Export from Unity to Blender to render #469
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Hello everyone, I am wondering if it is possible to export a GLB file (and maybe a meta data file?) to be imported in Blender to render a complete scene. I imagine having lights and the camera exported with the GLB. And Blender opens the file and starts rendering and saves the image. I tried to export exactely this, but the light sources and the camera are just empty/dead objects. I heard that glTF also supports light sources and cameras. What is your opinion about this? Best regards Alex |
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Replies: 2 comments
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I attached the scene that I exported with glTFast (Unity 2021.2.16f1 and gltFast 4.8.5) I have to admit, I have no clue of Blender, but it is obvious that the camera is not recognized as camera and the lights not as lights. |
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The upcoming version 5 of glTFast will support both cameras and lights. You can try it out today by using the Cheers! |
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The upcoming version 5 of glTFast will support both cameras and lights. You can try it out today by using the
main
branch.Cheers!