diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 00000000..4723195d Binary files /dev/null and b/.DS_Store differ diff --git a/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/jiezhu.xcuserdatad/UserInterfaceState.xcuserstate b/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/jiezhu.xcuserdatad/UserInterfaceState.xcuserstate new file mode 100644 index 00000000..8df3c48b Binary files /dev/null and b/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/jiezhu.xcuserdatad/UserInterfaceState.xcuserstate differ diff --git a/Dicee-iOS13.xcodeproj/xcuserdata/jiezhu.xcuserdatad/xcschemes/xcschememanagement.plist b/Dicee-iOS13.xcodeproj/xcuserdata/jiezhu.xcuserdatad/xcschemes/xcschememanagement.plist new file mode 100644 index 00000000..9fbf1805 --- /dev/null +++ b/Dicee-iOS13.xcodeproj/xcuserdata/jiezhu.xcuserdatad/xcschemes/xcschememanagement.plist @@ -0,0 +1,14 @@ + + + + + SchemeUserState + + Dicee-iOS13.xcscheme_^#shared#^_ + + orderHint + 0 + + + + diff --git a/Dicee-iOS13/Assets.xcassets/.DS_Store b/Dicee-iOS13/Assets.xcassets/.DS_Store new file mode 100644 index 00000000..6477ac06 Binary files /dev/null and b/Dicee-iOS13/Assets.xcassets/.DS_Store differ diff --git a/Dicee-iOS13/Base.lproj/LaunchScreen.storyboard b/Dicee-iOS13/Base.lproj/LaunchScreen.storyboard index 5f1a3f92..5609c845 100644 --- a/Dicee-iOS13/Base.lproj/LaunchScreen.storyboard +++ b/Dicee-iOS13/Base.lproj/LaunchScreen.storyboard @@ -1,8 +1,8 @@ - + - + @@ -18,11 +18,11 @@ - - + + - + diff --git a/Dicee-iOS13/Base.lproj/Main.storyboard b/Dicee-iOS13/Base.lproj/Main.storyboard index a2019bf8..d492e24e 100644 --- a/Dicee-iOS13/Base.lproj/Main.storyboard +++ b/Dicee-iOS13/Base.lproj/Main.storyboard @@ -1,8 +1,8 @@ - + - + @@ -14,13 +14,54 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Dicee-iOS13/ViewController.swift b/Dicee-iOS13/ViewController.swift index 8657151e..16a49153 100644 --- a/Dicee-iOS13/ViewController.swift +++ b/Dicee-iOS13/ViewController.swift @@ -9,12 +9,23 @@ import UIKit class ViewController: UIViewController { - + + @IBOutlet weak var imageView1: UIImageView! + @IBOutlet weak var imageView2: UIImageView! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. + } - + @IBAction func rollButton1(_ sender: UIButton) { + + print("Press the button") + // constant variable is "let" + let arrayDice = [#imageLiteral(resourceName: "DiceOne"),#imageLiteral(resourceName: "DiceTwo"),#imageLiteral(resourceName: "DiceThree"),#imageLiteral(resourceName: "DiceFour"),#imageLiteral(resourceName: "DiceFive"),#imageLiteral(resourceName: "DiceSix")] + imageView1.image = arrayDice[Int.random(in: 0...5)] + imageView2.image = arrayDice[Int.random(in: 0...5)] + } + } diff --git a/README.md b/README.md index 500a12da..48273b37 100755 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ ![App Brewery Banner](Documentation/AppBreweryBanner.png) -# Dicee +# Dicee-Forked ## Our Goal @@ -28,4 +28,3 @@ We’re going to make a Las Vegas dice app. You can make the die roll at the pre >This is a companion project to The App Brewery's Complete App Development Bootcamp, check out the full course at [www.appbrewery.co](https://www.appbrewery.co/) ![End Banner](Documentation/readme-end-banner.png) -