From 071d32f0c2120abedafb92d2fc448cd58242da71 Mon Sep 17 00:00:00 2001 From: Andreas Atteneder Date: Mon, 28 Nov 2022 11:06:45 +0100 Subject: [PATCH] doc: Added changelog entries --- ChangeLog.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/ChangeLog.md b/ChangeLog.md index 09e2a8f7..4c9ca6c9 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -4,6 +4,11 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). +## [Unreleased] +### Changed +- (Import) An `Animator` component is added to the scene root GameObject when Mecanim is used as animation method (thanks [@hybridherbst][hybridherbst] for #519). This is convenient at design-time and a preparation for Playable API support. +- (Import) Frame rate improvement when using Draco compression (thanks [@hybridherbst][hybridherbst] for #520). + ## [4.9.0] - 2022-11-11 ### Added - (Export) HDRP metallic/roughness texture assignment can be omitted by setting the corresponding smoothness remap range min equal to max and metallic factor to 0. Useful for only exporting the ambient occlusion channel of a mask map.