Export from loaded Assetbundles doesn't include Materials/Textures #486
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StefanOber
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@StefanOber Hi and thanks for reporting. Which shaders to you use on those materials? The validation errors seem to be mesh related. Would it be possible for you to provide a test prefab that reproduces the error? Thanks |
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Hello there,
we are loading Assetbundles in Unity 2022.2.0. When I try to export them to glb, the materials and textures are missing.
The validation report shows three error messages:
MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT - Invalid accessor format '{VEC4, UNSIGNED_BYTE}' for this attribute semantic. Must be one of ('{VEC3, FLOAT}', '{VEC3, UNSIGNED_BYTE normalized}', '{VEC3, UNSIGNED_SHORT normalized}', ..., '{VEC4, UNSIGNED_BYTE normalized}', '{VEC4, UNSIGNED_SHORT normalized}').
ACCESSOR_MIN_MISMATCH - Declared minimum value for this component (xxx) does not match actual minimum (xxx). | /accessors/0/min/2
ACCESSOR_ELEMENT_OUT_OF_MIN_BOUND - Accessor contains x element(s) less than declared minimum value xxx.
(second and third messge show up many times)
Are there any limitations with Assetbundles or is this another problem?
Thanks!
[Edit] We use HDRP in this project.
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