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Sorry, my english is poor |
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Hi, I don't have a deep knowledge about 3D tiles and what implications it has on glTF loading. What is your main pain point? Are you saying loading times or frame rates are a problem and you suspect it could be improved by making instantiation threaded? There are plans to make instantiation async. I assume it will improve the frame rate, but I don't expect major performance boost. Instantiation mainly is about firing lots of Unity API calls which are all bound to the main thread and thus don't allow for much threading improvements. The experimental DOTS support on the other hand has the potential to be a lot faster, but there's a reason it's still experimental. |
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Hello, |
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Currently I rely on GLTFast to implement 3Dtiles in Unity, and load around 50G of data to show 60 frames. The plugin works well, but currently it is difficult to use multi-threading for instantiation. Do you have any plans to support the 3Dtiles specification?
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