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Editing glTF assets with DCC Tools (import/export) degrades content. #176
Comments
Looking for the same solution. What is the process to import / edit / export? |
I think the false claims should be removed since it's misinformation or a clear and well-documented import, edit, export workflow should be provided with many examples using the latest DCC tools (Blender 3.6)! |
I wonder how long does it take to at least classify this issue and provide an acceptable solution? |
Blender's native format is The real question is, who has the original If we figure out how to make new ones, we should include the |
Probably indefinitely if this is unmaintained. After I've made enough changes (see my PRs) I'm going to continue in my fork if the repo is not active to merge PRs (or if they don't want to go in my plain-JS-modules direction, etc). |
Editing glTF assets with DCC Tools (import/export) degrades content.
Prerequisites
Steps to Reproduce:
Imported luke.gltf into Blender with these settings and saved as Luke.blend.
Exported Luke.blend to luke.gltf with these settings
Build, run
Observe differences between the original (right) and the imported/exported (left) glTF assets.
Differences
Readme claim 1
Readme claim 2
It does not look like it without some major degradation!
Question
How do I import/export glTF assets with Blender or any other DCC tools to be able to edit them and preserve the look & feel, please?
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