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So far I've been unable to load glb files as asset bundles. I've tried adding shader variants to the project settings, and also adding the glTF shaders to the "Always Included Shaders" in Graphics, but they still load in with shader errors. I've also tried loading bundles as scenes and prefabs, and by loading the shaders directly, all with the same results. I believe the issue is that the shaders are not being referenced properly since the asset bundle removes all references. This is a pretty critical aspect of game design and I feel like if we are going to be able to use glb files with asset bundles. Am I missing something simple, or is this just not possible yet?
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So far I've been unable to load glb files as asset bundles. I've tried adding shader variants to the project settings, and also adding the glTF shaders to the "Always Included Shaders" in Graphics, but they still load in with shader errors. I've also tried loading bundles as scenes and prefabs, and by loading the shaders directly, all with the same results. I believe the issue is that the shaders are not being referenced properly since the asset bundle removes all references. This is a pretty critical aspect of game design and I feel like if we are going to be able to use glb files with asset bundles. Am I missing something simple, or is this just not possible yet?
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