- Dynamic deposit harvester body
- Power harvesting
- Specific lab amounts
- Automatic lab production
- Local production
- High priority empire production
- Commodity refining
- Support single source rooms
- Active defenders
- Squad logic
- Quad logic
- Add OwnedAliveCreep with tickstolive and my etc set.
- Memory config system
- Room controller levelup triggering buildings faster (Event system)
- Improve data location serialisation
- Improve position serialisation
- Cooperative pathfinding
- Prefer to not push creeps into other creeps
- Prevent creeps from standing in manager position