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Ive been playing on skyfactory which features this mod and was thinking of some cool things that the mod could implement.
Adding a way to attack with the dragons using the magic acid the normal dragon uses. Mabey have the attacks relate to the kind of dragon they are.
Adding something like a home block, that you could open a giu and access nearby dragons, with an option for having them fly around the block and work as a storage for the dragons and you could call them back to you. While they are flying possibly giving them the ability to attack mobs in the range of the block.
Similar to the homeblock, possibly included in the giu, allow dragons to fly around you, having the same features allowing you to call them to you via keybind to fly on, as well as attack and protect you.
Dragon armor, similar to horse armor but for dragons, this would also show more of the dragon making it easier to identify them. Also maybe a kind of armor that adds a chest or something to allow you to carry items with you. Possibly further allowing them to be trained to pick things up from a chest automatically ad dump them somewhere for cool automation.
Dragon stats such as damage and such allowing you to have dragons that have better speed or strength how much they can carry, ect. If you breed the dragons they baby could inherit traits of both.
Dragons that lay eggs similar to chickens but unless breaded the eggs could be used for resources and be able to breed the dragons for them to lay special kinds of resource eggs, starting with like flint and stuff getting to eggs with emeralds and diamonds, also incorporating the ability to work with mods for copper and tin.
Changing POV to 3rd person on dragon automatically or when doing it manually have it set further back to be able to better see your surroundings and get a better feel.
If you do implement these or other features I would be glad to help test them out.
The text was updated successfully, but these errors were encountered:
Ive been playing on skyfactory which features this mod and was thinking of some cool things that the mod could implement.
If you do implement these or other features I would be glad to help test them out.
The text was updated successfully, but these errors were encountered: