its a backup for if i will need and i cant find again
link: https://www.unknowncheats.me/forum/playerunknown-s-battlegrounds/214976-pubg-reversal-structs-offsets-594.html
by: baba08000
/* PUBG 7.2.6.4 */
/* Dumped by baba08000 using SharpOBForcer */
public class SDK
{
public const ulong OFFSET_UWorld = 0x747B768;
public const ulong OFFSET_GNAMES = 0x736A248;
public const ulong OFFSET_Decrypt = 0x503D028;
public const ulong OFFSET_PersistentLevel = 0x0228;
public const ulong OFFSET_GameInstance = 0x0128;
public const ulong OFFSET_LevelBuildDataId = 0x0050;
public const ulong OFFSET_WorldLocation = 0x07FC; //OR 5D0
public const ulong OFFSET_ActorsArray = 0x0180;
public const ulong OFFSET_ULocalPlayer = 0x0058;
public const ulong OFFSET_PlayerController = 0x0038;
public const ulong OFFSET_ChunkSize = 0x4174;
//ROL4(input ^ a, 14) ^ (ROL4(input ^ a, b) << c) ^ d;
public const ulong OFFSET_OBJECT_ID = 0x000C;
public const ulong OFFSET_UITEM = 0x0660;
public const ulong OFFSET_UITEM_ID = 0x0270;
public const ulong OFFSET_DROPPED_ITEM_GROUP = 0x0158;
public const ulong OFFSET_ITEM_PACKAGE = 0x0530;
public const ulong OFFSET_LODDistanceScaleGrass = 0x7240488;
public const ulong OFFSET_GrassRenderDistance = 0x000006C;
public const ulong OFFSET_UnknownInstantADS = 0x00009F8;
public static ulong[] OFFSET_WEAPON_RECOIL = new ulong[] { 0x918 /*, 0x9AE*/ };
/* class APlayerController : public AController */
public const ulong OFFSET_AcknowledgedPawn = 0x0488; //488
/* */
/* class APlayerCameraManager : public AActor */
//struct FCameraCacheEntry CameraCache;
public const ulong OFFSET_CameraCache = 0x04A8;
//struct FMinimalViewInfo
public const ulong OFFSET_FOV = 0x1714;
public const ulong OFFSET_Location = 0x1704;
public const ulong OFFSET_Rotation = 0x1720;
//├── CameraFOV 0x484 (103f)
//├── CameraFOV 0xA74 (103f)
//├── CameraFOV 0xAA4 (103f)
//├── CameraFOV 0x1714 (103f)
//├── CameraLocation 0x474 (<-13129,17 -3274,822 1891,955>)
//├── CameraLocation 0xA94 (<-13129,18 -3274,824 1891,948>)
//├── CameraLocation 0x1704 (<-13129,18 -3274,83 1891,936>)
//├── CameraRotation 0x490 (<1,857736 -177,8135 1,353075E-05>)
//├── CameraRotation 0xAB0 (<1,857757 -177,8135 -6,456722E-06>)
//├── CameraRotation 0x1720 (<1,857777 -177,8135 -4,83837E-07>)
/* */
/* class ACharacter : public APawn */
//class UCharacterMovementComponent : public UPawnMovementComponent
public const ulong OFFSET_CharacterMovement = 0x0490; //4d0 248 3ec
//float MaxAcceleration;
public const ulong OFFSET_MaxAcceleration = 0x0288; //308
/* */
/* class UPrimitiveComponent : public USceneComponent */
public const ulong OFFSET_MeshComponent = 0x0478;
public const ulong OFFSET_LastRenderTimeOnScreen = 0x0778;
public const ulong OFFSET_BoneArray = 0x0AD0;
public const ulong OFFSET_ComponentToWorld = 0x0330;
/* */
/* class USceneComponent : public UActorComponent */
public const ulong OFFSET_RootComponent = 0x0240; //480 490
public const ulong OFFSET_RelativeLocation = OFFSET_ComponentToWorld + 0x10;
public const ulong OFFSET_ComponentVelocity = 0x020C;
public const ulong OFFSET_UnknownRotation = 0x02A4;
/* */
/* class ATslWeapon_Trajectory : public ATslWeapon_Gun */
//class UWeaponTrajectoryData*
public const ulong OFFSET_WeaponTrajectoryData = 0x0F48;
//struct FWeaponTrajectoryConfig
public const ulong OFFSET_TrajectoryConfig = 0x00B8;
public const ulong OFFSET_InitialSpeed = OFFSET_TrajectoryConfig + 0x0000;
public const ulong OFFSET_VDragCoefficient = OFFSET_TrajectoryConfig + 0x002C;
/* */
/* class UWeaponProcessorComponent : public UActorComponent */
//TArray<class ATslWeapon*> EquippedWeapons;
public const ulong OFFSET_EquippedWeapons = 0x02B8; //290
//struct FWeaponArmInfo WeaponArmInfo;
public const ulong OFFSET_WeaponArmInfo = 0x02D8; //4d0 2dd
//struct FWeaponArmInfo WeaponArmInfo;
public const ulong OFFSET_RightWeaponIndex = 0x0001;
public const ulong OFFSET_CurrentWeaponIndex = OFFSET_WeaponArmInfo + OFFSET_RightWeaponIndex;
/* */
/* class ATslCharacter : public AMutableCharacter */
//class UWeaponProcessorComponent* WeaponProcessor;
public const ulong OFFSET_WeaponProcessor = 0x0FC8; //514 4a0 3f8
public const ulong OFFSET_CharacterName = 0x0FE0;
public const ulong OFFSET_LastTeamNum = 0x1508;
public const ulong OFFSET_Health = 0x0FB8;
public const ulong OFFSET_GroggyHealth = 0x1A5C;
public const ulong OFFSET_SpectatedCount = 0x0E60;
/* */
/* class ATslPlayerState : public APlayerState */
//428 ptr correct but no kill num good
//400 ptr correct
public const ulong OFFSET_PlayerState = 0x0420;
public const ulong OFFSET_PlayerStatistics = 0x0860;
/* */
/* class UTslAnimInstance : public UAnimInstance */
public const ulong OFFSET_UAnimInstance = 0x0C78;
public const ulong OFFSET_ControlRotation_CP = 0x06A8;
public const ulong OFFSET_RecoilADSRotation_CP = 0x0B48;
/* */
/* class ATslGameState : public AGameState */
public const ulong OFFSET_GameState = 0x08B0;
public const ulong OFFSET_NumAlivePlayers = 0x0504;
public const ulong OFFSET_PoisonGasWarningRadius = 0x0498;
public const ulong OFFSET_PoisonGasWarningPosition = 0x04E8;
public const ulong OFFSET_RedZoneRadius = 0x046C; //554
public const ulong OFFSET_RedZonePosition = 0x04F8;
public const ulong OFFSET_BlackZoneRadius = 0x09FC; //524 3f8 404 400 400
public const ulong OFFSET_BlackZonePosition = 0x09F0;
public const ulong OFFSET_SafetyZoneRadius = 0x06C0;
public const ulong OFFSET_SafetyZonePosition = 0x067C;
/* */
/* Unused offsets
* public const ulong OFFSET_WEAPON_GUN_DATA = 0x0D90;
* public const ulong OFFSET_SCOPE_CAMERA = 0x0980;
* public const ulong OFFSET_SCOPE_CAMERA_BREATH = 0x0000;
* public const ulong OFFSET_CURRENT_AMMO_DATA = 0x08F0;
*/
}