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Thanks for the feedback! Yes, someone needs to tell the 3ds max exporter devs that not setting a scene is a bad default behavior (and bug imho). I agree that
Imho 1 seems like an ad-hoc improvement while 3 is probably the cleanest solution. Opinions? |
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For now, I've added a warning (in Editor and development builds only) and extended the XML docs. Hope that avoids future confusion. |
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in GltfImport code it has the line:
if (gltfRoot.scene < 0) return true;
Now I understand this is correct gltf specification but the 2 issues are:
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