A small, fast and advanced TIFF / EXIF (+ DNG and other TIFF-ish files) decoder and encoder. It is the main TIFF library for Photopea image editor. Try to open your TIFF file with Photopea to see, if UTIF.js can parse it.
- Supports Black & White, Grayscale, RGB and Paletted images
- Supports Fax 3 and Fax 4 (CCITT), LZW, PackBits and other compressions
- E.g. this 8 MPix image with Fax 4 compression is just 56 kB ( Open in Photopea )
Download and include the UTIF.js
file in your code. If you're in NodeJS or otherwise using NPM, run:
npm install utif
buffer
: ArrayBuffer containing TIFF or EXIF data- returns an array of "IFDs" (image file directories). Each IFD is an object, keys are "tXYZ" (XYZ is a TIFF tag number), values are values of these tags. You can get the the dimension (and other properties, "metadata") of the image without decompressing pixel data.
buffer
: ArrayBuffer containing TIFF or EXIF dataifds
: the output of UTIF.decode()- loops through each IFD. If there is an image inside it, it is decoded and three new properties are added to the IFD:
-
width
: the width of the image
-
height
: the height of the image
-
data
: decompressed pixel data of the image
TIFF files may have various number of channels and various color depth. The interpretation of data
depends on many tags (see the TIFF 6 specification). The following function converts any TIFF image into a 8-bit RGBA image.
ifd
: image file directory (element of "ifds" returned by UTIF.decode(), processed by UTIF.decodeImages())- returns Uint8Array of the image in RGBA format, 8 bits per channel (ready to use in context2d.putImageData() etc.)
function imgLoaded(e) {
var ifds = UTIF.decode(e.target.response);
UTIF.decodeImages(e.target.response, ifds)
var rgba = UTIF.toRGBA8(ifds[0]); // Uint8Array with RGBA pixels
console.log(ifds[0].width, ifds[0].height, ifds[0]);
}
var xhr = new XMLHttpRequest();
xhr.open("GET", "my_image.tif");
xhr.responseType = "arraybuffer";
xhr.onload = imgLoaded; xhr.send();
If you are not a programmer, you can use TIFF images directly inside the <img>
element of HTML. Then, it is enough to call UTIF.replaceIMG()
once at some point.
<body onload="UTIF.replaceIMG()">
...
<img src="image.tif" /> <img src="dog.tif" /> ...
And UTIF.js will do the rest. Internally, an Image elements will be replaced by a Canvas elements. The attributes "id", "class" and "style" will be copied from the original Image to the new Canvas. Use CSS to style such images.
You should not save images into TIFF format in the 21st century. Save them as PNG instead (e.g. using UPNG.js). If you still want to use TIFF format for some reason, here it is.
rgba
: ArrayBuffer containing RGBA pixel dataw
: image widthh
: image heightmetadata
[optional]: IFD object (see below)- returns ArrayBuffer of the binary TIFF file. No compression right now.
ifds
: array of IFDs (image file directories). An IFD is a JS object with properties "tXYZ" (where XYZ are TIFF tags)- returns ArrayBuffer of binary data. You can use it to encode EXIF data.
TIFF format sometimes uses Inflate algorithm for compression (but it is quite rare). Right now, UTIF.js calls Pako.js for the Inflate method. TIFF format sometimes uses JPEG compression (but it is quite rare). Right now, UTIF.js calls "JpegDecoder" constructor, which comes from pdf.js. You can find it "separated" from pdf.js in libraries such as jpg.js.