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simple_command.rs
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simple_command.rs
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use std::{fmt, rc::Rc};
use crate::{
foundation::patterns::facade::BaseFacade,
prelude::{Command, Facade, Interest, Notification, Notifier, Singleton},
};
/// A reference [Command] implementation.
pub struct SimpleCommand {}
impl SimpleCommand {}
impl<Body> Command<Body> for SimpleCommand
where
Body: fmt::Debug + 'static,
{
/// Fulfill the use-case initiated by the given [Notification].
///
/// In the Command Pattern, an application use-case typically
/// begins with some user action, which results in an [Notification] being broadcast, which
/// is handled by business logic in the [execute](Command::execute) method of an [Command].
fn execute(&self, _notification: Rc<dyn Notification<Body>>) {}
}
impl<Body> Notifier<Body> for SimpleCommand
where
Body: fmt::Debug + 'static,
{
fn send(&self, interest: Interest, body: Option<Body>) {
log::error!("You should implement yourself SimpleCommand");
BaseFacade::<Body>::global().send(interest, body);
}
}
impl fmt::Debug for SimpleCommand {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("SimpleCommand").finish()
}
}