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Gruntfile.js
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Gruntfile.js
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// Generated on 2014-03-28 using generator-phaser-official 0.0.8-rc-2
'use strict';
var config = require('./config.json');
var _ = require('underscore');
_.str = require('underscore.string');
// Mix in non-conflict functions to Underscore namespace if you want
_.mixin(_.str.exports());
var LIVERELOAD_PORT = 35729;
var lrSnippet = require('connect-livereload')({port: LIVERELOAD_PORT});
var mountFolder = function (connect, dir) {
return connect.static(require('path').resolve(dir));
};
module.exports = function (grunt) {
// load all grunt tasks
require('matchdep').filterDev('grunt-*').forEach(grunt.loadNpmTasks);
grunt.initConfig({
watch: {
scripts: {
files: [
'game/**/*.js',
'!game/main.js'
],
options: {
spawn: false,
livereload: LIVERELOAD_PORT
},
tasks: ['build']
}
},
connect: {
options: {
port: 9000,
// change this to '0.0.0.0' to access the server from outside
hostname: 'localhost'
},
livereload: {
options: {
middleware: function (connect) {
return [
lrSnippet,
mountFolder(connect, 'dist')
];
}
}
}
},
open: {
server: {
path: 'http://localhost:9000'
}
},
copy: {
dist: {
files: [
// includes files within path and its sub-directories
{ expand: true, src: ['assets/**'], dest: 'dist/' },
{ expand: true, flatten: true, src: ['game/plugins/*.js'], dest: 'dist/js/plugins/' },
{ expand: true, flatten: true, src: ['bower_components/**/build/*.js'], dest: 'dist/js/' },
{ expand: true, src: ['css/**'], dest: 'dist/' },
{ expand: true, src: ['index.html'], dest: 'dist/' }
]
}
},
browserify: {
build: {
src: ['game/main.js'],
dest: 'dist/js/game.js'
}
}
});
grunt.registerTask('build', ['buildBootstrapper', 'browserify','copy']);
grunt.registerTask('serve', ['build', 'connect:livereload', 'open', 'watch']);
grunt.registerTask('default', ['serve']);
grunt.registerTask('prod', ['build', 'copy']);
grunt.registerTask('buildBootstrapper', 'builds the bootstrapper file correctly', function() {
var stateFiles = grunt.file.expand('game/states/*.js');
var gameStates = [];
var statePattern = new RegExp(/(\w+).js$/);
stateFiles.forEach(function(file) {
var state = file.match(statePattern)[1];
if (!!state) {
gameStates.push({shortName: state, stateName: _.capitalize(state) + 'State'});
}
});
config.gameStates = gameStates;
console.log(config);
var bootstrapper = grunt.file.read('templates/_main.js.tpl');
bootstrapper = grunt.template.process(bootstrapper,{data: config});
grunt.file.write('game/main.js', bootstrapper);
});
};