-
Using GLTFast for exporting GLB files is a dream, however exporting my scene includes some debugging meshes that should be excluded. Furthermore disabling these specific GameObjects in the hierarchy is not an option for us (GameObjectExportSettings.onlyActiveInHierarchy). Looking at the main branch, the following commit was made which would alleviate my problem, since I can place these objects on a different layer: Could anyone provide an estimate when this feature will be released? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Best case: this week hth |
Beta Was this translation helpful? Give feedback.
Best case: this week
Expected: next week
Worst case: in two weeks
hth