diff --git a/ChangeLog.md b/ChangeLog.md
index 0d8c2ac9..77a06d63 100644
--- a/ChangeLog.md
+++ b/ChangeLog.md
@@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
-## [Unreleased]
+## [4.8.0] - 2022-05-30
### Added
- A target layer can be defined for instantiated GameObjects via `GameObjectInstantiator.Settings.layer` (thanks [Krzysztof Lesiak][Holo-Krzysztof] for #393)
- Re-normalize bone weights (always for design-time import and opt-in at runtime via `GLTFAST_SAFE` scripting define)
diff --git a/Documentation~/Images/badge_linecoverage.svg b/Documentation~/Images/badge_linecoverage.svg
index b1da7cd7..afba4bb4 100644
--- a/Documentation~/Images/badge_linecoverage.svg
+++ b/Documentation~/Images/badge_linecoverage.svg
@@ -77,7 +77,7 @@
Coverage
Coverage
- 72.4%72.4%
+ 72.2%72.2%
diff --git a/Runtime/Scripts/Export/Constants.cs b/Runtime/Scripts/Export/Constants.cs
index 7684d06e..f4d3c981 100644
--- a/Runtime/Scripts/Export/Constants.cs
+++ b/Runtime/Scripts/Export/Constants.cs
@@ -17,7 +17,7 @@
namespace GLTFast.Export {
static class Constants {
- public const string version = "4.7.0";
+ public const string version = "4.8.0";
internal const string mimeTypePNG = "image/png";
internal const string mimeTypeJPG = "image/jpeg";
diff --git a/package.json b/package.json
index b713224b..df3122c8 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "com.atteneder.gltfast",
- "version": "4.7.0",
+ "version": "4.8.0",
"displayName": "glTFast",
"description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
"unity": "2019.4",