Attaching components #326
Alfcovap51
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@Alfcovap51 Can you elaborate a bit more? I don't quite understand the question. Of course you can make modifications to GameObjects and its components after the instantiation. If you want to add components during instantiation based on a certain heuristic, then please explain your use-case in detail so we can reason about it. Thanks |
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Is it possible to attach components to new instantiated GameObjects through
gltf.InstantiateMainScene(new GameObject("PlacedModel").transform);
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