diff --git a/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_path_planner/dynamic_avoidance/dynamic_avoidance.param.yaml b/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_path_planner/dynamic_avoidance/dynamic_avoidance.param.yaml index 48b8f09d95..9d6bc868fe 100644 --- a/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_path_planner/dynamic_avoidance/dynamic_avoidance.param.yaml +++ b/autoware_launch/config/planning/scenario_planning/lane_driving/behavior_planning/behavior_path_planner/dynamic_avoidance/dynamic_avoidance.param.yaml @@ -40,12 +40,12 @@ max_overtaking_object_angle: 1.05 min_oncoming_object_vel: 1.0 max_oncoming_object_angle: 0.523 - max_pedestrians_crossing_vel: 1.5 + max_pedestrian_crossing_vel: 1.5 front_object: max_object_angle: 0.785 - min_object_vel: -0.5 # [m/s] The value is negative considering the noisy velocity of the stopped vehicle. - max_ego_path_lat_cover_ratio: 0.3 # [-] The object will be ignored if the ratio of the object covering the ego's path is higher than this value. + min_object_vel: -0.5 # [m/s] The value is negative considering the noisy velocity of the stopped vehicle. + max_ego_path_lat_cover_ratio: 0.3 # [-] The object will be ignored if the ratio of the object covering the ego's path is higher than this value. stopped_object: max_object_vel: 0.5 # [m/s] The object will be determined as stopped if the velocity is smaller than this value. @@ -64,19 +64,19 @@ max_time_for_object_lat_shift: 0.0 # [s] lpf_gain_for_lat_avoid_to_offset: 0.9 # [-] - max_ego_lat_acc: 0.3 # [m/ss] - max_ego_lat_jerk: 0.3 # [m/sss] - delay_time_ego_shift: 1.0 # [s] + max_ego_lat_acc: 0.3 # [m/ss] + max_ego_lat_jerk: 0.3 # [m/sss] + delay_time_ego_shift: 1.0 # [s] # for same directional object overtaking_object: max_time_to_collision: 40.0 # [s] - start_duration_to_avoid: 1.0 # [s] - end_duration_to_avoid: 1.0 # [s] + start_duration_to_avoid: 1.0 # [s] + end_duration_to_avoid: 1.0 # [s] duration_to_hold_avoidance: 3.0 # [s] # for opposite directional object oncoming_object: max_time_to_collision: 40.0 # [s] This value should be the same as overtaking_object's one to suppress chattering of this value for parked vehicles - start_duration_to_avoid: 1.0 # [s] - end_duration_to_avoid: 0.0 # [s] + start_duration_to_avoid: 1.0 # [s] + end_duration_to_avoid: 0.0 # [s]