From 4b9622d81e08b4ecc1961056bd8d37d267f28adc Mon Sep 17 00:00:00 2001 From: Andreas Atteneder Date: Mon, 30 May 2022 14:43:40 +0200 Subject: [PATCH] Release 4.8.0 --- ChangeLog.md | 2 +- Documentation~/Images/badge_linecoverage.svg | 2 +- Runtime/Scripts/Export/Constants.cs | 2 +- package.json | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/ChangeLog.md b/ChangeLog.md index 0d8c2ac9..77a06d63 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## [Unreleased] +## [4.8.0] - 2022-05-30 ### Added - A target layer can be defined for instantiated GameObjects via `GameObjectInstantiator.Settings.layer` (thanks [Krzysztof Lesiak][Holo-Krzysztof] for #393) - Re-normalize bone weights (always for design-time import and opt-in at runtime via `GLTFAST_SAFE` scripting define) diff --git a/Documentation~/Images/badge_linecoverage.svg b/Documentation~/Images/badge_linecoverage.svg index b1da7cd7..afba4bb4 100644 --- a/Documentation~/Images/badge_linecoverage.svg +++ b/Documentation~/Images/badge_linecoverage.svg @@ -77,7 +77,7 @@ Coverage Coverage - 72.4%72.4% + 72.2%72.2% diff --git a/Runtime/Scripts/Export/Constants.cs b/Runtime/Scripts/Export/Constants.cs index 7684d06e..f4d3c981 100644 --- a/Runtime/Scripts/Export/Constants.cs +++ b/Runtime/Scripts/Export/Constants.cs @@ -17,7 +17,7 @@ namespace GLTFast.Export { static class Constants { - public const string version = "4.7.0"; + public const string version = "4.8.0"; internal const string mimeTypePNG = "image/png"; internal const string mimeTypeJPG = "image/jpeg"; diff --git a/package.json b/package.json index b713224b..df3122c8 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.atteneder.gltfast", - "version": "4.7.0", + "version": "4.8.0", "displayName": "glTFast", "description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor", "unity": "2019.4",