diff --git a/README.md b/README.md index 2915dfd..ea7c170 100644 --- a/README.md +++ b/README.md @@ -29,41 +29,48 @@ All games (except the newer ones) have at least "Very Positive" overall reviews - [Newly-released games](#newly-released-games) - [Factory Management & Automation](#factory-management--automation) - - [Factory Building](#factory-building) - - [Puzzle & Casual](#puzzle--casual) + - [Factory Building](#factory-building) + - [Puzzle & Casual](#puzzle--casual) - [Vehicle Building](#vehicle-building) - [City Builders & Civil Engineering](#city-builders--civil-engineering) - - [Modern & Near-Future](#modern--near-future) - - [Rail & Sails](#rail--sails) - - [Medieval & Fantasy](#medieval--fantasy) - - [Sci-Fi & Far-Future](#sci-fi--far-future) - - [Theme Parks & Dungeons](#theme-parks--dungeons) + - [Modern & Near-Future](#modern--near-future) + - [Rail & Sails](#rail--sails) + - [Medieval & Fantasy](#medieval--fantasy) + - [Sci-Fi & Far-Future](#sci-fi--far-future) + - [Theme Parks & Dungeons](#theme-parks--dungeons) - [Transportation & Route Management](#transportation--route-management) - - [Realistic Route-building](#realistic-route-building) - - [Metro/Train Station Management](#metrotrain-station-management) - - [Puzzle & Casual](#puzzle--casual-1) + - [Realistic Route-building](#realistic-route-building) + - [Metro/Train Station Management](#metrotrain-station-management) + - [Puzzle & Casual](#puzzle--casual-1) - [Survival & Settlement Builders, Colony Sims](#survival--settlement-builders-colony-sims) - [Open-World Survival Sandboxes](#open-world-survival-sandboxes) - [Bridge-Building](#bridge-building) - [Rube Goldberg Machines](#rube-goldberg-machines) - [Hacking, Computer Science, Logic & Automation](#hacking-computer-science-logic--automation) - - [Automation with Coding](#automation-with-coding) - - [Electrical Engineering](#electrical-engineering) + - [Automation with Coding](#automation-with-coding) + - [Electrical Engineering](#electrical-engineering) - [Job Simulators & Unique Themes](#job-simulators--unique-themes) - - [Ship Crews (Space or Naval)](#ship-crews-space-or-naval) - - [Space Operations & Orbital Mechanics](#space-operations--orbital-mechanics) - - [Construction & Demolition](#construction--demolition) - - [Vehicle Operations & Physics](#vehicle-operations--physics) + - [Ship Crews (Space or Naval)](#ship-crews-space-or-naval) + - [Space Operations & Orbital Mechanics](#space-operations--orbital-mechanics) + - [Construction & Demolition](#construction--demolition) + - [Vehicle Operations & Physics](#vehicle-operations--physics) - [Narrative Storytelling Games](#narrative-storytelling-games) - [Everything else](#everything-else) - [Contributors & Credits](#contributors--credits) - *This Table of Contents was auto-generated by [DocToc](https://github.com/thlorenz/doctoc) via [toc-generator](https://github.com/technote-space/toc-generator)* - +*This +Table +of +Contents +was +auto-generated +by [DocToc](https://github.com/thlorenz/doctoc) +via [toc-generator](https://github.com/technote-space/toc-generator)* ## Newly-released games + These are newer engineering games that were recently released on Steam and don't have enough reviews yet. They're included here to give them exposure and a chance to accrue reviews, up to about 100 reviews or about a year or so after release, whichever comes first. They'll stay on the list if they reach Very Positive in that time. * August 8, 2023: [Lambda Spellcrafting Academy](https://store.steampowered.com/app/2323860/Lambda_Spellcrafting_Academy/) in [Hacking, Computer Science, Logic & Automation](#hacking-computer-science-logic--automation) @@ -71,9 +78,11 @@ These are newer engineering games that were recently released on Steam and don't [^ Back to Table of Contents](#table-of-contents) ## Factory Management & Automation + These games emphasize the building of assembly lines that consume input resources in order to produce output goods, often with multiple chains of inputs to intermediary outputs. ### Factory Building + This subcategory has games that involve building an actual factory, usually by manually mining resources first and then slowly adding automation. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -91,6 +100,7 @@ This subcategory has games that involve building an actual factory, usually by m [^ Back to Table of Contents](#table-of-contents) ### Puzzle & Casual + These games distill the genre down to its core, stripping away the manual resource management and focusing on routing & automation. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -104,6 +114,7 @@ These games distill the genre down to its core, stripping away the manual resour [^ Back to Table of Contents](#table-of-contents) ## Vehicle Building + These games let you create your own vehicle (whether a car, ship, aircraft, or otherwise) from parts and then simulate its driving behaviors. Some have combat, while others are peaceful. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -130,11 +141,13 @@ These games let you create your own vehicle (whether a car, ship, aircraft, or o [^ Back to Table of Contents](#table-of-contents) ## City Builders & Civil Engineering + These games have a primary focus on city building and utilities infrastructure (electricity, sewer, water, garbage, etc.). They are a typically blend of planning and economy management. There is a separate category, [Transportation](#transportation--route-management), for games that primarily deal with route-building without the accompanying city and economy management. ### Modern & Near-Future + These take place in the modern, post-industrial era with modern vehicles and power grids. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -149,6 +162,7 @@ These take place in the modern, post-industrial era with modern vehicles and pow [^ Back to Table of Contents](#table-of-contents) ### Rail & Sails + This is the pre-modern era, before open-sea shipping, trucks, and air freight were common. They have a focus on sailing craft, wagons & trains. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -158,6 +172,7 @@ This is the pre-modern era, before open-sea shipping, trucks, and air freight we [^ Back to Table of Contents](#table-of-contents) ### Medieval & Fantasy + Before industrialization, or in alternate realities with a typical "old world" fantasy theme. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -170,6 +185,7 @@ Before industrialization, or in alternate realities with a typical "old world" f [^ Back to Table of Contents](#table-of-contents) ### Sci-Fi & Far-Future + These take place in the post-modern era, often in space. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -180,6 +196,7 @@ These take place in the post-modern era, often in space. [^ Back to Table of Contents](#table-of-contents) ### Theme Parks & Dungeons + A genre started by RollerCoaster Tycoon back in the 90s, modern games still play homage to it. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -192,6 +209,7 @@ A genre started by RollerCoaster Tycoon back in the 90s, modern games still play [^ Back to Table of Contents](#table-of-contents) ## Transportation & Route Management + These games turn the roads and rails of city builders into its own genre, with a focus on route-building, traffic alleviation, and "traveling salesman" problems (finding the best route between points A, B, C, etc.). ### Realistic Route-building @@ -234,6 +252,7 @@ These games turn the roads and rails of city builders into its own genre, with a [^ Back to Table of Contents](#table-of-contents) ## Survival & Settlement Builders, Colony Sims + Similar to city builders, but with a stronger focus on surviving harsh conditions and managing limited resources, heat/cold, food, etc. In this genre, individual citizens are often more important and impactful, and the simulation is more about the micro aspects of daily life than big-picture population growth. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -255,6 +274,7 @@ Similar to city builders, but with a stronger focus on surviving harsh condition [^ Back to Table of Contents](#table-of-contents) ## Open-World Survival Sandboxes + A sibling genre to colony sims, here you take direct control of one person (or a small group) to try to gather resources, craft, and survive. While they don't all have the strongest engineering focus, most have at least building & resource management aspects. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -272,6 +292,7 @@ A sibling genre to colony sims, here you take direct control of one person (or a [^ Back to Table of Contents](#table-of-contents) ## Bridge-Building + These games focus on building semi-realistic (or not) bridges over cliffs, rivers, etc. with physics simulation and load management. Different material strengths and stressors test your ability to build bridges that hold up under heavy use. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -286,6 +307,7 @@ These games focus on building semi-realistic (or not) bridges over cliffs, river [^ Back to Table of Contents](#table-of-contents) ## Rube Goldberg Machines + These games replicate the "Incredible Machine" games of the 90s, where you build crazy contraptions out of everything from lasers to ballons to cats, then use them in humorous ways to complete puzzles. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -298,6 +320,7 @@ These games replicate the "Incredible Machine" games of the 90s, where you build [^ Back to Table of Contents](#table-of-contents) ## Hacking, Computer Science, Logic & Automation + These games have a focus on programming and automation. Unlike factory games, they focus on optimizing repeatable sets of actions rather than resource inputs. Some are graphical, while others require some light scripting/coding. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -322,6 +345,7 @@ These games have a focus on programming and automation. Unlike factory games, th [^ Back to Table of Contents](#table-of-contents) ### Automation with Coding + This sub-genre with not many games is a blend of your typical factory game and coding game. Instead of building automation using assembly lines with pickers, sorters, etc., you would actually write "code" (either real code or via graphical coding blocks) to optimize production. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -332,10 +356,12 @@ This sub-genre with not many games is a blend of your typical factory game and c [^ Back to Table of Contents](#table-of-contents) ### Electrical Engineering + Similar to programming games, but at a lower level in the machine. Wire circuits instead of writing code. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | |------|--------------------------------------------------------------------------------------------|-----------------------------------------|--------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| 2023 | [Virtual Circuit Board](https://store.steampowered.com/app/1885690/Virtual_Circuit_Board/) | | | Virtual Circuit Board is the sandbox drawing-based logic simulator where you can build, program, decorate, and simulate anything from simple monochrome circuits to complex and colorful computers. Play with digital logic in this sandbox-only experience. | | 2022 | [Electrician Simulator](https://store.steampowered.com/app/1080020/Electrician_Simulator/) | | | Take on the electrician role and learn the profession's basics! Install sockets, repair worn-out equipment, assemble broken appliances, replace light bulbs, and lay wires at your customers' homes. Be sure to check everything twice, with electricity there are no jokes! | | 2021 | [Turing Complete](https://store.steampowered.com/app/1444480/Turing_Complete/) | ❤️ | | Learn CPU architecture with puzzles | | 2016 | [SHENZHEN I/O](https://store.steampowered.com/app/504210/SHENZHEN_IO/) | ❤️ | | BUILD CIRCUITS. WRITE CODE. RTFM. | @@ -343,6 +369,7 @@ Similar to programming games, but at a lower level in the machine. Wire circuits [^ Back to Table of Contents](#table-of-contents) ## Job Simulators & Unique Themes + This is sort of a catch-all category for games that don't neatly fit anywhere else, usually with a creative take on some mundane (or exciting!) job. ### Ship Crews (Space or Naval) @@ -393,6 +420,7 @@ This is sort of a catch-all category for games that don't neatly fit anywhere el [^ Back to Table of Contents](#table-of-contents) ## Narrative Storytelling Games + These adventure games are story-first, and may or may not have engineering in the primary gameplay mechanics. However, they do have stories about or involving engineers. | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -403,6 +431,7 @@ These adventure games are story-first, and may or may not have engineering in th [^ Back to Table of Contents](#table-of-contents) ## Everything else + These games defy easy categorization, but were "engineer-y" enough in some way to warrant inclusion | Year | Title | Tags [?](#ratings--tags-explained) | Curator's Thoughts | Steam Description | @@ -414,11 +443,12 @@ These games defy easy categorization, but were "engineer-y" enough in some way t [^ Back to Table of Contents](#table-of-contents) ## Contributors & Credits + Thank you to everyone who's contributed to this list: [@Sch1nken](https://github.com/Sch1nken), [@TimothyFothergill](https://github.com/TimothyFothergill), [@cybrox](https://github.com/cybrox), [@Papawy](https://github.com/Papawy), [@dotvhs](https://github.com/dotvhs), [@pmarks-net](https://github.com/pmarks-net), [@abeyer](https://github.com/abeyer), [@uwu64](https://github.com/uwu64), [@maxwofford](https://github.com/maxwofford), [@twiclo](https://github.com/twiclo), [@ritog](https://github.com/ritog), [@jweather](https://github.com/jweather), greg-h, disintegore, idoubtit, naet, derrikcurran, RA2lover, [@arctenis](https://github.com/arctenis), [@mathieubruguier](https://github.com/mathieubruguier), [@cardinal23](https://github.com/cardinal23), -[@bhamiltoncx](https://github.com/bhamiltoncx), [@bdomars](https://github.com/bdomars), [@neuron-whisperer](https://github.com/neuron-whisperer), [@sirpalee](https://github.com/sirpalee), [@zaeith](https://github.com/zaeith), [@BitTwiddleGames](https://github.com/BitTwiddleGames) +[@bhamiltoncx](https://github.com/bhamiltoncx), [@bdomars](https://github.com/bdomars), [@neuron-whisperer](https://github.com/neuron-whisperer), [@sirpalee](https://github.com/sirpalee), [@zaeith](https://github.com/zaeith), [@BitTwiddleGames](https://github.com/BitTwiddleGames), [@allen13](https://github.com/allen13) And extra special thanks to: