From e87035c45be565c8fea6ae665e81ff11ff304b9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alexander=20St=C3=A4rk?= Date: Fri, 31 Aug 2018 10:36:44 +0200 Subject: [PATCH] #6 - fix description for nuget --- Unity.AutoRegistration/Unity.AutoRegistration.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Unity.AutoRegistration/Unity.AutoRegistration.csproj b/Unity.AutoRegistration/Unity.AutoRegistration.csproj index f6cbeb2..d209ad4 100644 --- a/Unity.AutoRegistration/Unity.AutoRegistration.csproj +++ b/Unity.AutoRegistration/Unity.AutoRegistration.csproj @@ -12,7 +12,7 @@ Unity.AutoRegistration Unity Auto Registration extends the Unity IoC container and provides a fluent syntax to configure rules for automatic type registration. Using few lines of code you can scan specified assemblies and register all types that satisfy your rules. -Rules for determining whether to include/exclude types/assemblies are predicates (Predicate&lt;T&gt;) so you can use lambda syntax or direct method name to specify them. There are a few methods in an If helper class (like Implements, DecoratedWith) to cover some common scenarios of type registration. +Rules for determining whether to include/exclude types/assemblies are predicates (Predicate<T>) so you can use lambda syntax or direct method name to specify them. There are a few methods in an If helper class (like Implements, DecoratedWith) to cover some common scenarios of type registration. Artem Govorov & Alexander Stärk UnityAutoRegistration Unity Auto Registration