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「Tracker」渲染引擎完全移除 regl 默认替换升级至 G-Device #2431

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lvisei opened this issue Apr 26, 2024 · 4 comments
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@lvisei
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lvisei commented Apr 26, 2024

G-Device 发现问题跟踪

  1. G-device setdata 时不生效
  1. device WebGL 模式下开启抗锯齿报错

默认不开启下区别:

devise regl

image

image

  1. device WebGPU 模式下不支持淹没
  1. WebGPU 渲染模式下多处报错问题

image

  1. 风场图层 device 模式下渲染报错

image

image

  1. 多淹没图层不生效
regl device

image

image

  1. 取消 inputLayout 缓存,改变图层为空数据,导致其他图层也消失

渲染引擎完全切换

@lvisei
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lvisei commented May 10, 2024

9. 风场图层 device 模式下渲染报错

WindLayer 是一个实验性图层,采用了非标劫持 gl 处理风场纹理逻辑,目前 device 在 WebGL1/2是不支持 gl 修改恢复状态的,且 WebGPU 不支持这样做,后续可行方案:

  • 将非标的外置渲染管线流程内在到 L7 的渲染流程,逻辑可参考热力图层
  • 或给 WebGL1/2 渲染模式下支持 gl 状态管理

#2456

@xiaoiver
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抗锯齿问题,已在 device 层解决,效果如下:

修复后:
截屏2024-05-15 下午3 07 53

修复前:
截屏2024-05-15 下午3 08 07

@xiaoiver
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stencil 问题已修复:

image

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