From 97553b0d0690eb703fbbb0b29bcf2a9190c8ec90 Mon Sep 17 00:00:00 2001 From: Andreas Atteneder Date: Thu, 14 Oct 2021 19:23:18 +0200 Subject: [PATCH] doc: Fixed some wrong release dates --- ChangeLog.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ChangeLog.md b/ChangeLog.md index 9cb0d9a2..96fb03e8 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -9,7 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Corrected mesh bounds (calculated from accessor's min/max) - No errors when importing empty scenes -## [4.3.2] - 2020-10-13 +## [4.3.2] - 2021-10-13 ### Added - Completed quantization by supporting UInt8/UInt16 skin bone weights ### Changes @@ -144,7 +144,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - `GameObjectBoundsInstantiator` correctly calculates bounds for scenes that contain multi-primitive meshes (fixes #173) - Corrected linear/gamma sampling whenever texture index does not equal image index (fixes #172) -## [3.2.0] - 2020-04-13 +## [3.2.0] - 2021-04-13 ### Added - Support for animations via Unity's legacy animation system (`Animation` component; #124) ### Fixed @@ -153,7 +153,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Sample code for custom defer agent is now thread safe (fixes #161) - Meshes with two UV sets and vertex colors now work (fixes #162) -## [3.1.0] - 2020-03-16 +## [3.1.0] - 2021-03-16 ### Added - Unlit alpha blended ShaderGraph variants (thanks [@hybridherbst][hybridherbst] for #144) - Support for unsigned byte joint indices @@ -167,7 +167,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Error when trying to set texture offset/scale but material doesn't have _MainTex property (thanks [@hybridherbst][hybridherbst] for #142) - Crash when trying to combine meshes created by glTFast by setting proper submesh vertex count (fixes #100) -## [3.0.2] - 2020-02-07 +## [3.0.2] - 2021-02-07 ### Changed - Had to bring back `GltfAsset.isDone` for render tests ### Fixed @@ -175,7 +175,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Escaped, relative buffer/texture URIs now work on local file system consistently - Rendertests work again -## [3.0.1] - 2020-02-04 +## [3.0.1] - 2021-02-04 ### Added - Error message when a UV set other than the first one is used (is unsupported; see issue #34) - Unit test for loading all models once (good for quick checks in comparison to performance tests, which take very long)