImmUxMdvqPXD55Qm","img":"systems/pf1/icons/skills/green_19.jpg","level":1,"name":"Ability Score Increase"},{"_index":1,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea","img":"systems/pf1/icons/skills/shadow_11.jpg","level":1,"name":"Darkvision"},{"_index":2,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.9twQNtuJV5l3smM9","img":"systems/pf1/icons/feats/improved-great-fortitude.jpg","level":6,"name":"Devotion"},{"_index":3,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.JIxOZE8MULu6xtlz","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Eidolon Feats"},{"_index":4,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.lV3pdfuVNr6TbAli","img":"systems/pf1/icons/skills/blue_06.jpg","level":2,"name":"Evasion"},{"_index":5,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","level":1,"name":"Evolution Pool (Chained)"},{"_index":6,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.SASbBFJ77Oav01jN","img":"systems/pf1/icons/skills/blue_06.jpg","level":14,"name":"Improved Evasion"},{"_index":7,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.wtM7xs3CFcQdHL83","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":8,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj","img":"systems/pf1/icons/skills/yellow_23.jpg","level":1,"name":"Maximum Attacks"},{"_index":9,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.KIUb7L9aIqLANp75","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.p0ne09vmFxykzhs5","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":11,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.WRk36VbOw70z0KKP","img":"systems/pf1/icons/misc/hazard-sign.svg","level":1,"name":"Requires Manual Setup"},{"_index":12,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.Z4wx2mRpp3dWPOIh","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":13,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.WMJq96Aa7kZgeVXI","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"id":"pf-content.pf-eidolon-evolutions.55xgxJVviwsNqE0g","dataType":"compendium","name":"Base Attack Bonus","img":"systems/pf1/icons/skills/blood_11.jpg","level":1,"_index":14},{"id":"pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl","dataType":"compendium","name":"Eidolon Saves","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","level":1,"_index":15}]},"tag":"eidolon","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":10,"hp":10,"bab":"high","skillsPerLevel":6,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"low"},"will":{"value":"high"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":false,"apr":false,"art":false,"blf":true,"clm":false,"crf":true,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":true,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":true,"slt":false,"spl":false,"ste":true,"sur":false,"swm":false,"umd":false},"levels":{"value":0,"_deprecated":true},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med","customHD":"round((@item.level - 1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}} {"_id":"d3q176vMzJWhndPf","name":"Rider Bond (2 EP)","type":"feat","img":"systems/pf1/icons/skills/green_13.jpg","data":{"description":{"value":"You and your eidolon share an empathic connection while you ride it.
\nYou gain a bonus on Ride checks equal to one-half your summoner level and you also gain Mounted Combat as a bonus feat when mounted on your eidolon.
\nRequirements
\nThe eidolon must possess the mount evolution to take this evolution.
\nUsage
\nAdd this feature to the summoner, add @Compendium[pf-content.pf-feats.tZO6hWGZu9MwbtLI]{Mounted Combat} as well, while riding.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"riderBond2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.lBIG3Zlj81Cmxhj3"}}} {"_id":"drMJyr5olj8N5Kji","name":"Sticky (1 EP)","type":"feat","img":"icons/commodities/materials/slime-white.webp","data":{"description":{"value":"The eidolon is especially sticky, whether from a coating of adhesive slime, partially congealed blood, or tiny barbed spines.
\nThe eidolon gains a +4 bonus on combat maneuver checks to initiate or maintain a grapple.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"Sticky: +[[4]] bonus on combat maneuver checks to initiate or maintain a grapple","subTarget":"cmb"}],"links":{"children":[],"charges":[]},"tag":"sticky1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.6ar9thezNQyC6Gcv"}}} {"_id":"edb8C0GSfdQyfm1q","name":"Spell Resistance (4 EP)","type":"feat","img":"systems/pf1/icons/spells/haste-fire-3.jpg","data":{"description":{"value":"An eidolon is protected against magic, gaining spell resistance. The eidolon's spell resistance is equal to 11 + the summoner's level. This spell resistance does not apply to spells cast by the summoner.
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
\nUsage
\nChange 0 value in Changes to be that of summoner's level.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"x02fnasq","formula":"(11 + 0)","operator":"add","subTarget":"spellResist","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"spellResistance4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.whwUijWS218w3t3Z"}}} {"_id":"ewsqVNzXagdwdOgx","name":"Improved Natural Armor (1 EP)","type":"feat","img":"icons/commodities/biological/shell-ridged-blue.webp","data":{"description":{"value":"An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.
\nUsage
\nIncrease the +2 if taken more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"x08fhzuw","formula":"2","operator":"add","subTarget":"nac","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"improvedNaturalArmor1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.kuFmgIQCyNIoD8hG"}}} {"_id":"fOdnbr2RWJL6ZzJc","name":"Major Magic (3 EP)","type":"feat","img":"systems/pf1/icons/spells/beam-red-3.jpg","data":{"description":{"value":"An eidolon learns to cast a major spell as a spell-like ability. Select one spell from the following list: acid arrow, cure moderate wounds, darkness, daze monster, glide, invisibility (self only), lesser restoration, levitate, minor image, scorching ray, see invisibility, or spider climb. This spell can be cast once per day as a spell-like ability.
At 10th level, this spell can be cast three times per day by spending 2 additional evolution points. The caster level for this evolution is equal to the eidolon's Hit Dice - 2. The save DC for this spell is 10 + 1/2 the eidolon's HD + the eidolon's Charisma modifier. The eidolon must have a Charisma score of at least 12 and must possess the minor magic evolution to take this evolution.
Requirements
\nThe summoner must be at least 7th level before selecting this evolution. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a new spell from the above list.
\nUsage
\nAdd the selected spell to the eidolon as a spell-like.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"majorMagic3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"sp","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.7vVQvlrixzp5wHMc"}}} -{"_id":"gQahVj8GpA8Yvguq","name":"Evolution Pool (Chained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"9vwlvvin718mpzs0","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolChained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":3,"maxFormula":"@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)","max":3},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":null,"attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":3,"maxFormula":"@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolChained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Evolution Pool (Chained)","auraStrength":0,"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.KlpGj28t8Jl0yz4S"}}} +{"_id":"gQahVj8GpA8Yvguq","name":"Evolution Pool (Chained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"rt7hvolkdgqtzigq","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolChained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":3,"maxFormula":"@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)","max":3},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":null,"attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":3,"maxFormula":"@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolChained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Evolution Pool (Chained)","auraStrength":0,"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"scene-packer":{"sourceId":"Item.KlpGj28t8Jl0yz4S"}}} {"_id":"gUcbW9xknXgc1J3h","name":"Pincers (1 EP)","type":"feat","img":"icons/commodities/claws/claw-pincer-grey.webp","data":{"description":{"value":"An eidolon grows a large pincers at the end of one pair of its limbs, giving it two pincer attacks. These attacks are secondary attacks. The pincers deal 1d6 points of damage (1d8 if Large, 2d6 if Huge). Eidolons with the grab evolution linked to pincers gain a +2 bonus on CMB checks made to grapple.
\nRequirements
\nThe eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with pincers (this still costs 1 evolution point).
\nThis evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nIf the eidolon also has the Grab Evolution, add +2 to CMB.
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.MuYJYC9SdLHIPOxp]{Pincers (Attack)} to eidolon sheet.
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\nUsage
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\nUsage
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\nRequirements
\nThe summoner must be at least 7th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"tremorsense2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.DuvOTORLeg2oP7FO"}}} {"_id":"p0ne09vmFxykzhs5","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
An eidolon can pinpoint living creatures with ease. The eidolon notices and locates living creatures within 60 feet, just as if it possessed the blindsight evolution.
\nRequirements
\nThe eidolon must possess the undead appearance evolution to take this evolution. The summoner must be at least 11th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"lifesense4Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.vfR3ij91g7uUMD80"}}} {"_id":"rK1EmOZN2tiJM9Ie","name":"Swim (1 EP)","type":"feat","img":"icons/environment/creatures/fish-smooth-orange-red.webp","data":{"description":{"value":"An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed.
\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"ubu2ioce","formula":"@attributes.speed.land.base","operator":"add","subTarget":"swimSpeed","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swim1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Swim (1 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.TsP4ZQsHgPOxnodP"}}} {"_id":"rSCFhnhWsomd7Yea","name":"Darkvision","type":"feat","img":"systems/pf1/icons/skills/shadow_11.jpg","data":{"description":{"value":"As eidolong gains darkvision with a range of 60 feet.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"}}} {"_id":"rieGQJC4RbCgYbpx","name":"Rake (2 EP)","type":"feat","img":"systems/pf1/icons/skills/red_31.jpg","data":{"description":{"value":"An eidolon grows dangerous claws on its feet, allowing it to make 2 rake attacks on foes it is grappling.
\nThese attacks are primary attacks. The eidolon receives these additional attacks each time it succeeds on a grapple check against the target.
\nThese rake attacks deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThis evolution is only available to eidolons of the quadruped base form. This evolution counts as one natural attack toward te eidolon's maximum.
\nThe summoner must be at least 4th level before selecting this evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.RCQD0bwQqfULDDjL]{Rake (Attack)} to eidolon.
\n","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"rake2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"identifiedName":"Rake (2 EP)","size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.S1PIwQkRcI65cgVG"}}} {"_id":"tPfmh0SmlVjZwNNF","name":"Weapon Training (2 EP)","type":"feat","img":"systems/pf1/icons/skills/weapon_01.jpg","data":{"description":{"value":"
An eidolon learns to use a weapon, gaining Simple Weapon Proficiency as a bonus feat.
\nIf 2 additional evolution points are spent, it gains proficiency with all martial weapons as well.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"weaponTraining2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":["sim"],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.Gle8DT74ZgJkCJRU"}}} -{"_id":"ug4EwMapVALtnEbL","name":"Trip (2 EP)","type":"feat","img":"systems/pf1/icons/feats/nimble-moves.png","data":{"description":{"value":"An eidolon becomes adept at knocking foes to the ground with its bite, granting it a trip attack. Whenever the eidolon makes a successful bite attack of the selected type, it can attempt a free combat maneuver check.
\nIf successful, the target is knocked prone. If the check fails, the eidolon is not tripped in return. This ability only works on creatures of a size equal to or smaller than the eidolon.
\nRequirements
\nThe eidolon must possess the bite evolution to select this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"mjobahcofabyoed3","name":"Use","img":"systems/pf1/icons/feats/nimble-moves.png","description":"","tag":"trip2Ep","activation":{"cost":1,"type":"free"},"unchainedAction":{"activation":{"cost":1,"type":"free"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"trip2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"free"},"unchainedAction":{"activation":{"cost":1,"type":"free"}},"duration":{"value":null,"units":""},"actionType":"mcman","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.fDkxLbFPxf7uyHog"}}} +{"_id":"ug4EwMapVALtnEbL","name":"Trip (2 EP)","type":"feat","img":"systems/pf1/icons/feats/nimble-moves.png","data":{"description":{"value":"An eidolon becomes adept at knocking foes to the ground with its bite, granting it a trip attack. Whenever the eidolon makes a successful bite attack of the selected type, it can attempt a free combat maneuver check.
\nIf successful, the target is knocked prone. If the check fails, the eidolon is not tripped in return. This ability only works on creatures of a size equal to or smaller than the eidolon.
\nRequirements
\nThe eidolon must possess the bite evolution to select this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"yptuz9qa3cqchgaj","name":"Use","img":"systems/pf1/icons/feats/nimble-moves.png","description":"","tag":"trip2Ep","activation":{"cost":1,"type":"free"},"unchainedAction":{"activation":{"cost":1,"type":"free"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"trip2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"free"},"unchainedAction":{"activation":{"cost":1,"type":"free"}},"duration":{"value":null,"units":""},"actionType":"mcman","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.fDkxLbFPxf7uyHog"}}} {"_id":"ulzsgHZLuUs8iNb2","name":"Energy Attacks (2 EP)","type":"feat","img":"systems/pf1/icons/skills/yellow_09.jpg","data":{"description":{"value":"An eidolon's attacks become charged with energy. Pick one energy type: acid, cold, electricity, or fire.
\nAll of the eidolon's natural attacks deal 1d6 points of energy damage of the chosen type on a successful hit.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
\nUsage
\nAdd elemental Damage as a Conditional Modifier.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"energyAttacks2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.7p1QfPdrW1fLI6zq"}}} {"_id":"v36XSzXn5QRhjQg3","name":"Flight (2 EP)","type":"feat","img":"icons/commodities/biological/wing-bird-white.webp","data":{"description":{"value":"An eidolon grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly. The eidolon gains a fly speed equal to its base speed.
\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"t3o1sbv3","formula":"@attributes.speed.land.base","operator":"add","subTarget":"flySpeed","modifier":"untyped","priority":0,"value":0}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"flight2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.0bEIM9W7AlLd7MI6"}}} {"_id":"vtyxQxyCfYAJ06CI","name":"See in Darkness (3 EP)","type":"feat","img":"systems/pf1/icons/skills/shadow_11.jpg","data":{"description":{"value":"An eidolon can see perfectly in darkness of any kind, including that created by deeper darkness.
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1"},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"seeInDarkness3Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"su","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"ability":{"damageMult":1,"critMult":2},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.tWp9AbFx7naj1vDr"}}} -{"_id":"vzn9K3Nbmlhf3Rl4","name":"Grab (2 EP)","type":"feat","img":"icons/commodities/biological/hand-clawed-green.webp","data":{"description":{"value":"An eidolon becomes adept at grappling foes, gaining the grab ability.
\nPick bite, claw, pincers, slam, tail slap, or tentacle attacks. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check.
\nIf successful, the eidolon grapples the target. This ability only works on creatures of a size one category smaller than the eidolon or smaller.
\nEidolons with this evolution receive a +4 bonus on CMB checks made to grapple.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"594du91414lwuc5w","name":"Use","img":"icons/commodities/biological/hand-clawed-green.webp","description":"","tag":"grab2Ep","activation":{"cost":1,"type":"free"},"unchainedAction":{"activation":{"cost":1,"type":"free"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mcman","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":""},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":"","damage":"","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[{"text":"+[[4]] bonus to CMB used to grapple","subTarget":"cmb"}],"links":{"children":[],"charges":[]},"tag":"grab2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"free"},"unchainedAction":{"activation":{"cost":1,"type":"free"}},"duration":{"value":null,"units":""},"actionType":"mcman","ability":{"attack":"","damage":"","damageMult":1,"critMult":2},"save":{"dc":"0","type":""},"attack":{},"size":"med","range":{"maxIncrements":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"scene-packer":{"sourceId":"Item.okMR07TvkPY903ti"}}} +{"_id":"vzn9K3Nbmlhf3Rl4","name":"Grab (2 EP)","type":"feat","img":"icons/commodities/biological/hand-clawed-green.webp","data":{"description":{"value":"An eidolon becomes adept at grappling foes, gaining the grab ability.
\nPick bite, claw, pincers, slam, tail slap, or tentacle attacks. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check.
\nIf successful, the eidolon grapples the target. This ability only works on creatures of a size one category smaller than the eidolon or smaller.
\nEidolons with this evolution receive a +4 bonus on CMB checks made to grapple.
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\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.zDoRMJK6vlRqpb7x]{Tentacle (Attack)} to eidolon sheet
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nThe eidolon's melee attacks deal only half damage to corporeal creatures.
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\nThis evolution can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the summoner possesses.
\nUsage:
\nReplace the +2 bonus to Str with the ability of choice.
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\nChoose one alignment: chaotic, evil, good, or lawful. The eidolon gains DR 5 that can be bypassed by weapons that possess the chosen alignment.
\nThe alignment must be opposite to one of the alignments possessed by the eidolon. At 12th level, this protection can be increased to DR 10 by spending 2 additional evolution points.
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
\nUsage
\nAdd DR to eidolon character sheet.
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\nThis ability allows the eidolon to pinpoint the location of creatures that it cannot see without having to make a Perception check, but such creatures still have total concealment from the eidolon.
\nVisibility still affects the eidolon's movement and it is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
\nRequirements
\nThe summoner must be at least 9th level before selecting this evolution.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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Pick one attack.
\nThe eidolon's reach with that attack increases by 5 feet.
","chat":"","unidentified":""},"tags":[["Eidolon 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This evolution can be selected more than once.
\nEach additional time it is selected, increase the eidolon's climb speed by 20 feet.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"6nvuzcyy07oveilf","name":"Use","img":"systems/pf1/icons/skills/blood_07.jpg","description":"","tag":"","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)",{"values":["bludgeoning","piercing","slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bite1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)","P/B/S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.BJp5V8Lp6agDr5sA"},"scene-packer":{"sourceId":"Item.enzsVT5RHbvfANLx"}},"img":"systems/pf1/icons/skills/blood_07.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gNCFN7Ek9GScX5bn","name":"Improved Natural Armor (Base)","type":"feat","data":{"description":{"value":"An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.
\nUsage
\nIncrease the +2 if taken more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"x08fhzuw","formula":"2","operator":"add","subTarget":"nac","modifier":"untyped","priority":0,"value":2}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"improvedNaturalArmor1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1400000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.luyrfe90KgHKmvMw"},"scene-packer":{"sourceId":"Item.kuFmgIQCyNIoD8hG"}},"img":"icons/commodities/biological/shell-ridged-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ix6OujInTLvRXz7D","name":"Gills (Base)","type":"feat","data":{"description":{"value":"An eidolon has gills and can breathe underwater indefinitely.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"gills1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.oxvJNi4cg2ZA6v42"},"scene-packer":{"sourceId":"Item.qCA6ZVTAKdXaKpFk"}},"img":"systems/pf1/icons/skills/water_02.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0qmyfQpoRhGvSTGd","name":"Swim (Base)","type":"feat","data":{"description":{"value":"An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed.
\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"ubu2ioce","formula":"@attributes.speed.land.base * 2","operator":"add","subTarget":"swimSpeed","modifier":"untyped","priority":0,"value":40}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swim1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.81EDTTlVG0L0Mb19"},"scene-packer":{"sourceId":"Item.TsP4ZQsHgPOxnodP"}},"img":"icons/environment/creatures/fish-smooth-orange-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Vb8kRAiAm67p5bMF","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"jjtbli0q6mkyf9q2","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"YElhxmVSFwkwBHcg","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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4, @size, 4)","B and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[["0","Claws: 1"]],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med","spellArea":"","identifiedName":"Claws (Attack)"},"sort":2000000,"flags":{"scene-packer":{"sourceId":"Item.w9meUTaWnrb2Lq1x"}},"img":"systems/pf1/icons/items/inventory/monster-paw-bear.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5UUMpxxvG8EyuXqa","name":"Limbs (Legs)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lLSER9nGLmoD9ijI","name":"Limbs (Arms)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Xi4gUkyL1mSaTWd","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"26qcydl7y5zh8xvo","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"HObijRlunLZETHVF","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
\nIf the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nUsage
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\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"UIJkUlYv4XzqEA6R","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"eidolonFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med","identifiedName":"Eidolon Feats"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{},"scene-packer":{"sourceId":"Item.Sf8nj2xULzL5EFRH"}}},{"_id":"WLxWQ7xrclG9hvzf","name":"Evolution Pool (Chained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nRequirements
\nThe eidolon must possess the tail evolution to take this evolution. This evolution can be selected more than once, but the eidolon must possess an equal number of the tail evolution.
\nUsage
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This evolution can be selected more than once.
\nEach additional time it is selected, increase the eidolon's climb speed by 20 feet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"emfuk9gj","formula":"20","operator":"add","subTarget":"climbSpeed","modifier":"untyped","priority":0,"value":20}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"climb1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":3100000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.UII7IR0FjJL2dXj8"},"scene-packer":{"sourceId":"Item.BBu5oyIKqUV7WDgf"}},"img":"systems/pf1/icons/skills/emerald_05.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4YpSXOFMLWFBuvxY","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"bwujdy85fuibrhsa","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3700000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"IUzwIAGZNg3JlfHB","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.ImmUxMdvqPXD55Qm","img":"systems/pf1/icons/skills/green_19.jpg","level":1,"name":"Ability Score Increase"},{"_index":1,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea","img":"systems/pf1/icons/skills/shadow_11.jpg","level":1,"name":"Darkvision"},{"_index":2,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.9twQNtuJV5l3smM9","img":"systems/pf1/icons/feats/improved-great-fortitude.jpg","level":6,"name":"Devotion"},{"_index":3,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.JIxOZE8MULu6xtlz","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Eidolon Feats"},{"_index":4,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.lV3pdfuVNr6TbAli","img":"systems/pf1/icons/skills/blue_06.jpg","level":2,"name":"Evasion"},{"_index":5,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","level":1,"name":"Evolution Pool (Chained)"},{"_index":6,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.SASbBFJ77Oav01jN","img":"systems/pf1/icons/skills/blue_06.jpg","level":14,"name":"Improved Evasion"},{"_index":7,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.wtM7xs3CFcQdHL83","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":8,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj","img":"systems/pf1/icons/skills/yellow_23.jpg","level":1,"name":"Maximum Attacks"},{"_index":9,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.KIUb7L9aIqLANp75","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.p0ne09vmFxykzhs5","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":11,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.WRk36VbOw70z0KKP","img":"systems/pf1/icons/misc/hazard-sign.svg","level":1,"name":"Requires Manual Setup"},{"_index":12,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.Z4wx2mRpp3dWPOIh","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":13,"dataType":"compendium","id":"pf-content.pf-eidolon-evolutions.WMJq96Aa7kZgeVXI","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"id":"pf-content.pf-eidolon-evolutions.55xgxJVviwsNqE0g","dataType":"compendium","name":"Base Attack Bonus","img":"systems/pf1/icons/skills/blood_11.jpg","level":1,"_index":14},{"id":"pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl","dataType":"compendium","name":"Eidolon Saves","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","level":1,"_index":15}]},"tag":"eidolon","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":10,"hp":10,"bab":"high","skillsPerLevel":6,"savingThrows":{"fort":{"value":"low"},"ref":{"value":"high"},"will":{"value":"high"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":false,"apr":false,"art":false,"blf":true,"clm":false,"crf":true,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":true,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":true,"slt":false,"spl":false,"ste":true,"sur":false,"swm":false,"umd":false},"levels":{"value":0,"_deprecated":true},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med","customHD":"round((@item.level - 1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":100000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9,"Fq7zfbmjYLXsVs8G":1,"lxyD9s6ZhfO4rbX7":1,"DRYmxrvjoGY3asyf":1,"rqk1Md1rBt3YOLI8":1,"mKkmhupXEjPKOfTk":1,"Xxw4QO71Eq6RFA7e":1,"9Vr3CZFiSQL2VNBQ":1,"Fgv1XP0fWABMoSLu":1,"MgK6NCkqDJbgbgEw":1,"4plUYdPhXLglpsJk":1,"SzKzIsrOEXzpErH3":1,"fNPmRwn4PLOXnRYQ":1}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}},{"_id":"Fq7zfbmjYLXsVs8G","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"DRYmxrvjoGY3asyf","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"F8hs2bt1vd6eoEhL","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"mltsvgi9vih85zi3","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3450000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"ACOLRx1JDeU8YXyO","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":100000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9,"fn1c0N6GqZOneVGP":1,"Mlrn8gRcPA2nNHL1":1,"F8hs2bt1vd6eoEhL":1,"hkbGTRE72DUoQ6v9":1,"E5jCtWCaAAR0LOvs":1,"a00EN5Tl0v4hvTgS":1,"YVM7QT028Annphrz":1,"fi5YtSI4eXVzO28q":1,"5QXhsWRuk1621goq":1,"RHrcFJ0KVZ5kLWYb":1,"pApF3k1GZbKxYqsn":1,"7cE2j84LAwwiJ2aV":1}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}},{"_id":"fn1c0N6GqZOneVGP","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"F8hs2bt1vd6eoEhL","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"tjzj18811xs2yevc","name":"Use","img":"systems/pf1/icons/skills/yellow_23.jpg","description":"","tag":"maximumAttacks","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","max":3},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"YVM7QT028Annphrz","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"gills1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.oxvJNi4cg2ZA6v42"},"scene-packer":{"sourceId":"Item.qCA6ZVTAKdXaKpFk"}},"img":"systems/pf1/icons/skills/water_02.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0qmyfQpoRhGvSTGd","name":"Swim (Base)","type":"feat","data":{"description":{"value":"An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed.
\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"ubu2ioce","formula":"@attributes.speed.land.base * 2","operator":"add","subTarget":"swimSpeed","modifier":"untyped","priority":0,"value":40}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swim1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.81EDTTlVG0L0Mb19"},"scene-packer":{"sourceId":"Item.TsP4ZQsHgPOxnodP"}},"img":"icons/environment/creatures/fish-smooth-orange-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Vb8kRAiAm67p5bMF","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"jjtbli0q6mkyf9q2","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"YElhxmVSFwkwBHcg","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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4, @size, 4)","B and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[["0","Claws: 1"]],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med","spellArea":"","identifiedName":"Claws (Attack)"},"sort":2000000,"flags":{"scene-packer":{"sourceId":"Item.w9meUTaWnrb2Lq1x"}},"img":"systems/pf1/icons/items/inventory/monster-paw-bear.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5UUMpxxvG8EyuXqa","name":"Limbs (Legs)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lLSER9nGLmoD9ijI","name":"Limbs (Arms)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Xi4gUkyL1mSaTWd","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"26qcydl7y5zh8xvo","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"HObijRlunLZETHVF","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
\nIf the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nUsage
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\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"UIJkUlYv4XzqEA6R","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"eidolonFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med","identifiedName":"Eidolon Feats"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{},"scene-packer":{"sourceId":"Item.Sf8nj2xULzL5EFRH"}}},{"_id":"WLxWQ7xrclG9hvzf","name":"Evolution Pool (Chained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nRequirements
\nThe eidolon must possess the tail evolution to take this evolution. This evolution can be selected more than once, but the eidolon must possess an equal number of the tail evolution.
\nUsage
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This evolution can be selected more than once.
\nEach additional time it is selected, increase the eidolon's climb speed by 20 feet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"emfuk9gj","formula":"20","operator":"add","subTarget":"climbSpeed","modifier":"untyped","priority":0,"value":20}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"climb1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":3100000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.UII7IR0FjJL2dXj8"},"scene-packer":{"sourceId":"Item.BBu5oyIKqUV7WDgf"}},"img":"systems/pf1/icons/skills/emerald_05.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4YpSXOFMLWFBuvxY","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3700000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"IUzwIAGZNg3JlfHB","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"DRYmxrvjoGY3asyf","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"9Vr3CZFiSQL2VNBQ","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3450000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}},"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3}},{"_id":"ACOLRx1JDeU8YXyO","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.ImmUxMdvqPXD55Qm","img":"systems/pf1/icons/skills/green_19.jpg","level":1,"name":"Ability Score Increase"},{"_index":1,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea","img":"systems/pf1/icons/skills/shadow_11.jpg","level":1,"name":"Darkvision"},{"_index":2,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.9twQNtuJV5l3smM9","img":"systems/pf1/icons/feats/improved-great-fortitude.jpg","level":6,"name":"Devotion"},{"_index":3,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.JIxOZE8MULu6xtlz","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Eidolon Feats"},{"_index":4,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.lV3pdfuVNr6TbAli","img":"systems/pf1/icons/skills/blue_06.jpg","level":2,"name":"Evasion"},{"_index":5,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","level":1,"name":"Evolution Pool (Chained)"},{"_index":6,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.SASbBFJ77Oav01jN","img":"systems/pf1/icons/skills/blue_06.jpg","level":14,"name":"Improved Evasion"},{"_index":7,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.wtM7xs3CFcQdHL83","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":8,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj","img":"systems/pf1/icons/skills/yellow_23.jpg","level":1,"name":"Maximum Attacks"},{"_index":9,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.KIUb7L9aIqLANp75","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.p0ne09vmFxykzhs5","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":11,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WRk36VbOw70z0KKP","img":"systems/pf1/icons/misc/hazard-sign.svg","level":1,"name":"Requires Manual Setup"},{"_index":12,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.Z4wx2mRpp3dWPOIh","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":13,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WMJq96Aa7kZgeVXI","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"id":"pf-content.pf-eidolon-evolutions.55xgxJVviwsNqE0g","dataType":"compendium","name":"Base Attack Bonus","img":"systems/pf1/icons/skills/blood_11.jpg","hiddenLinks":{},"level":1,"_index":14},{"id":"pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl","dataType":"compendium","name":"Eidolon Saves","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","hiddenLinks":{},"level":1,"_index":15}]},"tag":"eidolon","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":10,"hp":10,"bab":"high","skillsPerLevel":6,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"high"},"will":{"value":"low"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":false,"apr":false,"art":false,"blf":true,"clm":false,"crf":true,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":true,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":true,"slt":false,"spl":false,"ste":true,"sur":false,"swm":false,"umd":false},"levels":{"value":0,"_deprecated":true},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med","customHD":"round((@item.level - 1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":100000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9,"fn1c0N6GqZOneVGP":1,"Mlrn8gRcPA2nNHL1":1,"F8hs2bt1vd6eoEhL":1,"hkbGTRE72DUoQ6v9":1,"E5jCtWCaAAR0LOvs":1,"a00EN5Tl0v4hvTgS":1,"YVM7QT028Annphrz":1,"fi5YtSI4eXVzO28q":1,"5QXhsWRuk1621goq":1,"RHrcFJ0KVZ5kLWYb":1,"pApF3k1GZbKxYqsn":1,"7cE2j84LAwwiJ2aV":1}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}},{"_id":"fn1c0N6GqZOneVGP","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"F8hs2bt1vd6eoEhL","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3450000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"ACOLRx1JDeU8YXyO","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.ImmUxMdvqPXD55Qm","img":"systems/pf1/icons/skills/green_19.jpg","level":1,"name":"Ability Score Increase"},{"_index":1,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea","img":"systems/pf1/icons/skills/shadow_11.jpg","level":1,"name":"Darkvision"},{"_index":2,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.9twQNtuJV5l3smM9","img":"systems/pf1/icons/feats/improved-great-fortitude.jpg","level":6,"name":"Devotion"},{"_index":3,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.JIxOZE8MULu6xtlz","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Eidolon Feats"},{"_index":4,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.lV3pdfuVNr6TbAli","img":"systems/pf1/icons/skills/blue_06.jpg","level":2,"name":"Evasion"},{"_index":5,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","level":1,"name":"Evolution Pool (Chained)"},{"_index":6,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.SASbBFJ77Oav01jN","img":"systems/pf1/icons/skills/blue_06.jpg","level":14,"name":"Improved Evasion"},{"_index":7,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.wtM7xs3CFcQdHL83","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":8,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj","img":"systems/pf1/icons/skills/yellow_23.jpg","level":1,"name":"Maximum Attacks"},{"_index":9,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.KIUb7L9aIqLANp75","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.p0ne09vmFxykzhs5","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":11,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WRk36VbOw70z0KKP","img":"systems/pf1/icons/misc/hazard-sign.svg","level":1,"name":"Requires Manual Setup"},{"_index":12,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.Z4wx2mRpp3dWPOIh","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":13,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WMJq96Aa7kZgeVXI","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"id":"pf-content.pf-eidolon-evolutions.55xgxJVviwsNqE0g","dataType":"compendium","name":"Base Attack Bonus","img":"systems/pf1/icons/skills/blood_11.jpg","hiddenLinks":{},"level":1,"_index":14},{"id":"pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl","dataType":"compendium","name":"Eidolon Saves","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","hiddenLinks":{},"level":1,"_index":15}]},"tag":"eidolon","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":10,"hp":10,"bab":"high","skillsPerLevel":6,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"high"},"will":{"value":"low"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":false,"apr":false,"art":false,"blf":true,"clm":false,"crf":true,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":true,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":true,"slt":false,"spl":false,"ste":true,"sur":false,"swm":false,"umd":false},"levels":{"value":0,"_deprecated":true},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med","customHD":"round((@item.level - 1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":100000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9,"fn1c0N6GqZOneVGP":1,"Mlrn8gRcPA2nNHL1":1,"F8hs2bt1vd6eoEhL":1,"hkbGTRE72DUoQ6v9":1,"E5jCtWCaAAR0LOvs":1,"a00EN5Tl0v4hvTgS":1,"YVM7QT028Annphrz":1,"fi5YtSI4eXVzO28q":1,"5QXhsWRuk1621goq":1,"RHrcFJ0KVZ5kLWYb":1,"pApF3k1GZbKxYqsn":1,"7cE2j84LAwwiJ2aV":1}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}},{"_id":"fn1c0N6GqZOneVGP","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"F8hs2bt1vd6eoEhL","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nIncrease the +2 if taken more than once.
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","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"gills1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.oxvJNi4cg2ZA6v42"},"scene-packer":{"sourceId":"Item.qCA6ZVTAKdXaKpFk"}},"img":"systems/pf1/icons/skills/water_02.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0qmyfQpoRhGvSTGd","name":"Swim (Base)","type":"feat","data":{"description":{"value":"An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed.
\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"ubu2ioce","formula":"@attributes.speed.land.base * 2","operator":"add","subTarget":"swimSpeed","modifier":"untyped","priority":0,"value":40}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swim1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.81EDTTlVG0L0Mb19"},"scene-packer":{"sourceId":"Item.TsP4ZQsHgPOxnodP"}},"img":"icons/environment/creatures/fish-smooth-orange-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Vb8kRAiAm67p5bMF","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"YElhxmVSFwkwBHcg","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":200000,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"UIJkUlYv4XzqEA6R","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lLSER9nGLmoD9ijI","name":"Limbs (Arms)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Xi4gUkyL1mSaTWd","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"HObijRlunLZETHVF","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.ImmUxMdvqPXD55Qm","img":"systems/pf1/icons/skills/green_19.jpg","level":1,"name":"Ability Score Increase"},{"_index":1,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea","img":"systems/pf1/icons/skills/shadow_11.jpg","level":1,"name":"Darkvision"},{"_index":2,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.9twQNtuJV5l3smM9","img":"systems/pf1/icons/feats/improved-great-fortitude.jpg","level":6,"name":"Devotion"},{"_index":3,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.JIxOZE8MULu6xtlz","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Eidolon Feats"},{"_index":4,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.lV3pdfuVNr6TbAli","img":"systems/pf1/icons/skills/blue_06.jpg","level":2,"name":"Evasion"},{"_index":5,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","level":1,"name":"Evolution Pool (Chained)"},{"_index":6,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.SASbBFJ77Oav01jN","img":"systems/pf1/icons/skills/blue_06.jpg","level":14,"name":"Improved Evasion"},{"_index":7,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.wtM7xs3CFcQdHL83","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":8,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj","img":"systems/pf1/icons/skills/yellow_23.jpg","level":1,"name":"Maximum Attacks"},{"_index":9,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.KIUb7L9aIqLANp75","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.p0ne09vmFxykzhs5","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":11,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WRk36VbOw70z0KKP","img":"systems/pf1/icons/misc/hazard-sign.svg","level":1,"name":"Requires Manual Setup"},{"_index":12,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.Z4wx2mRpp3dWPOIh","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":13,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WMJq96Aa7kZgeVXI","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"id":"pf-content.pf-eidolon-evolutions.55xgxJVviwsNqE0g","dataType":"compendium","name":"Base Attack Bonus","img":"systems/pf1/icons/skills/blood_11.jpg","hiddenLinks":{},"level":1,"_index":14},{"id":"pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl","dataType":"compendium","name":"Eidolon Saves","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","hiddenLinks":{},"level":1,"_index":15}]},"tag":"eidolon","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":10,"hp":10,"bab":"high","skillsPerLevel":6,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"low"},"will":{"value":"high"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":false,"apr":false,"art":false,"blf":true,"clm":false,"crf":true,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":true,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":true,"slt":false,"spl":false,"ste":true,"sur":false,"swm":false,"umd":false},"levels":{"value":0,"_deprecated":true},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med","customHD":"round((@item.level - 1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":100000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9,"RWD9tgIrXHIEyjr8":1,"bk6KmBx1aVZURRtA":1,"z5QB8pHGGO7kfId2":1,"VIcdGVNNQcKrC4dK":1,"Mnzn86RujHWY8eC8":1,"XNaPjKwwnL9uvFM6":1,"Z5NZB3w0xhgMXenz":1,"SDppv5vaVaCsIImD":1,"9UaGvJQZ5uS7C8PO":1,"waHB5NRANuNxE1X0":1,"FALXZUIwjzVkJbeQ":1,"i5JfXlkcsBgO5oMW":1,"QL4FGypqdXcB1H4B":2}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}},{"_id":"RWD9tgIrXHIEyjr8","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"z5QB8pHGGO7kfId2","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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Pick one attack.
\nThe eidolon's reach with that attack increases by 5 feet.
","chat":"","unidentified":""},"tags":[["Eidolon 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Slap","type":"attack","data":{"description":{"value":"","chat":"","unidentified":""},"tags":[],"actions":[{"_id":"wpk65wgrixyoflir","name":"Attack","img":"systems/pf1/icons/items/inventory/monster-tail.jpg","description":"","activation":{"cost":1,"type":"attack"},"unchainedAction":{"activation":{"cost":1,"type":"action"}},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":"","long":null},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"0","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"mwak","attackBonus":"-5","critConfirmBonus":"","damage":{"parts":[["sizeRoll(1, 6, @size, 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This evolution can be selected more than once.
\nEach additional time it is selected, increase the eidolon's climb speed by 20 feet.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"emfuk9gj","formula":"20","operator":"add","subTarget":"climbSpeed","modifier":"untyped","priority":0,"value":20}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"climb1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":3100000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.UII7IR0FjJL2dXj8"},"scene-packer":{"sourceId":"Item.BBu5oyIKqUV7WDgf"}},"img":"systems/pf1/icons/skills/emerald_05.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4YpSXOFMLWFBuvxY","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3700000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}},"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3}},{"_id":"IUzwIAGZNg3JlfHB","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"DRYmxrvjoGY3asyf","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":2200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"itY2AJs3qroHG3N4","name":"Limbs (Arms)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":2300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gPPTHw1PwGB2UZQT","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"conditionals":[],"identifiedName":"Evolution Pool (Unchained)","size":"med"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":3700000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}},"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3}},{"_id":"sPmQzGKSQjwN15k9","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"links":{"children":[],"classAssociations":[{"_index":0,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.ImmUxMdvqPXD55Qm","img":"systems/pf1/icons/skills/green_19.jpg","level":1,"name":"Ability Score Increase"},{"_index":1,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea","img":"systems/pf1/icons/skills/shadow_11.jpg","level":1,"name":"Darkvision"},{"_index":2,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.9twQNtuJV5l3smM9","img":"systems/pf1/icons/feats/improved-great-fortitude.jpg","level":6,"name":"Devotion"},{"_index":3,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.JIxOZE8MULu6xtlz","img":"systems/pf1/icons/skills/blood_07.jpg","level":1,"name":"Eidolon Feats"},{"_index":4,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.lV3pdfuVNr6TbAli","img":"systems/pf1/icons/skills/blue_06.jpg","level":2,"name":"Evasion"},{"_index":5,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","level":1,"name":"Evolution Pool (Chained)"},{"_index":6,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.SASbBFJ77Oav01jN","img":"systems/pf1/icons/skills/blue_06.jpg","level":14,"name":"Improved Evasion"},{"_index":7,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.wtM7xs3CFcQdHL83","img":"systems/pf1/icons/feats/quick-draw.jpg","level":1,"name":"Link"},{"_index":8,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj","img":"systems/pf1/icons/skills/yellow_23.jpg","level":1,"name":"Maximum Attacks"},{"_index":9,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.KIUb7L9aIqLANp75","img":"systems/pf1/icons/skills/red_31.jpg","level":9,"name":"Multiattack"},{"_index":10,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.p0ne09vmFxykzhs5","img":"systems/pf1/icons/skills/blue_34.jpg","level":1,"name":"Natural Armor Bonus"},{"_index":11,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WRk36VbOw70z0KKP","img":"systems/pf1/icons/misc/hazard-sign.svg","level":1,"name":"Requires Manual Setup"},{"_index":12,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.Z4wx2mRpp3dWPOIh","img":"systems/pf1/icons/feats/improved-counterspell.jpg","level":1,"name":"Share Spells"},{"_index":13,"dataType":"compendium","hiddenLinks":{},"id":"pf-content.pf-eidolon-evolutions.WMJq96Aa7kZgeVXI","img":"systems/pf1/icons/feats/athletic.jpg","level":1,"name":"STR/DEX Bonus"},{"id":"pf-content.pf-eidolon-evolutions.55xgxJVviwsNqE0g","dataType":"compendium","name":"Base Attack Bonus","img":"systems/pf1/icons/skills/blood_11.jpg","hiddenLinks":{},"level":1,"_index":14},{"id":"pf-content.pf-eidolon-evolutions.Gl5sWXBXpYD14pXl","dataType":"compendium","name":"Eidolon Saves","img":"systems/pf1/icons/feats/greater-shield-focus.jpg","hiddenLinks":{},"level":1,"_index":15}]},"tag":"eidolon","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"classType":"base","level":1,"hd":10,"hp":10,"bab":"high","skillsPerLevel":6,"savingThrows":{"fort":{"value":"high"},"ref":{"value":"low"},"will":{"value":"high"}},"fc":{"hp":{"value":0},"skill":{"value":0},"alt":{"value":0,"notes":""}},"classSkills":{"acr":false,"apr":false,"art":false,"blf":true,"clm":false,"crf":true,"dip":false,"dev":false,"dis":false,"esc":false,"fly":false,"han":false,"hea":false,"int":false,"kar":false,"kdu":false,"ken":false,"kge":false,"khi":false,"klo":false,"kna":false,"kno":false,"kpl":true,"kre":false,"lin":false,"lor":false,"per":true,"prf":false,"pro":false,"rid":false,"sen":true,"slt":false,"spl":false,"ste":true,"sur":false,"swm":false,"umd":false},"levels":{"value":0,"_deprecated":true},"uses":{"value":0,"max":0},"range":{"maxIncrements":1},"size":"med","customHD":"round((@item.level - 1) * .75) + 1","identifiedName":"Eidolon"},"effects":[],"folder":"RwkemCGqERyHBXJw","sort":100000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"scene-packer":{"sourceId":"Item.7EgItRGvA69jzPTV"},"pf1":{"links":{"classAssociations":{"3YctCb5GmVRANE7z":1,"5kCgFSaVg2nBDHcd":1,"DFZLKRlBkWm9ivAH":1,"JceQzoibpRhv1GbX":2,"MJreDTnyerzYy9zW":1,"SjUIBIMN2kVtwlC7":1,"VBHDze4BNpILMXJT":1,"W5SffxKgSxi5S6mX":1,"XBblZIgv9P1zESbh":1,"Y0fHXlXKwgdfdv8E":1,"aYiiPy7ptPLcYFds":1,"btMSwC8Fwib6jrQt":1,"fUhF03uqEVGRYn62":1,"hf2uRlr1hA4Wt8hG":2,"l0OnqTnAO2MP0ZBV":1,"le2iFYbgGwrHiUqz":1,"mxbPOdlJe2eiZbd1":1,"oF2Qn9IQjJwJgy0q":1,"pCAyRBCPCN7JPPw7":1,"qstlGBOZUQBS5vM6":1,"rESbUOpvZUwErTvL":1,"swyPy1rDPQbyREpm":1,"wZQFeD9Q1dUTQsPS":1,"wjOiykRLE5SuOWg4":1,"ws303TnzUNWTpyIL":1,"ymJ3FCNNLW8qZ2bh":1,"ar149VczHBoXRkg2":1,"qy2lbszJnwtQMQxl":1,"1b5kbkpIvxUjMTJj":1,"P3jwzKSHjKhrRcHl":1,"73LgFdeUYjYSnOpa":1,"GbduyI80iu5fN6ei":1,"yzeJRIJqGdOqzSHj":1,"ZFs0d3d4qwlAvGaU":1,"EkzBtPXCJUDKq6FS":1,"9oRDGfRJRPEgUYUo":1,"LvKEuJY7SxZaZLvv":1,"R0aL5ILgO8EHsFU2":1,"V7eLupnrh4OzP4uO":6,"sph0Navr3XLfCJ8K":2,"85OnSzu6IHatg211":9,"eqT4mWQuuJxbAF1l":6,"C8CUv9Z2uUhxZ9fg":2,"7UT7Dl9MUTS5Srtl":9,"E0sCDZkb2hVw5H5U":1,"muNaiJl55LdFvcGO":1,"aAoWhIdNnip9jDra":1,"HmTW4EuFFtzR0E6m":1,"3i0VqW1L7O88i3tm":1,"fXP19GiJRlN3FzkO":1,"gONTg1DSX56dxMbe":1,"hzyWEcckV3MYWsUx":1,"lXMt7PHvQjydYxzt":1,"hrGCSa8Fof6rnBPk":1,"89XZkmDE4XI9aPpZ":1,"aJkFSskZjKGvTY2R":1}}},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.cbkMD4yvgLyrkYKq"}}},{"_id":"E0sCDZkb2hVw5H5U","name":"Ability Score Increase","type":"feat","img":"systems/pf1/icons/skills/green_19.jpg","data":{"description":{"value":"The Eidolon adds +1 to one of its ability scores at levels 5, 10, and 15.
\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"aAoWhIdNnip9jDra","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"gONTg1DSX56dxMbe","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":2300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gPPTHw1PwGB2UZQT","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"aAoWhIdNnip9jDra","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"gONTg1DSX56dxMbe","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":2200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c2RAb8PVEy1xf4wb","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"9075QRKfpUjyps0h","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"BDMmNprIkBwIzAwE","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Xi4gUkyL1mSaTWd","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"4brPazcok06hng95","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"qbGoUfokKqA28IJj","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":2200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c2RAb8PVEy1xf4wb","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"9075QRKfpUjyps0h","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"3 + floor((@classes.eidolon.level + 1) / 5)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":3},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"maximumAttacks","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"auraStrength":0,"conditionals":[],"identifiedName":"Maximum Attacks","size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.NK6uUChnbFGLuMnq"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.zcYdxGqaH4E7W7cj"}}},{"_id":"BDMmNprIkBwIzAwE","name":"Natural Armor Bonus","type":"feat","img":"systems/pf1/icons/skills/blue_34.jpg","data":{"description":{"value":"The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner.
\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"gills1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1700000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.oxvJNi4cg2ZA6v42"},"scene-packer":{"sourceId":"Item.qCA6ZVTAKdXaKpFk"}},"img":"systems/pf1/icons/skills/water_02.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0qmyfQpoRhGvSTGd","name":"Swim (Base)","type":"feat","data":{"description":{"value":"An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed.
\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"ubu2ioce","formula":"@attributes.speed.land.base * 2","operator":"add","subTarget":"swimSpeed","modifier":"untyped","priority":0,"value":40}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swim1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1800000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.81EDTTlVG0L0Mb19"},"scene-packer":{"sourceId":"Item.TsP4ZQsHgPOxnodP"}},"img":"icons/environment/creatures/fish-smooth-orange-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Vb8kRAiAm67p5bMF","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":3700000,"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}},"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3}},{"_id":"YElhxmVSFwkwBHcg","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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Pick one attack.
\nThe eidolon's reach with that attack increases by 5 feet.
","chat":"","unidentified":""},"tags":[["Eidolon 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This evolution can be selected more than once.
\nEach additional time it is selected, increase the eidolon's climb speed by 20 feet.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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6, @size, 4)","B, P and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med"},"sort":2400000,"flags":{"scene-packer":{"sourceId":"Item.suzO7NoGdtBu387l"}},"img":"systems/pf1/icons/items/inventory/monster-head.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"hGXhQAP8FiBJC1PA","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[{"_id":"6nvuzcyy07oveilf","name":"Use","img":"systems/pf1/icons/skills/blood_07.jpg","description":"","tag":"","activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":true,"autoDeductChargesCost":"1","per":"","value":0,"maxFormula":"","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)",{"values":["bludgeoning","piercing","slashing"],"custom":""}]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"","value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"bite1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"Bite","actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["@sizeRoll(1, 6, @size, 4)","P/B/S"]],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.BJp5V8Lp6agDr5sA"},"scene-packer":{"sourceId":"Item.enzsVT5RHbvfANLx"}},"img":"systems/pf1/icons/skills/blood_07.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gNCFN7Ek9GScX5bn","name":"Improved Natural Armor (Base)","type":"feat","data":{"description":{"value":"An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.
\nUsage
\nIncrease the +2 if taken more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"x08fhzuw","formula":"2","operator":"add","subTarget":"nac","modifier":"untyped","priority":0,"value":2}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"improvedNaturalArmor1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1400000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.luyrfe90KgHKmvMw"},"scene-packer":{"sourceId":"Item.kuFmgIQCyNIoD8hG"}},"img":"icons/commodities/biological/shell-ridged-blue.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ix6OujInTLvRXz7D","name":"Gills (Base)","type":"feat","data":{"description":{"value":"An eidolon has gills and can breathe underwater indefinitely.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"gills1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.oxvJNi4cg2ZA6v42"},"scene-packer":{"sourceId":"Item.qCA6ZVTAKdXaKpFk"}},"img":"systems/pf1/icons/skills/water_02.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"0qmyfQpoRhGvSTGd","name":"Swim (Base)","type":"feat","data":{"description":{"value":"An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed.
\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[{"_id":"ubu2ioce","formula":"@attributes.speed.land.base * 2","operator":"add","subTarget":"swimSpeed","modifier":"untyped","priority":0,"value":40}],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"swim1Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.81EDTTlVG0L0Mb19"},"scene-packer":{"sourceId":"Item.TsP4ZQsHgPOxnodP"}},"img":"icons/environment/creatures/fish-smooth-orange-red.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Vb8kRAiAm67p5bMF","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"cphippn9hgbsv9fl","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1700000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"YElhxmVSFwkwBHcg","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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4, @size, 4)","B and S"]],"critParts":[],"nonCritParts":[]},"attackParts":[["0","Claws: 1"]],"formulaicAttacks":{"count":{"formula":"","value":0},"bonus":{"formula":""},"label":""},"formula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":20,"critMult":2},"save":{"dc":"0","type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"nonlethal":false,"conditionals":[],"usesAmmo":false,"attack":{"parts":[]},"size":"med","spellArea":"","identifiedName":"Claws (Attack)"},"sort":2000000,"flags":{"scene-packer":{"sourceId":"Item.w9meUTaWnrb2Lq1x"}},"img":"systems/pf1/icons/items/inventory/monster-paw-bear.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"5UUMpxxvG8EyuXqa","name":"Limbs (Legs)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lLSER9nGLmoD9ijI","name":"Limbs (Arms)","type":"feat","data":{"description":{"value":"An eidolon grows an additional pair of limbs. These limbs can take one of two forms.
\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
","chat":"","unidentified":""},"tags":[["Eidolon Evolution"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"limbs2Ep","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"misc","associations":{"classes":[]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.world.eidolon-features.jeFLqJiQXQTjGOI5"},"scene-packer":{"sourceId":"Item.vBQVNDY5uZQQwoH2"}},"img":"icons/commodities/biological/hand-gnarled-green.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3Xi4gUkyL1mSaTWd","name":"Evolution Pool (Unchained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[(round(@classes.eidolon.level * .75))]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[{"_id":"9dv8mt8x967g6kqe","name":"Use","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","description":"","tag":"evolutionPoolUnchained","activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"uses":{"autoDeductCharges":false,"autoDeductChargesCost":"1","per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","max":0},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"effectNotes":[],"attackNotes":[],"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"naturalAttack":{"secondary":{"attackBonus":"-5","damageMult":0.5}},"nonlethal":false,"usesAmmo":false,"spellEffect":"","spellArea":"","conditionals":[],"enh":{"value":null}}],"uses":{"per":"charges","value":1,"maxFormula":"floor((@classes.eidolon.level - 1) * .75) + 1 + (((((@classes.eidolon.level - 1) * .75) * 100) % 100) >= 50 ? 1 : 0)","autoDeductCharges":false,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"evolutionPoolUnchained","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"ex","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":"passive"},"unchainedAction":{"activation":{"cost":1,"type":"passive"}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":1400000,"permission":{"default":0,"IPeKQhMz2Odi77tR":3,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"pf1":{},"scene-packer":{"sourceId":"Item.4WlcyEkZPlKfU28P"},"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq"}}},{"_id":"HObijRlunLZETHVF","name":"Eidolon","type":"class","img":"systems/pf1/icons/skills/violet_22.jpg","data":{"description":{"value":"Source: Advanced Player's Guide
\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
\nRequirements
\nThe eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.CQPv0buKURuMtyLE]{Claws (Attack)} to the eidolon.
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The eidolon gains a fly speed equal to its base speed.
\nThe eidolon's maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.
\nFor 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon's fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent.
\nRequirements
\nThe summoner must be at least 5th level before selecting this evolution.
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\nThe eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.
\nThis evolution can be selected more than once.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
\nIf the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
\nUsage
\nAdd @Compendium[pf-content.pf-eidolon-evolutions.YB38Da80HxcuK3wE]{Bite (Attack)} to eidolon sheet
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\nUsage
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\nThis evolution does not give the eidolon the ability to breathe underwater.
\nThis evolution can be selected more than once. Each additional time it is selected, increase the eidolon's swim speed by 20 feet.
\nUsage
\nIf base speed isn't Land, repalce in Changes.
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\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAn eidolon's abilities are determined by the summoner's level and by the choices made using its evolution pool. Table 2–9: Eidolon Base Statistics determines many of the base statistics of the eidolon. Each eidolon possesses a base form that modifies these base statistics. Eidolons are outsiders for the purpose of determining which spells affect them.
\nClass Level | \nHD | \nBAB | \nGood Saves | \nBad Save | \nSkills | \nFeats | \nArmor Bonus | \nStr/Dex Bonus | \nEvolution Pool | \nMax. Attacks | \nSpecial | \n
---|---|---|---|---|---|---|---|---|---|---|---|
1st | \n1 | \n+1 | \n+2 | \n+0 | \n4 | \n1 | \n+0 | \n+0 | \n3 | \n3 | \nDarkvision, link, share spells | \n
2nd | \n2 | \n+2 | \n+3 | \n+0 | \n8 | \n1 | \n+2 | \n+1 | \n4 | \n3 | \nEvasion | \n
3rd | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n5 | \n3 | \n— | \n
4th | \n3 | \n+3 | \n+3 | \n+1 | \n12 | \n2 | \n+2 | \n+1 | \n7 | \n4 | \n— | \n
5th | \n4 | \n+4 | \n+4 | \n+1 | \n16 | \n2 | \n+4 | \n+2 | \n8 | \n4 | \nAbility score increase | \n
6th | \n5 | \n+5 | \n+4 | \n+1 | \n20 | \n3 | \n+4 | \n+2 | \n9 | \n4 | \nDevotion | \n
7th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n10 | \n4 | \n— | \n
8th | \n6 | \n+6 | \n+5 | \n+2 | \n24 | \n3 | \n+6 | \n+3 | \n11 | \n4 | \n— | \n
9th | \n7 | \n+7 | \n+5 | \n+2 | \n28 | \n4 | \n+6 | \n+3 | \n13 | \n5 | \nMultiattack | \n
10th | \n8 | \n+8 | \n+6 | \n+2 | \n32 | \n4 | \n+8 | \n+4 | \n14 | \n5 | \nAbility score increase | \n
11th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+8 | \n+4 | \n15 | \n5 | \n— | \n
12th | \n9 | \n+9 | \n+6 | \n+3 | \n36 | \n5 | \n+10 | \n+5 | \n16 | \n5 | \n— | \n
13th | \n10 | \n+10 | \n+7 | \n+3 | \n40 | \n5 | \n+10 | \n+5 | \n17 | \n5 | \n— | \n
14th | \n11 | \n+11 | \n+7 | \n+3 | \n44 | \n6 | \n+10 | \n+5 | \n19 | \n6 | \nImproved evasion | \n
15th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n20 | \n6 | \nAbility score increase | \n
16th | \n12 | \n+12 | \n+8 | \n+4 | \n48 | \n6 | \n+12 | \n+6 | \n21 | \n6 | \n— | \n
17th | \n13 | \n+13 | \n+8 | \n+4 | \n52 | \n7 | \n+14 | \n+7 | \n22 | \n6 | \n— | \n
18th | \n14 | \n+14 | \n+9 | \n+4 | \n56 | \n7 | \n+14 | \n+7 | \n23 | \n6 | \n— | \n
19th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+14 | \n+7 | \n25 | \n7 | \n— | \n
20th | \n15 | \n+15 | \n+9 | \n+5 | \n60 | \n8 | \n+16 | \n+8 | \n26 | \n7 | \n— | \n
Class Level: This is the character's summoner level.
\n\n
HD: This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal.
\n\n
BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
\n\n
Good/Bad Saves: These are the eidolon's base saving throw bonuses. An eidolon possesses two good saving throws and one bad saving throw, determined by the creature's base form.
\n\n
Skills: This lists the eidolon's total skill ranks. An eidolon can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. Eidolons with Intelligence scores above the base value modify these totals as normal (an eidolon receives a number of skill ranks equal to 6 + its Intelligence modifier per HD).
\nAn eidolon cannot have more ranks in a skill than it has Hit Dice. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level.
\n\n
Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
\n\n
Armor Bonus: The number noted here is the eidolon's base total armor bonus. This bonus may be split between an armor bonus and a natural armor bonus, as decided by the summoner. This number is modified by the eidolon's base form and some options available through its evolution pool. An eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
\n\n
Str/Dex Bonus: Add this modifier to the eidolon's Strength and Dexterity scores, as determined by its base form. Some options available through the eidolon's evolution pool might modify these scores.
\n\n
Evolution Pool: The value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
\n\n
Max. Attacks: This indicates the maximum number of natural attacks that the eidolon is allowed to possess at the given level. If the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks. This does not include attacks made with weapons.
\n\n
Special: This includes a number of abilities gained by all eidolons as they increase in power. Each of these bonuses is described below.
\n\n
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
\n\n
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
\n\n
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
\n\n
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
\n\n
Ability Score Increase (Ex): The eidolon adds +1 to one of its ability scores.
\n\n
Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.
\n\n
Multiattack: An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.
\n\n
Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an eidolon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
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\nCurrent Ability Points: [[@classes.eidolon.level > 14 ? 3 : @classes.eidolon.level > 9 ? 2 : @classes.eidolon.level > 4 ? 1 : 0]]
\nUsage
\nAdd ability score increase in Changes.
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","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"darkvision","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"core":{"sourceId":"Compendium.pf-content.pf-eidolon-evolutions.rSCFhnhWsomd7Yea"},"scene-packer":{"sourceId":"Item.Vd7bZ14QxUBPWKif"},"pf1":{}}},{"_id":"UIJkUlYv4XzqEA6R","name":"Eidolon Feats","type":"feat","img":"systems/pf1/icons/skills/blood_07.jpg","data":{"description":{"value":"This is the total number of feats possessed by an eidolon: [[ceil((round((@classes.eidolon.level - 1) * .75) + 1) / 2)]]. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level.
\nIf, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.
","chat":"","unidentified":""},"tags":[["Eidolon"]],"actions":[],"uses":{"per":null,"value":0,"maxFormula":"","autoDeductCharges":true,"autoDeductChargesCost":"1","max":0},"attackNotes":[],"effectNotes":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false},"contextNotes":[],"links":{"children":[],"charges":[]},"tag":"eidolonFeats","useCustomTag":false,"armorProf":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"flags":{"boolean":{},"dictionary":{}},"scriptCalls":[],"featType":"classFeat","associations":{"classes":[["Eidolon"]]},"showInQuickbar":false,"nonlethal":false,"abilityType":"none","crOffset":"","disabled":false,"classSkills":{},"activation":{"cost":1,"type":""},"unchainedAction":{"activation":{"cost":1,"type":""}},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","maxIncrements":1,"minValue":null,"minUnits":""},"measureTemplate":{"type":"","size":"","overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"attackName":"","actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"critParts":[],"nonCritParts":[]},"attackParts":[],"formulaicAttacks":{"count":{"formula":"","value":null},"bonus":{"formula":""},"label":null},"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"type":"","description":""},"soundEffect":"","powerAttack":{"multiplier":"","damageBonus":2,"critMultiplier":1},"attack":{"parts":[]},"size":"med","identifiedName":"Eidolon Feats"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tCEwvo1Tq58EKcH1":3},"flags":{"autoanimations":{"killAnim":false,"override":false,"animType":"t1","animName":"","hmAnim":"a1","color":"n1","dtvar":"dt1","explosion":false,"explodeVariant":"ev1","explodeColor":"ec1","explodeRadius":"0","explodeLoop":"1","selfRadius":"5","animTint":"#ffffff","auraOpacity":0.75,"ctaOption":false},"core":{"sourceId":"Compendium.pf-content.pf-companion-features.w8QhU9qZ4VXxO4Ij"},"pf1":{},"scene-packer":{"sourceId":"Item.Sf8nj2xULzL5EFRH"}}},{"_id":"WLxWQ7xrclG9hvzf","name":"Evolution Pool (Chained)","type":"feat","img":"systems/pf1/icons/feats/intimidating-prowess.jpg","data":{"description":{"value":"Current Pool: [[@classes.eidolon.level + 1 + floor((@classes.eidolon.level + 6) / 5)]]
\nThe value given in this column is the total number of points in the eidolon's evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon.
\nWhenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set.
\nThe summoner can change them whenever he gains a level (and through the transmogrify spell).
\nUsage
\nSubtract from the total when adding evolutions.
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\nAs a result, the summoner and his eidolon share magic item slots.
\nFor example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
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\nIf the eidolon is at its maximum, it cannot take evolutions that grant additional natural attacks.
\nThis does not include attacks made with weapons.
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\nThis number is modified by the eidolon's base form and some options available through its evolution pool.
\nAn eidolon cannot wear armor of any kind, as the armor interferes with the summoner's connection to the eidolon.
Skills
\nAt first level, select 4 additional class skills (if the eidolon has a fly speed, it gains Fly for free) through editting the Class.
\nEvolution Points
\nIf you are using an Unchained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.B2McodEGU4IGjGqi]{Evolution Pool (Unchained)}.
\nIf you are using a Chained Summoner, use @Compendium[pf-content.pf-eidolon-evolutions.gQahVj8GpA8Yvguq]{Evolution Pool (Chained)} for tracking evolution points.
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\nSpells cast in this way must come from the summoner spell list.
\nThis ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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\nSome options available through the eidolon's evolution pool might modify these scores.
\nStr/Dex Bonus: [[ floor((@classes.eidolon.level + 3) * 2 / 5) - 1 ]]
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\nThis is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.
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\nGood Saves: [[@classes.eidolon.level > 17 ? 9 : @classes.eidolon.level > 14 ? 8 : @classes.eidolon.level > 12 ? 7 : @classes.eidolon.level > 9 ? 6 : @classes.eidolon.level > 6 ? 5 : @classes.eidolon.level > 4 ? 4 : @classes.eidolon.level > 1 ? 3 : 2]]
\nBad Save: [[(floor((@classes.eidolon.level + 1) / 4))]]
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