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This repository has been archived by the owner on May 30, 2024. It is now read-only.
7b55b43
That was my fix for the inventory slots problem, but the root cause is OnChildAdded being ran in a random order when multiple children are added in one frame.
A "proper" fix would be to add some UI data to the weapons or something so the UI can show them in the same order regardless of which slot they're in, or get Entity.OnChildAdded working better which is gonna be a Facepunch thing
Only do this if a timer reaches a certain threshold; if not, re-assign all those blocks to newly joined client instancefw_config
entity that allows them to configure block limits, player limits, spawn timers, etc.The text was updated successfully, but these errors were encountered: